Sid Meier's Civilization VI

Sid Meier's Civilization VI

807 ratings
Production From Population
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6.336 KB
Feb 10, 2019 @ 11:39am
Feb 19, 2019 @ 4:09pm
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Production From Population

In 1 collection by p0kiehl
p0kiehl's Buffs to Tall Play
10 items
Description
Gathering Storm compatible!

Production From Population
This mod is intended to be a buff to Tall play. Every citizen in your city will passively produce Production (similarly to Science and Culture).

The result is that it becomes much more worthwhile to grow larger cities ("tall"), especially as the game goes on. This also addresses late-game pacing issues, in which you research new Technologies and Civics quite quickly, but as your cities produce expensive things, you have little opportunity to actually use them.

Formula
  • 0.5 Production baseline from each citizen
  • Citizens yield an additional 0.05 Production for each additional citizen
  • Citizens yield an additional 0.1 Production for each game era after the Ancient Era

Credit
This mod was wholly inspired by an idea that the Youtuber PotatoMcWhiskey proposed in this video. All credit for the idea goes to him.
Special thanks to Chrisy15 for help with one part of the code.

Compatibility
I created this mod to buff Tall play and improve gameplay balance.

I recommend you use it with my other mod, Improved Specialists. It also pairs well with Rebalanced Mines.
186 Comments
haliantha Jan 6 @ 5:15am 
must have for me.
yang Nov 22, 2024 @ 12:06am 
我认为这是文明6必备Mod:steamhappy:
NeonGreenYogurt Oct 22, 2024 @ 4:52pm 
@Tavernicus I could've worded that better, but I assumed people would understand the message. Clearly not. The mod was there from the beginning. I was just making it clear that once the SAVE FILE has the mod on it, the mod can not be removed from that SAVE FILE. The mod was there from the beginning. If you've played as much modded civ as I have, you would know that some mods CAN be removed from a save file.
Tavernicus Sep 17, 2024 @ 3:32pm 
Lol don't add mods mid game to a mp save, for one.
NeonGreenYogurt Sep 3, 2024 @ 10:19pm 
Do not use if you intend to play on Multiplayer. Causes desync, and once it gets added to a save it can not be removed.
Zinnzilla Jun 15, 2024 @ 12:56am 
Does not work for me
ardabro Apr 26, 2024 @ 1:10am 
Does it work at all?

[389708.909] [Gameplay] ERROR: no such table: Eras_XP1
[389708.941] [Gameplay] ERROR: FOREIGN KEY constraint failed
[389708.942] [Gameplay] ERROR: FOREIGN KEY constraint failed
[389708.942] [Gameplay]: Validating Foreign Key Constraints...
[389708.944] [Gameplay] ERROR: Invalid Reference on DynamicModifiers.EffectType - "EFFECT_ADJUST_CITY_YIELD_PER_POPULATION" does not exist in Types
uberbringervontodes Mar 17, 2024 @ 1:48pm 
Please change the flags for this mod, or make it clear that it isn't for the vanilla game.
bozicpredrag7 Jan 19, 2024 @ 4:58pm 
requires gathering storm and/or rise and fall does not work with base game
HellzRaider Sep 20, 2023 @ 2:13am 
Good mod that works fine but comes with a downside. On higher difficulties the AI gets even more additional population production due to the difficulty production % bonus. Coupled with their already high population cities due to the food % bonus and they print out units every couple of turns.