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Acuddle's Weapon Unbalance Mod
   
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2.888 MB
14. srp. 2019 v 4.11
17. říj. 2019 v 5.14
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Acuddle's Weapon Unbalance Mod

Popis
This mod (un)balances weapons and weapon generation. It also adds Ramming Weapons, Artillery Weapons, Rare Variants, Specialties, overhauled Torpedoes, and Encyclopedia entries (note: also spoils Rare Variants and final boss) !
Počet komentářů: 16
Kamo  [autor] 25. lis. 2019 v 12.14 
Mod got broken by 0.29 on faction code. Sorry, I don't think I'll be continuing this mod, especially now that I want to play the game again :steamfacepalm:. (Feel free to debug it yourself if it's easy, but I think it's not since factions.lua seems to have changed dramatically.)
eaglegundam 22. lis. 2019 v 19.39 
Hey Key of rage are you plaing on beta
because mods are not all working on beta
keyofrage yt 24. říj. 2019 v 4.05 
its not only that i had it without any of thoes mods and the equipment docks didnt have any turrets
ive started a new game and am testing if its any of the new mods ive gotten
Kamo  [autor] 26. srp. 2019 v 6.53 
Aw :steamsad:
thelostsoul 23. srp. 2019 v 12.42 
i have these 3 mods all of them do it <Mod>Raw Mining missile<MOD> Rail Cannon<Mod>Mega-Particle Beam Weapons and when i take them off things work
thelostsoul 23. srp. 2019 v 12.37 
it due to a incompatibility with deep's mods
thelostsoul 23. srp. 2019 v 12.23 
when i have the mod enabled it makes it so turrets dont spawn in shops
Greywolf 16. srp. 2019 v 8.08 
is this for beta? just asking because itsn not working for the regular game
Kamo  [autor] 16. srp. 2019 v 1.59 
The 2.0.1 update fixed the blue clouds (and the white and red clouds too): now those Moonsider (and Shinywaver/Gatecrasher) Nanosprayers will fire with much more delay between salvos :steamhappy:, alongside the other 'sprayers !
The other blue force projectiles are Impulse Force Cannons, which have indigo fast (cannon) projectiles, but I really doubt those are at fault since they are very slow to fire.
It is weird that the enemy turns more frantically than in vanilla since I discovered NPC AI craft is immune to the recoil of their weapons, and Self Pull/Self Push effects don't affect projectiles - maybe enemies with Cutter Beams and Starlances would be affected though.
(For the same reason Giminy Cricket Pulse Cannons have been discontinued :steamsad:.)
SixtyToZero 15. srp. 2019 v 6.39 
This is NUTS.