Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Champion is pretty unremarkable. I didn't even notice the difference except to his debuff attack, and I think you started him with metallicize instead of getting it from the block move?
Deca and Donu: Your claim that the change is power-neutral is a joke, you added curses and replaced Dazed with the same amount of Burn. I didn't check if they did the same damage I guess. Still, they were the easiest act 3 boss and the curses are a really creative+fun addition that feels like it should have always been there.
Awakened One: I like your idea of him summoning minions instead of attacking in phase 1, and filling your deck with wimpy powers. It does reduce his role as the "punishes powers/slowness" boss. More importantly, if you don't use up all those feathers he can stunlock you for multiple turns after he transforms, which is a bit TOO nasty of a surprise if the player wasn't expecting it.
thats your github page?
I have a few ideas for Time Eater, but I've not devoted much thought to Bronze Automaton.
5 stars