Total War: WARHAMMER II

Total War: WARHAMMER II

26 ratings
Firepower Part 3 - Melee
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Overhaul
File Size
Posted
Updated
2.354 MB
Oct 5, 2019 @ 12:18am
May 21, 2020 @ 6:47pm
15 Change Notes ( view )

Subscribe to download
Firepower Part 3 - Melee

Description
DO YOU HATE COWARDS THAT TRY TO SHOOT YOU AND REFUSE TO FIGHT YOU FACE TO FACE? SKARBRAND HATES THEM TOO! SKARBRAND BRINGS YOU THE ONE THING HE DOESN'T HATE: A MEANS TO CRUSH THOSE PANSIES IN GLORIOUS MELEE!!

Introduction

Hello, once again. It's your favorite talentless hack bringing you the third and final part of Firepower. Unlike the last two parts, this one modifies every single unit in the game. This contains a complete rebalance of melee skill, damage, health, speed, fatigue, and fatigue effects, etc. Additionally, the changes to ammo counts from the other two parts are included(for compatibility's sake, if you decide to use only part of the collection).

This mod works as a standalone, but you will likely have a better experience using one or both of the other parts of Firepower alongside it.

Firepower Part 1 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1575887948


Firepower Part 2 can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1856224049

Alternatively, you can use the complete version of Firepower.

Firepower Total Combat Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=1880896598

Contents/Currently completed
  • Better, Faster, Stronger: Every single infantry, cavalry, lord, hero, artillery piece, and monster in the game has been rebalanced.
  • Devastating Legendary Characters: Legendary Lords and Heroes are now centerpieces in any battle they partake in, each with their own specialization. Mage Legendary Lords should be able to somewhat better survive melee, but are still best used as magical artillery.
  • Brutal Melee: Every melee-oriented unit is meatier, has a clearly defined role through changes to their statlines, and is exceedingly dangerous to any ranged troops if they close the gap.
  • Better Monsters: Monstrous infantry and giant-class units have had their HP and melee statlines increased in order to better devastate infantry and survive hails of missiles.
  • Realistic Flight: Inspired by Sebidee's mod, every flying unit in the game is fast and extremely dangerous.
  • Fatigue Rework: The fatigue penalties have been rebalanced to make prolonged melee drag on for longer, with no penalty to effective armor, higher penalties to effective melee skill, reload skill, and run speed. Fatigue loss from running has been increased and fatigue gain from idling has also been somewhat increased.


Compatibility

This is save game compatible, both for adding and removing.
This is compatible with most mods, however it is decidedly not compatible with anything that modifies vanilla units' non-range related stats, fatigue-related data, or melee weapons. If you use something that does modify any of these, whichever mod has the higher priority table name(s) will overwrite the other.
As should be expected, this is not compatible with Firepower Total Overhaul.
It is highly recommended that you use this with parts 1 and/or 2 of Firepower. Links are at the top of the description.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA's garbage tier mod manager.

Shameless Plug

I've restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

If you enjoy this mod, make sure to

It improves mod visibility
31 Comments
Nick Feb 9, 2022 @ 9:11pm 
crashes when starting the game. even with kaedrins launcher
Mosley was right Dec 21, 2021 @ 8:07am 
This series of mods is ABSOLUTELY essential! Thank you, good sir!
Commisar Jon Fuklaw  [author] Aug 12, 2021 @ 1:13pm 
Patch notes at the top. Haven't really done much with this since I merged everything into one mod.
Sin Aug 12, 2021 @ 4:27am 
Is there a way i can see the changelogs in detail?
Commisar Jon Fuklaw  [author] Aug 12, 2021 @ 4:21am 
No, as it changes attack speeds.
Sin Aug 12, 2021 @ 4:18am 
So this is compatible with a mod that changes attack speed? Great mod btw
Commisar Jon Fuklaw  [author] May 21, 2020 @ 6:59pm 
Update:

Ripped the last 6+ months of updates from the main mod.
See main mod for details.
Commisar Jon Fuklaw  [author] May 15, 2020 @ 4:15pm 
I ripped the melee attack speed changes for lords from one of my other mods, LLLL, but actual troops' attack speeds are 98% unchanged, as that makes balancing much, much more difficult, as well as speeds up/slows down combat dramatically with even small changes.
titanbass1 May 15, 2020 @ 4:07pm 
Serious props for your dedication to a project like this. I wanted to know for the melee section if attack speed has been changed. I have been annoyed at the long delays units in TW have before making another attack. I used Action Combat Revived for just this purpose, but battles become rather short unfortunately. Does this particular parameter get changed?
Kissamies Jan 29, 2020 @ 1:39am 
The total combat overhaul worked fine and I loved it though. But I only want my stinking melee units be stronk, I don't want the elgi have good bows nor the grudgeful dawi to have better muskets!

ps. love theese mods keep it up :)