Hearts of Iron IV

Hearts of Iron IV

1,286 oy
EU4 Style Ideas
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38.146 MB
4 Haz 2019 @ 11:55
7 Mar @ 19:13
53 Değişiklik Notu ( görüntüle )

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EU4 Style Ideas

LimonenZitrone tarafından 1 koleksiyonda
EU4 Style Ideas
4 öğe
Açıklama
Information
This mod brings ideas and policies from Europa Universalis IV to Hearts of Iron IV.

Features
This mod adds 27 idea groups with 7 ideas each as well as 64 policies that you can buy in exchange for Political Power.

The idea groups are split into 3 categories:
  • Administrative: Administrative Ideas, Economic Ideas, Innovativeness Ideas, Communist Ideas, Democratic Ideas, Fascist Ideas, Monarchist Ideas, Minister Ideas, Internal Policy Ideas
  • Diplomatic: Trade Ideas, Diplomatic Ideas, Intervention Ideas, Influence Ideas, Capital Ship Ideas, Submarine Ideas, Carrier Ideas, Espionage Ideas, Resistance Ideas
  • Military: Leadership Ideas, Quality Ideas, Quantity Ideas, Offensive Ideas, Defensive Ideas, Air Combat Ideas, Tank Ideas, Bombing Ideas, Occupation Ideas

Each idea group has at least 5 policies that require the idea group itself as well as another idea group to be fully unlocked.

All countries have 8 idea group slots which are unlocked by date, one per year. A game rule allows to extend it from being able to take 8 idea groups up to 26, the additional ones are as well unlocked yearly. An idea group can be chosen for each slot allowing to unlock its ideas and thus gaining their specific bonuses.
Furthermore, countries have 7 national ideas, 2 traditions and 1 ambition, which are unlocked by completing ideas. To unlock all national ideas and thus gaining the ambition, at least 21 ideas have to be unlocked.

Currently there are 31 unique national idea sets included as well as a generic one.
If you are able to adopt a new national idea set (e.g. Imperial German Ideas), you can switch to them by using a decision.
  • Generic Ideas
  • German Ideas
  • American Ideas
  • British Ideas
  • Italian Ideas
  • Soviet Ideas
  • Japanese Ideas
  • French Ideas
  • Canadian Ideas
  • Chinese People's Ideas (PRC)
  • Chinese Ideas (China)
  • Chinese Warlord Ideas
  • Polish Ideas
  • Imperial German Ideas (Non-Aligned)
  • Greek Ideas
  • Spanish Ideas
  • Imperial Chinese Ideas (Manchu & Qing (WW1) & Qing Empire formable)
  • Imperial Greek Ideas (Macedonian Empire formable)
  • Romanian Ideas
  • Turkish Ideas
  • Ottoman Ideas (Ottoman Empire formable)
  • Austro-Hungarian Ideas (Austria-Hungary formable)
  • Portuguese Ideas
  • Swedish Ideas
  • Dutch Ideas
  • Saudi Arabian Ideas
  • Spanish Revolutionary Ideas (Communist or Anarchist)
  • Imperial Russian Ideas (Non-Aligned)
  • Belgian Ideas
  • Swiss Ideas
  • Iranian Ideas
  • Hungarian Ideas

This mod also adds the following formable nations:
  • Macedonian Empire
  • Qing Empire

Compatibility
  • HOI4 Version: 1.16.*
  • should be compatible with any DLC (no DLCs are required to play the mod, but some ideas may give DLC locked modifiers)
  • should be compatible with most mods
    • however there can be problems with mods that remove vanilla content, such as equipment types, ideologies, etc., or that set replace path for the folders this mod uses

Localisations
  • English localisation included
  • German localisation included
  • French localisation included (English language)
  • Spanish localisation included (English language)
  • Russian localisation included (English language)
  • Polish localisation included (English language)
  • Portuguese localisation included (English language)
Most of the ideas don't have descriptions yet, but those will be added in later updates.

A Japanese translation can be found here.

Credits
A few graphics and sounds were taken from Europa Universalis IV.
Thanks to LordVarangian for helping me with some ideas, idea groups and policies.
Thanks to Silver Knight of Anor Londo for the ideas' descriptions.
Thanks to Maxwell & Ismail for the national ideas' descriptions.
Thanks to Abbus for some of the idea group icons.

Other
If you find any bugs or have any suggestions, please let us know in the comments.

Also, feel free to join us on our Discord[discord.gg].
Popüler Tartışmalar Tümünü Görüntüle (3)
50
21 Eyl 2024 @ 2:00
Suggestions&Ideas
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23 Ağu 2022 @ 7:58
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1
26 Haz 2019 @ 11:11
crash report I played information age mod during download came crashing report
juha.kananen
608 Yorum
LimonenZitrone  [yaratıcı] 15 May @ 5:58 
@ИعşŞ: I dont know how the loading of game rule saves works tbh, but can't you just select it in-game? If it was saved without this mod, I assume the game rules from it get the default settings.
ИعşŞ 15 May @ 4:32 
@LimonenZitrone how I can change the game rules if I have a game_rules.txt in my Document\Paradox Interactive\Hearts of Iron IV and I want to apply to my save game.
Szuter 24 Nis @ 7:29 
Please update to World Ablaze mod. You can choose ideas but they don't add any stats.
Wuzzle 23 Şub @ 3:29 
A small thing that I would really like is a Kaiserreich version of this mod with traditions, national ideas and formables more fitting for the countries in that mod (So maybe the MinGan Ins would have increased resistance at first, Germany could have reduced consumer goods to deal with Black Monday, the US factions could all get their own nat ideas and so on)
Dark Star 20 Şub @ 13:16 
It is working as advertised. Mega-kudos to you for adapting this to accommodate this request! I Think 2x/year at 9 ideas per national idea is the right tempo!
Dark Star 20 Şub @ 11:16 
testing!
LimonenZitrone  [yaratıcı] 19 Şub @ 16:13 
@Dark Star: Alright, game rules should be in now. Of course you need to start a new save game for any changes there to apply, though on going save games should also still work (with the previous settings used).
Dark Star 19 Şub @ 6:02 
Sounds good, i'll look for your notice of an update. Excited to try this with 2/year!
LimonenZitrone  [yaratıcı] 18 Şub @ 10:14 
@Dark Star: Separate version probably not. But I can see if I can make it a game rule.
Dark Star 18 Şub @ 5:30 
@LimonenZitrone - would it be easy to release a 2idea/year varient of this, then? Tag me whenyou do and i'll prioritize playtesting it. I think something as simple as 2/year would feel much more satisfying (with the number of ideas neededto unlock each nationalidea scaled to 6 or 7...). I appreciate the response!