RimWorld

RimWorld

423 ratings
RT Fuse
 
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0.272 MB
Jul 20, 2016 @ 12:47pm
Jan 11 @ 7:14am
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RT Fuse

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Description
Adds fuses: they will help diminish or completely negate any explosions due to random short circuits when placed anywhere on a power network with batteries. Also, changes how short circuit event works: it will now consider all batteries, not just vanilla ones.
Warning: potentially incompatible with mods affecting how short circuit incident works, not including mods simply adjusting it's frequency via the defs.
Known issue: on rare occasions fuses will refuse to work after being installed in the colony for the first time. To fix and/or avoid this, simply restart RimWorld once after installing your very first fuse.

Features:
    Makeshift fuse: small and cheap, can be researched early on. Will safely dissipate up to 3000 Wd (that's 3 standard batteries) of electrical discharge, but will need to be repaired with a component afterwards.
    Circuit breaker: a more advanced solution, dissipates up to 3000 Wd and will only need to be manually reset afterwards (colonists with switch-flicking jobs enabled will do that on their own).
Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Popular Discussions View All (1)
4
Jan 17 @ 1:18pm
game balance
belzebot
< >
190 Comments
Fappy Feet Jan 20 @ 5:47am 
@Ratysz Thanks, kind fellow! Will double-check. :)
whoishigh Jan 19 @ 10:13pm 
Another must-have from Ratys, works great with Fluffy's breakdowns mod.
Ratysz  [author] Jan 18 @ 11:10pm 
@Fappy Feet: check if the fuses are actually on the same power network, something might've knocked out a power conduit or two. Other than that, could be that "known issue" listed in the description.
Fappy Feet Jan 18 @ 10:48pm 
*Issue* Love this mod and I've been using it since A13. Although, for some reason, I have 6 batteries and 3 basic fuses. They don't stop my "zzttt" Boom. An entire wall in my freezer stockpile has blown up incident. Any advise?
Vatick Jan 15 @ 8:37pm 
@Enlonwhite i think what he meant to say was that you need a advanced reasearch bench with a connected multi analyzer to access the circut breaker research
Enlonwhite Jan 15 @ 4:14am 
stupid comment probly but the Adv research bench and Multi Analyzer BOTH need to be powered to work. So the question is "Are they plugged in (to power)?" as i used to work in tech support XD this question is legit but funny.
agentbad Jan 14 @ 3:07pm 
Okay gotcha. Thanks great mod.
Ratysz  [author] Jan 14 @ 1:22pm 
@agentbad: full requirements are: research basic fuses and have an advanced research bench with connected multi-analyzer. If you can see the research in the panel but it's still grayed out then you're not meeting some of those requirements, period.
agentbad Jan 14 @ 12:53pm 
I have basic fuses and multi-analyzer but circuit breaker is still locked for research?
Enlonwhite Jan 13 @ 7:32am 
Have to say this had been working for me and its wonderful, it does seem like the save then reload game after building first one does the trick, its been great i love this mod