Space Engineers

Space Engineers

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Helios MPD-2x4 Merge Pump Drive [superseded]
   
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Type: Blueprint
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Nov 29, 2019 @ 11:54am
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Helios MPD-2x4 Merge Pump Drive [superseded]

Description
Superseded by the MPD-1, which is far smaller and compatible with my Clang Drive Manager Script.
This thing still works though and probably will for all eternity.

[Vanilla|"Survival Ready"|Subgrids]

A simple and ridiculously overpowered "thruster" that works everywhere and for free. The most interesting thing about it is that it delivers a fixed acceleration independent from your ships mass, i.e. it gets more powerful the heavier your ship is. Also it does not apply a torque like grav drives do.

The MPD-2x4 Merge Pump Drive™ is a type of clang drive utilizing a very weird exploit with merge blocks. When two merge blocks, one on the main grid, one on a subgrid, are linked (they glow yellow) and you then push them apart laterally, they will stay linked and an acceleration is applied to your ship, depending on how fast they are pushed apart. Because the subgrid has to be mounted on rotors to archieve a small offset between the merge blocks, this force also pushes the ship to the side. This effect can be counteracted by simply adding a second mirrored one. Stacking 4 merge blocks, the maximum with one piston, quadruples the acceleration.

I got the idea for this drive from a reddit post, which used a rotating arm instead of pistons.

Building it in survival is kinda tricky, as you need to build the subgrids separately and then attach them to the rotors.


Some stats:
-Blocks: 85
-PCU: 2711
-Mass: 25.2 t
-Acceleration: 96.5 m/s² or ~10g (while pushing, half of that on average)


How to use:
-Place it anywhere on your ship (leave space for the extending pistons)
-To toggle it on and off simply trigger the timer block (called "Timer Block Merge-Pump-Drive")


Tips:
-When mounting several on the same ship, any single timer will toggle all drives
-Want a continuous drive? Place one, trigger timer twice, place second one and your good to go
-You can remove the casing, but don't place any full blocks above and below the middle merge blocks
22 Comments
Evilmario5 Feb 7, 2020 @ 9:52pm 
your quote 'This thing still works though and probably will for all eternity'
and testing on a live server Vs your other Drives Lord Clang leaves the Pump drive alone 100% of the time, and the pump drive works better then the spining rotor/merg clang drive my group were using so going forward im going to be using the Pump drive as my main Clang drive (also your Merge Dampener i found out how to do them quicker and with out needing a small ship for moving the sub grids)
Major Jon  [author] Dec 14, 2019 @ 6:30am 
Looks good, maybe you should publish that :D
Arkady2000 Dec 14, 2019 @ 4:59am 
Well,small grid version works now.
I increased speed to 1 second cycle and added three of them on small grid. It works but sometimes there is a side force. Dampeners needs to be disabled otherwise it will explode on 100m/s speed. Anyway, see video, I exploded at the end anyway - https://youtu.be/DUleufNBct0
Arkady2000 Dec 14, 2019 @ 3:35am 
Any of clang drives available in version for small grid ? Small grid pistons move only 2m, that means 2 mergeblocks only, I tried but no movement at all but I'm not very good at Clang science
JWA Dec 13, 2019 @ 9:56pm 
This would look amazing as an internal engine with two alternatly cycling.
Horesmi Dec 11, 2019 @ 12:25am 
> I mean if anyone wants to make a script for that, that would be cool, but I'm not really looking forward to writing and maintaining a script myself.

Here I go scripting again)
I feel like this would be easier to script than the rotor one that I'm using now.
Tom Foolery Dec 8, 2019 @ 1:09pm 
You've done it, you madman! All hail Clang!
CTH2004 Dec 4, 2019 @ 2:16pm 
I have a while! If you need help, just ask!