Age of Empires II (2013)

Age of Empires II (2013)

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The Hobbit
   
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1.314 MB
Jul 6, 2019 @ 3:14pm
Mar 15 @ 2:49pm
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The Hobbit

Description
THE HOBBIT
Ѯ

This scenario is based on the story from J.R.R. Tolkien in the book of the same name and the trilogy films of Peter Jackson.

***************

This scenario uses these two mods :
« The Lord of The Rings mod » and « The Lord of the Rings language(English and Chinese) » by TheDukeofHabsburg
links in Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=1272363891&searchtext=the+lord+of+the+rings+mod
and
http://steamcommunity.com/sharedfiles/filedetails/?id=1275067997&searchtext=the+lord+of+the+rings+mod

Subscribe them in community's Steam workshop and enable the second one in Steam workshop in the game, before playing it.
Don't forget to put English (or Chinese) language in options in AOE2 too, and restart the game.

THIS IS A SCENARIO FOR MULTIPLAYER IN AOE II « RISE OF THE RAJAS » EXPANSION.

GAME SETTINGS : 8 players  (7 human and 1 AI); Lock teams ; unexplored map.
NB: the team is automatic, don't select it (it will change in the game with some triggers and events).

CIVILIZATIONS AND AI SETTINGS:
Player 1 (blue): Human: Rivendell; Player 2 (red): Human: Dol Guldur; Player 3 (green): Human: Mirkwood; Player 4 (orange): Human: Misty Mountains; Player 5 (teal): Human: Dale; Player 6 (purple): Human: Gundabad; Player 7 (grey): Human: Iron Hills; Player 8 : AI (yellow): Erebor. 

NB: Considering the small time scale of the story, no building can be built (but you can still stock farms in mill and repair). No trade cart too.

MISSIONS :
NB : No mission garantees the victory on the strategical aspect, but can help a lot for it.
The player 1 is by far the player with the most of missions.

PLAYER 1 (Rivendell/Blue) :

MAIN MISSION 1 :
Send Gandalf (in Rivendell) and Thorin Oakenshield (In the Blue Mountains) in the Prancing Pony Inn (in Bree) for them to meet eachothers.

MAIN MISSION 2 :
Send Thorin back in the Blue Mountains to convince the other dwarves to join his quest (this will create all the other dwarves of the company).

MAIN MISSION 3 :
Send Gandalf to Bag-End in the Shire to meet Bilbo Baggins and convince him to join the company of Thorin as burglar.

MAIN MISSION  4 :
Send all the dwarves to Bag-End to gather the company.

MAIN MISSION 6:
Send in Front of Elrond's house (your wonder) in Rivendell, Elrond, Thorin and Gandalf for Elrond to decipher the map of Thorin given by Gandalf.

MAIN MISSION 7:
Find a way to cross the Misty Mountains safely to go East and to Erebor.

MAIN MISSION 8 :
Use Thorin to open the secret door of Erebor with the key given by Gandalf (Bilbo can help to find the door).

MAIN MISSION 9 :
Use Bilbo to steal the Arkenstone, in the treasure inside the Mountain.

MAIN MISSION 10 :
Use Bilbo to convince Thranduil and Bard to make peace with the dwarves.

See the other missions in « Hints » section.

December, 12 , 2021

PS: if you want me to play as blue with all the missions (even secrets) in my head (even not easy for me, I forgot sometimes some (about 200 triggers here)!) ask me for friend, I will invite you if you are in the aoe2 game when I host one. You can also join my group created in that purpose too and the host of my other Tolkien inspired scenario : « The Lord Of The Rings » (showing all events of those books: see the workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1318231947 )  : https://steamcommunity.com/groups/LOTRmarcknop
I will make an anouncement every time I host this scenario or the other.
I add that this work is a very professional work: I got a professional degree of space design and made a lot of researches on LOTR. No detail here is random. I want to thank particularly John Howe and Alan Lee for their awesome work on The Lord Of The Rings films by Peter Jackson, who inspired a lot my design here, not only the graphic mod.
For the story part, all events in The Hobbit book are almost depicted, and even some not in the book but added by Peter Jackson in his films Trilogy (essentially because this time it was only from one book and not three) like the Smaug's trap, the Goblins trap and Sauron and the nazgûls trap with the help of Galadriel, Elrond and Saruman (which I found very acurate and fun to represent here by triggers, and it was quite complicated, you can believe me). All of this makes a strong coherence with the first scenario about the Lord of the Rings, which follow the events in a perfect logical continuation and show the other part of the Middle Earth (the south) except the Shire, Bree, Weathertop, the Trollshaws, Rivendell, etc (Eriador in fact) which are just copied and making thansition with the two stories and land (South (for The Lord Of The Rings) and North (for The Hobbit), Eriador being obviously in the north in the first scenario and the south, for the second (which is the prequel, in fact, like for the films)).

For all infos on this description page gathered with better presentation, see now my new guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2007535053
Popular Discussions View All (2)
2
Sep 9, 2019 @ 8:22pm
PINNED: HINTS & SCOUTS
marcknop
0
Mar 3, 2020 @ 12:22pm
HEROES AVAILABLE IN THIS SCENARIO
marcknop
28 Comments
marcknop  [author] Mar 15 @ 2:55pm 
NEW UPDATE (version 27): player 4 (orange, Misty Mountain and Goblintown) starts now in dark age instead first age to give a chance for the company of Thorin to enter into Goblintown by the front porch before orange got mangonels there to kill Bilbo before he is freed from falling trigger. It is even more acurate in term of realism for the goblins degenerated civ compared to old and wise Rivendell elves starting only in first age.
marcknop  [author] May 16, 2022 @ 2:00pm 
Steam again f*cking my stats with their rotten stars: I copy today stats from today and that Steam doesn't allow to publish directly:
VISITES
Total (unique) (?) 1,298
ABONNÉ(E)S
Actuel 294
Total (unique) (?) 447
FAVORIS
Actuel 20
Total (unique) (?) 22
ÉVALUATIONS
Total des votes 25
Notes positives 18 (72% du total)
Notes négatives 7 (28% du total)
=> how that ratio gives 3 stars out of 5 meaning 40% to 59% positive ratio (because it is obvious that 5 stars cant be 100%: it is obviously from 80% to 100, so from 60 to 79 should be 4 stars!)?
And of course, now, all nasty jealous or conformist people will be encouraged to put negative vote for tiny details they didn't like: THIS IS PURE DEFAMATION!
marcknop  [author] Jan 4, 2022 @ 1:35am 
NEW UPDATE (version 26): no more trade carts allowed for all: it blocks all paths and open allies gates, especially with AI. Tolkien's kind of defenses with tiny bridges doesn't allow that.
marcknop  [author] Dec 11, 2021 @ 9:51pm 
NEW UPDATE (version 25):

EXPERIENCE BONUS:
*********************
look in "Hints & Scouts" discussion section
marcknop  [author] Oct 24, 2021 @ 2:53pm 
NEW UPDATE (version 24):
Now the dwarves (Player 7, Iron Hills) can take back Gundabad and Moria mines by gaining a damaged castle (-4000 HP) when Gundabad keep (P6 wonder) or Durin's Throne hall (P4 castle) is destroyed, at their location.
Almost all other buildings can be converted but it felt unfair to me that they couldn't get back their main mining city's buidling from the orcs and goblins.
Both are not only strong defensive buildings but give 30 pop more each for the dwarves to regain strength and create elite units on strategical corners of the map.
You can repair them by any allied villager (on condition to have stone in stock of course).
marcknop  [author] Mar 3, 2020 @ 5:45pm 
LIST OF HEROES AVAILABLE IN THIS SCENARIO (with quick description, in a new discussion section).
marcknop  [author] Feb 27, 2020 @ 9:18am 
NEW UPDATE (version 23):
I fixed two bugs, one with the black arrows, one with the transport ship symbolizing the barrels.
marcknop  [author] Feb 26, 2020 @ 8:44am 
NEW GUIDE PUBLISHED GATHERING ALL INFOS IN THAT PAGE WITH BETTER PRESENTATION AND ILLUSTRATIONS FROM THE SCENARIO:
https://steamcommunity.com/sharedfiles/filedetails/?id=2007535053
Feel free to add a thumb up to it also to enhance popularity and then ease the process to start a game in public.
marcknop  [author] Dec 21, 2019 @ 9:13pm 
NEW UPDATE (version 22):
>I deleted again two rocks blocking the forest river for the ships to cross easily in every directions (two tiles on every spot even on turns)
>A more clear shape of the Lonely Mountain to locate more easily the secret door by looking to Thror's map (which you can access here on description with shift tab, while being in the game).

GOOD LUCK ALL!
marcknop  [author] Dec 5, 2019 @ 5:53am 
I recommend to subscribe to The Hobbit Soundtrack, enable it and play with it that scenario for a complete immersion in the Tolkien's story and Peter Jackson trilogy.
Link in steam workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1226679742&searchtext=HOBBIT