Total War: WARHAMMER II

Total War: WARHAMMER II

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Firepower Overhaul Pt 2 (Fantasy Weapons)
   
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Tags: mod, Overhaul
File Size
Posted
Updated
1.033 MB
Sep 7, 2019 @ 2:44am
May 24, 2020 @ 4:25am
13 Change Notes ( view )

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Firepower Overhaul Pt 2 (Fantasy Weapons)

Description
Introduction

Hello once again. It's your favorite talentless hack, bringing you yet another amazing product of my own insanity.

Have you ever wondered why horse archers and archer chariots suck so much? Are you tired of using 20 stacks of Black Orcs because all orcish ranged options suck? Do you never use dorf bolt throwers or think that the default fire mode for knife-ear bolt throwers is useless? Do you use my other ranged combat overhaul and think that it's just unfair that the GRUNGI DAMNED elves can't defend themselves against your glorious guns?

If you answered yes to one or more of these, then by Throgg's enormous BUTT-BEARD, have I got a product for you!

Current Features
  • Improved statlines: Range, damage, accuracy, and/or reload values changed for all bows, crossbows, slings, blowpipes, dinosaur, and thrown weapons.
  • Better non-modern artillery: Bone giants fire volleys for extra DOOT. The luminark doesn't take 50 years to charge another shot. Bolt throwers of all varieties are harder to dodge and pack a punch with single shot mode. Catapult, trebuchet, and cygor rocks make a bigger splash. You get the picture.
  • Improved breath attacks: Dragons spew death from further away and over a larger area.
  • More ammunition: Ammunition counts have been increased across the board to reflect what one would see in actual quivers, bullet bags, bolt racks, and stone stockpiles (with some mind paid to balance, of course).

Future Features and To-Do
  • Move lizard rock drop from Impactful magic to here(Soon™)
  • Add fire modes to various bow units (Soon™)
  • Add ammo replenishment skills to some/all factions (Soon™)
  • Actually do the work needed for the melee overhaul, merge all three parts, integrate submods. (Long term goal)

Compatibility
Save game compatible, can be added and removed mid-campaign.
Should be compatible with damn near anything. Will likely break the (lack of) balance in major overhauls if used with them, assuming my tables have higher load priority. If not, this will probably do nothing when used with SFO and the like.

This is designed to be used in conjunction with the other parts of Firepower:

Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1575887948

Part 3: https://steamcommunity.com/sharedfiles/filedetails/?id=1880896375

Alternatively, you can simply use the completed version of the mod. Link below.

Firepower Total Combat Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=1880896598

Furthermore, I've released updated versions of the Glory Mod rebalanced to the tune of the work done on Firepower so far. Melee unit rebalancing will have to wait until part 3 is completed and all parts are merged. The unit packs can be found in the link below.

Do yourself a favor.

https://github.com/Kaedrin/warhammer-mod-manager/releases

I will not support issues caused by CA's garbage tier mod manager.

Shameless Plug

I've restored and expanded a few other overhauls as well as made a couple of my own.
Check them out here: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=594570

If you enjoy this mod, make sure to

It improves mod visibility
42 Comments
Mosley was right Dec 25, 2021 @ 2:22pm 
@Commisar Jon Fuklaw

I see. Well, thank you for getting back with me in such a timely fashion, and thanks for making this excellent mod compilation.
Commisar Jon Fuklaw  [author] Dec 25, 2021 @ 2:17pm 
Haven't patched it in almost two years, so I'd imagine it's the result of CA changing animation IDs, as quite a few were removed.

I'd recommend using the total overhaul henceforth, as this is unlikely to see further updates in the near future.
Mosley was right Dec 25, 2021 @ 2:14pm 
Hmmm... this mod keeps CTD'ing my game, sadly. I love this mod, but it doesn't seem to work anymore. It never did this before, even with SFO installed. Thoughts?
mcfood May 24, 2020 @ 11:50am 
Awesome, thanks!
DrDCB May 24, 2020 @ 9:20am 
Yup, tested for a bit and no problems so far. Thanks for the quick update.
Commisar Jon Fuklaw  [author] May 24, 2020 @ 4:27am 
Update:

Removed, re-added DLC15 units.

Can confirm it launches now.
DrDCB May 24, 2020 @ 3:59am 
Nope, still crashes at the splash screen even with the latest update. Doesn't crash when unsubscribed.
Commisar Jon Fuklaw  [author] May 24, 2020 @ 3:54am 
Update:

Fixed several broken weapon, description, and shield (because I CBA to port over the shield table) entries. Mod should no longer crash on start, with luck.
Commisar Jon Fuklaw  [author] May 23, 2020 @ 4:08pm 
Something probably broke when I ripped everything from the full version. Go figure.
mcfood May 23, 2020 @ 3:49pm 
Firepower part 2 seems to cause the game to crash. No other mods enabled and the game will consistently CTD on the big TW Warhammer 2 splash screen. Not really a big deal since there's all in the one version, which I'm going to be swapping over to anyway, but I thought I'd mention it.
Anyway, thanks for the great mod! It rapidly became one of my favorites, so thanks for all the work you do.