Slay the Spire

Slay the Spire

53 ratings
Better Bosses
   
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Bosses, Monsters
Language : English
File Size
Posted
709.111 KB
Feb 17, 2019 @ 10:19pm
1 Change Note ( view )

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Better Bosses

Description
Better Bosses changes four fights to be more distinctive, full of bigger moments, and, at higher Ascensions, more challenging.

Confront a menagerie of Torch Heads against the Collector.
Face the Champ's most brutal attacks.
Choose between devastating curses against Deca and Donu.
Give serious thought to joining The Awakened One's cult.

You can turn on or off any of these bosses in the mod configs, or enable the Ascension 19 alterations of these modded bosses at any ascension, for some extra challenge.

At least below A19, these changes are intended to be about power-neutral, shifting enemies' power from steady damage and durability to more thematic specialties. I also wanted to emphasize player choice by making tradeoffs closer and adding more options for ways to handle encounters.

Thanks to SilentJ for collaborating on this, and the assistance of the whole Modding Discord channel, particularly Blank the Evil for helping with patches and JohnnyBazooka for making a card image cropper.
10 Comments
glennvtx Jun 25 @ 2:55pm 
good mod
glennvtx Jun 25 @ 2:55pm 
agree with brickey tbh
brickey.8 Aug 24, 2019 @ 11:41am 
I haven't seen your Collector yet, but my opinion on the others:
Champion is pretty unremarkable. I didn't even notice the difference except to his debuff attack, and I think you started him with metallicize instead of getting it from the block move?
Deca and Donu: Your claim that the change is power-neutral is a joke, you added curses and replaced Dazed with the same amount of Burn. I didn't check if they did the same damage I guess. Still, they were the easiest act 3 boss and the curses are a really creative+fun addition that feels like it should have always been there.
Awakened One: I like your idea of him summoning minions instead of attacking in phase 1, and filling your deck with wimpy powers. It does reduce his role as the "punishes powers/slowness" boss. More importantly, if you don't use up all those feathers he can stunlock you for multiple turns after he transforms, which is a bit TOO nasty of a surprise if the player wasn't expecting it.
伯恩斯坦的决心 Apr 12, 2019 @ 9:25pm 
i have translate this mod to zhs ,would you mind to add this localization?
thats your github page?
Delta4042 Feb 19, 2019 @ 6:29pm 
i mean if anything simple things like text for the guardian since well what is it guarding there im thinking the hexaghost could hex you or just give ghostly wails for it cause well ghost
trelian5 Feb 19, 2019 @ 7:21am 
Maybe the orbs can take more cards and get buffs depending on how many they take? If that's possible
euclid11  [author] Feb 18, 2019 @ 8:24pm 
There may be more bosses eventually, but only if I have good ideas that I think will improve them. Honestly, I like the Act 1 bosses as simpler introductions appropriate for less developed decks, though admittedly mods are aimed at more enfranchised players.

I have a few ideas for Time Eater, but I've not devoted much thought to Bronze Automaton.
Delta4042 Feb 18, 2019 @ 6:05pm 
ps: your a very evil person for that awkaend one trick and will there be more to the bosses over time or juist those 4
Delta4042 Feb 18, 2019 @ 4:47pm 
two things 1 ya got me with awkaend one i didnt know about that revival power trick and also 2
5 stars
trelian5 Feb 18, 2019 @ 7:54am 
Thanks, this will make my runs even more chaotic