Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Champion is pretty unremarkable. I didn't even notice the difference except to his debuff attack, and I think you started him with metallicize instead of getting it from the block move?
Deca and Donu: Your claim that the change is power-neutral is a joke, you added curses and replaced Dazed with the same amount of Burn. I didn't check if they did the same damage I guess. Still, they were the easiest act 3 boss and the curses are a really creative+fun addition that feels like it should have always been there.
Awakened One: I like your idea of him summoning minions instead of attacking in phase 1, and filling your deck with wimpy powers. It does reduce his role as the "punishes powers/slowness" boss. More importantly, if you don't use up all those feathers he can stunlock you for multiple turns after he transforms, which is a bit TOO nasty of a surprise if the player wasn't expecting it.
thats your github page?
I have a few ideas for Time Eater, but I've not devoted much thought to Bronze Automaton.
5 stars