Company of Heroes 2

Company of Heroes 2

61 ratings
(2 - 4) Reichstag 1945
   
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Item Type: map
Maps: 2v2
Tags: MP
File Size
Posted
Updated
13.359 MB
Feb 20, 2019 @ 12:36pm
Sep 29, 2022 @ 5:17pm
5 Change Notes ( view )

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(2 - 4) Reichstag 1945

Description
April 1945. The last German units are holding the capital of the Reich fanatically against an onslaught of the Red Army. In the midst of Berlin stands the monumental Reichstag, the final objective of the Soviet Forces. Veterans on both sides prepare to fight over it to the last man.
9 Comments
The Ninjaneer Apr 21, 2021 @ 2:02am 
Hey, i just wanted to comment that I noticed the map was changed a little. I like the new lake victory point, as it has been moved closer to the allies and in front of all the handy green cover, forcing defense to cover both the road to the allied base and the big open space next to it that goes to the munitions point. I am no competitive player, but I think games will be much fairer in regards to that point. I haven't noticed other differences (i spent a good amount of time looking at that point rather than any other ones so I could easily have missed something) but I'm glad to see you care about the map and how it is played.
Lieutenant | Patriot Enforcer Jun 13, 2020 @ 8:39am 
It just becomes far too easy to lock down the sector because it's far behind the chokepoint junction; opposite from where the allies come in.
In comparison to the map "Berlin" made by another user, I can see why he/she added control points on the small island where the Allies spawn because Germany will basically have a monopoly dominance over the main island.
I wouldn't make these changes though; as imbalanced as it is; the map is incredibly fun to play with all the non-sense. If you're looking for a more "competitively balanced" version then I'd just go find the map named "Berlin" instead. This one is just pure dumb fun~
Lieutenant | Patriot Enforcer Jun 13, 2020 @ 8:36am 
I personally like the radio tower.
The map itself isn't exacty very well balanced to begin with considering it's a campaign map where it's meant for the Germans to have already dug in; making that final push past the chokepoint junction is incredibly difficult as the allies since Germany just has so much room to work with. Especially when you consider the addition of other mods such as 170 or Advanced Powers which have a bigger emphasis on emplacements or the existence of Spearhead and Wikinger that greatly increases the likelihood of squads getting wiped in seconds, such attributes make the game lopsidedly imbalanced... But in a good way!

I enjoy the idea of the radio tower being a firm contention point but it would be nice to have it moved somewhere more neutral instead of putting it at arms reach of the german defense. Perhaps even remove the spawn point there so all reinforcements come from the HQ spawns too?
Dar  [author] Jun 13, 2020 @ 7:17am 
Thank you for the review. I had no idea the radio beacon gives access to any units, I will check that.
Lieutenant | Patriot Enforcer Jun 9, 2020 @ 4:36am 
To those who are wondering whether or not to pick this map up; here is a quick review of the map.

Visually the map is very aesthetically pleasing; coming straight out of the campaign, a map designed as the last bastion for the Germans fits very well in terms of appearance on both sides as well as map progression. You'll find the map to be diagonally split from the destroyed city on the left belonging to primarily the allies and having intense CQC with the right side of the map primarily having combat at the chokepoint with the main road junction of the center victory point.
Lieutenant | Patriot Enforcer Jun 9, 2020 @ 4:35am 
Best played on Annihilation, the progression becomes significantly harder to make an effective push as directional green cover and actual concrete trenches exist for player 3 and 4 to take advantage of, alongside a small river dividing the final fighting location; giving ample breathing room for them to defend the respective sides.

However bear in mind that the germans have an enormous advantage as on the bottom right of the map is a radio tower that not only allows player 3 and 4 to spawn their units from there, but gains access to a variety of infantry, and tier 3 and tier 4 vehicles (that do not require teching) such as a Panzerwerfer, StuG III and Panzer IV. Interestingly they can also request partisan and soviet infantry on top of a few german weapon crews. This will be vital to make breakthroughs and the team that maintains control of this territory point will gain control of powerful reinforcements.
Hz Mar 11, 2019 @ 6:45pm 
Good Work
Can you make Winter skin version?
Mr. Olive Tree Feb 27, 2019 @ 4:40am 
Probably one of the best Berlin conversions. Good to play without losing the feeling of the original campaign map. very well done. Chapeau!
Undead Unicorn Feb 23, 2019 @ 5:23am 
thank you Dar, very cool