Arma 3
105 ratings
(Deprecated) Med+ ACE Burns
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
460.779 KB
Mar 23, 2019 @ 6:45pm
Mar 24, 2019 @ 2:09pm
2 Change Notes ( view )

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(Deprecated) Med+ ACE Burns

Description
[1/4/20] As of the new ACE Medical Rewrite, this mod no longer is guaranteed to work and a rewrite will have to be done. Until further notice, use at your own risk as the mod may not be functional and will most likely cause problems.

Hello and welcome to MED+!

Short story:
A short while ago, myself and my friend Rapp thought of an idea to make a mod that would complement ACE3 and make the medical system a bit more realistic. As both him and I are primarily combat medics in every milsim we have been in, this mod was created in mind for some added realism to ACE's medical system. This mod took some time and testing so it would be great if you could rate and subscribe to the mod.

What this does:
The mod is focused on adding burn wounds to the game. Burn wounds will now show up on players and NPCs if advanced ACE medical has been enabled. The burn wounds in the mod come in three different sizes: small/minor, medium and large.
Burn wounds will occur from:
- Explosions
- Rope burns
- Back blast
- Shells

How to treat:
When using our mod, you will notice that we have added a new bandage, the sterile gauze bandage. This bandage is the only bandage that is able to treat burn wounds. For small and medium burn wounds, it will only require one bandage. For large burns, it will take two. When a player or an NPC gets a burn wound, it will show up as it is bleeding in the medical menu but we set the bleed rate very low so it would take hours for someone to bleed out from the wound(s). After the burn wound has been bandaged, it can then be stitched close with the surgical kit.

Questions/comments/bug reporting:
Please feel free to post any comments below on how we can change or improve the mod itself. We would like to add more things to MED+ in the future other than just burn wounds. Just tell us what you want to see next and we will see what we can do! Thanks very much for taking the time to read this. Have fun out there, combat medics!
This mod is completely compatible with KAT Medical Overhaul

Usage:
This addon - as a whole - is allowed to be copied, distributed or modified as per the GPL-2.0 licence.
You do not need permission to use this mod, but if you change it, please give credit!
53 Comments
Rapp  [author] Apr 24, 2022 @ 11:10am 
We are working on rewriting the mod. There is no promises that it will be out anytime soon but we will keep y'all posted. It will probably be a whole new mod so we will post it separate to this one. We will post the link in here when it's done. We plan to add some new features as well so that should be exciting.
minhduc-dev Oct 24, 2021 @ 10:12am 
oh no
Nichols Sep 9, 2020 @ 9:43am 
Sorry to hear that you guys stopped working on this Rapp and Church. Appreciate the work you both put into it.
Revu Mar 29, 2020 @ 6:54pm 
I have done a mostly finished rewrite of the mod! Slight changes here and there, but otherwise functional. https://steamcommunity.com/sharedfiles/filedetails/?id=2040615726
Rapp  [author] Mar 27, 2020 @ 2:39am 
We have no plans to update the mod as we are both no longer playing Arma. Sorry.
FriendlyCanadian Mar 27, 2020 @ 12:02am 
hey is this mod gonna be updated to the new ace version as i would really like to use it with my unit
Chong Mar 15, 2020 @ 1:51pm 
Does this work with update anyone know?
Whisky Jan 10, 2020 @ 9:00am 
like they merged adv ace cpr? No thank you lmao.
diveyez Jan 10, 2020 @ 4:57am 
I would just issue a pull request to ace itself TBH, maybe merge this into ace. Its amazing now.
Rapp  [author] Jan 9, 2020 @ 2:27am 
We are seeing what we can do. I think we are blocking out some time this weekend to see if we can get it to work. As always, we will keep you all updated :)