X4: Foundations

X4: Foundations

36 ratings
Random Xenon Gates
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
32.672 KB
Nov 15, 2019 @ 7:00am
Mar 31, 2020 @ 7:48am
2 Change Notes ( view )

Subscribe to download
Random Xenon Gates

Description
On universe startup, randomizes the location of the gates to Xenon space. Each vanilla gate to Xenon space has a number of curated positions where it could be placed instead. This can significantly impact the war state, economy, and which sectors are safe or dangerous. Spice up a restart with some new exploration!

Please note: This mod requires a new game to work and it cannot be safely removed afterwards.
24 Comments
BaronessOfStarsLeah Jul 31, 2024 @ 10:00pm 
idk why but whenever this mod is active Tharkas cascade XV turns into a hub system with like 9 gates in it that connect almost everywhere
WaKKO151 Oct 5, 2023 @ 12:34pm 
This mod works but does not include the DLC areas. Read the comments before you spam the same questions over and over again.
Mysterial  [author] Apr 28, 2023 @ 7:10am 
it should work, but since the gates that can randomize are hardcoded, it won't affect the new Xenon areas that have been added in the expansions.
knightphantom420 Apr 28, 2023 @ 4:37am 
will this mod still work in 6.0 even though u have not updated it?
element303 Feb 18, 2023 @ 4:14pm 
I downloaded it for the purpose of the gates not being near the split so they aren't attacked first but another faction. Maybe I misunderstood the description.
Mysterial  [author] Feb 18, 2023 @ 7:01am 
I never updated the mod for Split gates; it only affects the gates in the original game. Unfortunately due to the way the engine works it's time consuming to add new options and as the mod wasn't that popular I didn't take the time to expand it if you have the addons.
element303 Feb 17, 2023 @ 4:44pm 
Doesn't seem to work. Started twice a new game and the gates are still at the same place in Split space. How can I test if it actually worked without having to explore for a day?
Heisenquark Jan 5, 2022 @ 7:51am 
randomisation works
but each sectors has additional 10 disabled gates
Snork Aug 9, 2021 @ 8:25am 
I'm using this with dead air gate overhaul and it definitely does still result in randomization
Mysterial  [author] Mar 21, 2021 @ 6:30am 
I never got around to adding random options for any of the expansion gates but it should still work for the base game gates.