RimWorld

RimWorld

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Cheery's Synthetic Leather Core
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
67.684 KB
Aug 8, 2019 @ 1:13pm
Apr 11, 2024 @ 4:52pm
12 Change Notes ( view )

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Cheery's Synthetic Leather Core

In 1 collection by Lady Cheerybelle
Cheerybelle's RimWorld Mods
2 items
Description
You can also download from the Nexus:
https://www.nexusmods.com/rimworld/mods/281
Old and alternate versions will be hosted there, as well as any extra information.

Current Release on Workshop: r22


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What is this variant?
This variant only includes the core and no addon Paks.
Use one version or the other, not both.
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Description mostly copied from the Nexus page, though missing some BBCode:
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This mod simply adds two new Leathers that can be created in different quantities at the Refinery using Fabric and Chemfuel.
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Synthetic Leather and Ultrasynth Leather can be crafted after researching it at a cost of 400 research work. It is Industrial-tier and requires Biofuel Refining.
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They can be made in the :
[20] for 12 Fabric and 3 Chemfuel (Synthetic)
[100] for 60 Fabric and 15 Chemfuel (Synthetic)
[20] for 10 Quality Fabric* and 9 Chemfuel (Ultrasynth)
[100] for 50 Quality Fabric* and 45 Chemfuel (Ultrasynth)
[20] for 50 Textiles and 20 Chemfuel (Ultrasynth)
[100] for 250 Textiles and 100 Chemfuel (Ultrasynth)
Bulk crafting uses less work per item.
Although it's made at the Refinery, General Labor is the speed stat, and Crafting is the work stat.
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*Quality Fabric includes Synthread, Devilstrand, Hyperweave, and certain mod fabrics:
Mod -- Quality Fabric(s)
Science Never Stops -- Unobtainium Fiber
Carbon -- C-Weave
Crystalloid (Rewrite) -- Crystalsilk
VGP Garden Fabrics -- Linen
Plastic Revolution -- Steelar
Smokeleaf Industry -- Devilsleaf
RimPlas -- RimPoly, DevilSynth, Plasteel Wool, CarboSynth
Atlas' Materials -- Nylon, Kevlar
Textiles+ -- Sinstrand, Kevlar
Oni of the Rim -- Onistrand
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Synthetic Leather stats:
Market Value of $2.00
Armor: 68% Sharp, 20% Blunt
Insulation: ~14°F Cold, ~16°F Heat
Commonality: 5%
Colour: RGB 195,215,120 or #C3D778
Overall, it's not quite as good as Plainleather, but it's better than Lightleather and the likes.
This is the cheap choice for when stats don't matter much.
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Ultrasynth Leather stats:
Market Value of $3.00
Armor: 112% Sharp, 24% Blunt
Insulation: ~20°F Cold, ~20°F Heat
Commonality: 2.5%
Colour: RGB 75,75,170 or #4B4BAA
Beauty: 1.9x (RimWorld 1.1 and onwards Only)
Overall, it's a higher-ish tier leather comparable to Bearskin.
This is the superior choice for when you need good stats.
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Other Special Mod Compatibility:
This mod has compatibility with Door Curtains out of the box, though this mod doesn't require that one to work.
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This mod was made and tested with Rimworld v1.0.21XX.
If you encounter any issue with the mod, please comment, and I'll see if I can figure it out and fix it.
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Oh, and if you're wondering why this exists, it's just that, as of writing this (2019-01-25), I haven't found any other mods that add a way to get leather without having to deal with hunting or ranching. Fabrics aplenty, but, alas, no leathers. I like having creation options that are more toward being diverse and consistent.  ...and I ran out of plainleather. Certain items and buildings, such as many added by mods, require leathers exclusively to craft as opposed to any ol' textiles. That can quickly create an issue if several mods are acting as leather sinks. A new way of getting leather remedies the issue... as long as you also have means of getting fabric and chemfuel!
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I make mods for other games, too! Check 'em out via these links:
Cheerybelle's Mods Nexus: https://next.nexusmods.com/profile/Cheerybelle/mods?sortBy=updatedAt
Cheerybelle's Mods Drive: https://drive.google.com/drive/folders/0B6UjCHs3ScP9YU9BbWhvOC1fVWM?resourcekey=0-_hF6hu1gV8H8GJibCmvFVA&usp=drive_link
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Popular Discussions View All (1)
0
Jul 14, 2022 @ 8:48am
Compat Request
[99th] jt
29 Comments
Lady Cheerybelle  [author] Apr 11, 2024 @ 5:03pm 
Release 22: Very basic version-compatibility update for 1.5.
Let me know if there have been any universal changes to textiles that I missed that need to be accounted for.
Ty Jan 17, 2024 @ 9:50am 
Love this. Thanks for making it! Using hygiene mod and converting all fecal matter into chem fuel, so now we'll be entirely self sufficient. Poop leather here we go.
hog_jockey Jan 2, 2024 @ 7:02pm 
I'd love to see a patch making this compatible with the Vegan meme from Alpha Memes.
Keith Nov 12, 2023 @ 6:22pm 
yea i got the same problem, the stats appear fine at first glance but i make ultrasynth leather dusters and they have 860% heat resist and more sharp resist than hyperweave, on combat extende btw
Touhoufanatic Jul 11, 2023 @ 10:01am 
i figured that would be it, but it was weird enough that i figured id mention it.
not causing me problems because i use leather to make depthweave, but its still kinda just, weird.
Lady Cheerybelle  [author] Jul 11, 2023 @ 1:20am 
@Touhoufanatic
That's odd.
Nothing looks amiss in the mod's item definitions, and, looking at the game's item definitions, it doesn't seem like the Heat Armor stat got a significant overhaul in past 3 years.
I'm guessing that it's another mod causing it, but it's perplexing that stat multiplication like that would be happening in the first place.
Touhoufanatic Jul 10, 2023 @ 8:39pm 
Not sure if it is CE or something else, but the synthetic leather for me has a fire resistance of 750%
Dr. Beta★雞湯 Apr 3, 2023 @ 6:05am 
Any chance to support denim from mod "Denim" as a quality fabric?
PremierVader Aug 5, 2021 @ 11:21am 
Hey just dropping by again to tell you that I am REALLY enjoying this mod. Its nice, not too complicated and balanced. I love mods like these that dont add too much bloat.
Lady Cheerybelle  [author] Aug 4, 2021 @ 1:12pm 
@PremierVader
Yes; you should be able to, to my knowledge.
Nothing vanilla is changed, and nothing is added in world generation, so it should be totally fine and functional if added mid-playthrough.