RimWorld

RimWorld

1,131 ratings
Terraform Rimworld
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3.225 MB
Sep 28, 2019 @ 1:54am
Jul 21 @ 8:46am
24 Change Notes ( view )

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Terraform Rimworld

Description
last update: 2025-07-21 build for RimWorld 1.6.4523
This is a terraforming mod, that allows to change/build terrain, rocks, ores and terraforming stuff.


MOD FEATURES
• Terraforming of all original terrains, including water and rocky terrain
• Terraforming of all other terrains
• Build/Remove rocks and mineables of all ingame found stones and ores
• Build/Remove overhanging mountains
• Build Terraforming Helper
• Build Flora
• Optional instant construction/deconstruction
• Research based UI (research what you want to use or enable 'vanilla look' if you don't want to research)


EXTRAS
• Terra-Emiter - for automatic terraforming
• Flora-, Rock-, Mineral-, Mountain-, Tectonic-, Weather-Emiter, Replicator
• Colorizeable terrains and mineables
• Customizable terraforming costs

• Autom. generated placeability description
• Autom. generated UI defs with labels and descriptions of selected language, when available
• Contains special support for obsidian stones from SZ_StonesAndTerrains
• Contains lava animation support when using together with SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes

• Construction is skilled on terraforming, when costs on
• Compatible to savegames


MOD OPTIONS
• [Mod] Vanilla Look (Enable/Disable)
• [Emiter] enabled (Enable/Disable)
• [Instant] construction (Enable/Disable)
• [Placing] without restrictions (Enable/Disable terrain placeability check)
• [Scatter] on rocky terrain (Enable/Disable)
• [Terrain] use all terrains (Enable/Disable)
• [Costs] for terraforming (Enable/Disable)
• [Costs] silver instead of wood (choice)
• [Costs] value (Adjustable from 1 to 9999)
• [Costs] custom (for custom terraforming costs)
• [Work] to build (Adjustable from 100 to 9999)
• [Weather-Emiter] effect temperature (Adjustable from 20-9999)
• [Emiter] tick frequency [fps] (Adjustable from 30-60000)
• [Emiter] search distance (Adjustable from 0-100)
• [Emiter] base fuel consumption (Adjustable from 0-100)
• [Emiter] use alternative icon (Enable/Disable)
• [Lava] slowdown (Adjustable from 0 to 300)
• [Lava] a lot of other optional lava parameter...


This mod can be used together with other stone, ore and terrain mods.


HOW TO USE EMITERS
1. Research one of them and build
2. Select and configure a recipe for this emiter
3. If you selected a recipe that needs a 'Terraforming'-Area, then make a 'Terraforming'-Area/Zone in range of the emiter
4. Watch the emiter working
Hint: Replicator needs a Stockpile-Zone


HOW TO ACTIVATE LAVA ANIMATION
1. Needs a mod which have lava terrains. (Like: SZ_StonesAndTerrains or SZ_Terrains or Advanced Biomes)
2. Research 'Tectonic Emiter' under 'Terraform' tab and build it
3. Make sure you have some lava terrain on map
4. Wait for the random tick to watch the animation
Build more Tectonic-Emiter to trigger more animations.
Configure your own lava under the mod options or let it as default.


HOW TO FIX PROBLEMS WITH OLD SAVEGAMES
1. Load the mods, which are marked for your savegame.
2. Sometimes its enough to load the savegame, then let the time run for some seconds, save the game and reload again.
3. Some errors can be fixed by removing/destroying all working tables and benches, then refer to 2.
4. if you should have errors because of missing minified, then try to enable mod option 'force minified creation'.


GITHUB[github.com]


LAST CHANGES
• 2025-07-21
- fixed short hash collision with character editor
• 2025-07-20
- added try catch blocks on some init functions to make sure incompatible mods won't break the generation process
• 2025-07-20
- fixed problem with draggable dimensions
- fixed problem with not being able to build roof tiles
- fixed problem with double placement when godMode is on together with 'instant construction'
• 2025-07-19
- update to 1.6
Popular Discussions View All (8)
8
Oct 5, 2024 @ 7:48am
Possible issues
CrusaderRO
5
Jul 17 @ 4:18am
Replicator bill suggestion
Zarathustra
3
Dec 21, 2022 @ 2:25am
How do you use the Mineral-Emitter ?
nsr88
573 Comments
ALRayman. Aug 3 @ 9:13am 
Same Problem like Rootfifth, can't use the zoning for the remove overhead mountain tool - can't be dragged to select an area. I have to click each square individually.
(Besides that great Mod - only a minor inconvenience )
SalazarWindriver Aug 3 @ 6:49am 
How do I create a terraforming area? I see no zone options
Latex Santa Aug 2 @ 2:59pm 
@Rootfifth
Fortunately, you can use the mod Absolutely No Roof for that, it's been updated to 1.6.
Rootfifth Aug 2 @ 1:29pm 
latest update seems to make it so that the zoning option to remove overhead mountain can't be dragged to select an area. I have to click each square individually.
SpartanH347 [FR] Aug 2 @ 1:10pm 
I don't understand emiters at all, is there a video to explain them ?
Mspym Aug 2 @ 9:04am 
Great mod but I am also having the same problem as tactics, shallow lava cannot be removed even if you are using dev tools. Playing on a completely vanilla game with no other mods but this one
Freddy Fazbear Aug 1 @ 10:34pm 
finally a mod which doesnt say piss off and take these materials but you actually need to do some research in this mod
darkzero Jul 31 @ 12:53pm 
I second Tybo's suggestion. Right now its causing crashes for me and load order resets.
I miss terraforming butI cannot use Hugslib in my game at all.
Tybo Jul 30 @ 1:31am 
Any chance you could remove the hugslib dependency? Hugslib is not doing particularly well at the moment, and isn't recommended for modlists...
[NCE]RotInPixels Jul 29 @ 1:37pm 
Can this be used to remove an impassable tile?