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VISITES
Total (unique) (?) 1,298
ABONNÉ(E)S
Actuel 294
Total (unique) (?) 447
FAVORIS
Actuel 20
Total (unique) (?) 22
ÉVALUATIONS
Total des votes 25
Notes positives 18 (72% du total)
Notes négatives 7 (28% du total)
=> how that ratio gives 3 stars out of 5 meaning 40% to 59% positive ratio (because it is obvious that 5 stars cant be 100%: it is obviously from 80% to 100, so from 60 to 79 should be 4 stars!)?
And of course, now, all nasty jealous or conformist people will be encouraged to put negative vote for tiny details they didn't like: THIS IS PURE DEFAMATION!
EXPERIENCE BONUS:
*********************
look in "Hints & Scouts" discussion section
Now the dwarves (Player 7, Iron Hills) can take back Gundabad and Moria mines by gaining a damaged castle (-4000 HP) when Gundabad keep (P6 wonder) or Durin's Throne hall (P4 castle) is destroyed, at their location.
Almost all other buildings can be converted but it felt unfair to me that they couldn't get back their main mining city's buidling from the orcs and goblins.
Both are not only strong defensive buildings but give 30 pop more each for the dwarves to regain strength and create elite units on strategical corners of the map.
You can repair them by any allied villager (on condition to have stone in stock of course).
I fixed two bugs, one with the black arrows, one with the transport ship symbolizing the barrels.
https://steamcommunity.com/sharedfiles/filedetails/?id=2007535053
Feel free to add a thumb up to it also to enhance popularity and then ease the process to start a game in public.
>I deleted again two rocks blocking the forest river for the ships to cross easily in every directions (two tiles on every spot even on turns)
>A more clear shape of the Lonely Mountain to locate more easily the secret door by looking to Thror's map (which you can access here on description with shift tab, while being in the game).
GOOD LUCK ALL!
Link in steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1226679742&searchtext=HOBBIT