Sid Meier's Civilization VI

Sid Meier's Civilization VI

Production From Population
187 Comments
sashaeconomic Sep 7 @ 3:06am 
too op
haliantha Jan 6 @ 5:15am 
must have for me.
yang Nov 22, 2024 @ 12:06am 
我认为这是文明6必备Mod:steamhappy:
NeonGreenYogurt Oct 22, 2024 @ 4:52pm 
@Tavernicus I could've worded that better, but I assumed people would understand the message. Clearly not. The mod was there from the beginning. I was just making it clear that once the SAVE FILE has the mod on it, the mod can not be removed from that SAVE FILE. The mod was there from the beginning. If you've played as much modded civ as I have, you would know that some mods CAN be removed from a save file.
Tavernicus Sep 17, 2024 @ 3:32pm 
Lol don't add mods mid game to a mp save, for one.
NeonGreenYogurt Sep 3, 2024 @ 10:19pm 
Do not use if you intend to play on Multiplayer. Causes desync, and once it gets added to a save it can not be removed.
Zinnzilla Jun 15, 2024 @ 12:56am 
Does not work for me
ardabro Apr 26, 2024 @ 1:10am 
Does it work at all?

[389708.909] [Gameplay] ERROR: no such table: Eras_XP1
[389708.941] [Gameplay] ERROR: FOREIGN KEY constraint failed
[389708.942] [Gameplay] ERROR: FOREIGN KEY constraint failed
[389708.942] [Gameplay]: Validating Foreign Key Constraints...
[389708.944] [Gameplay] ERROR: Invalid Reference on DynamicModifiers.EffectType - "EFFECT_ADJUST_CITY_YIELD_PER_POPULATION" does not exist in Types
uberbringervontodes Mar 17, 2024 @ 1:48pm 
Please change the flags for this mod, or make it clear that it isn't for the vanilla game.
bozicpredrag7 Jan 19, 2024 @ 4:58pm 
requires gathering storm and/or rise and fall does not work with base game
HellzRaider Sep 20, 2023 @ 2:13am 
Good mod that works fine but comes with a downside. On higher difficulties the AI gets even more additional population production due to the difficulty production % bonus. Coupled with their already high population cities due to the food % bonus and they print out units every couple of turns.
spartan1204 May 7, 2023 @ 5:35pm 
How well does this mod do in multiplayer?
UMassDebater Apr 21, 2023 @ 7:42pm 
There's a UI issue with this mod, I'm using lots of others but this one will disable my units' turn number markers and bold path line when moving them around the map. It will also delete some other buttons (religious unit purchase, espionage options) and screens later in the game. Could be a UI incompatibility with CQUI, not sure, like this mod but will have to drop it
Spaghetti Dec 29, 2022 @ 12:04pm 
Tested and should be working for current version with dlc
Azura Dec 9, 2022 @ 10:52am 
I'm currently trying to put together a mod incorporating elements of a few different mods including this one. Do you mind if I reuse your general code with some of my own alterations if I reference you as the author in the description? :)
SneekMouse Nov 17, 2022 @ 12:12am 
I watched the video, and I'm convinced. I've always liked tall/elite/quality options in games and civ6 doesn't have that. *didn't* I do like his other ideas for specialists and great people points, anyone know of a mod that does that?
Kill Sep 20, 2022 @ 5:46am 
It doesn't work for me. I'm using only vanilla and when i try playing with the mod active it shows an error saying that a mod couldn't load.
Jarms Jul 31, 2022 @ 3:37pm 
Is there a way to get this to be updated for GS and all the new game modes? Seems to break fairly often.

Also, is there a way to nerf it? Intrinsic science and culture levels for citizens was reduced to 0.3 I think this should reflect that too and simply be 0.3 per citizen.
BKGamesPI Nov 23, 2021 @ 2:31pm 
So is this still working or not?
SteelerTy86 Oct 14, 2021 @ 4:19pm 
Unfortunately this does not work with vanilla game or gathering storm with standard ruleset selected. Really sucks because I adore this mod but I'm not a fan of the expansions.
Marxist Knight Oct 8, 2021 @ 11:08am 
Does this still not work?
TimeMaker Sep 25, 2021 @ 11:52am 
Doesn't work with vanilla, sadly.
Legendkiller456 Sep 11, 2021 @ 11:35am 
Didn't for me. It might conflict with another mod that adds units.
News_12 Sep 11, 2021 @ 10:21am 
It works though
Legendkiller456 Sep 11, 2021 @ 12:51am 
Shame this doesn't work anymore. Seems like it would be a great enhancement.
⎝✧Wyrd Deofol✧⎠ Aug 18, 2021 @ 10:51am 
@sebzer For me it seems to work perfectly.
SEZER Jul 25, 2021 @ 11:59am 
okay okay, after checking files via steam problem fixed. but mod still dont works, seems to e outdated
SEZER Jul 25, 2021 @ 11:21am 
after i subscribed this mod im unable to start any game even if i unsubscribe this! the fuck?
=[NK]= Col. Jack O'Neil Mar 12, 2021 @ 6:30am 
Does this not just buff the AI more as well on higher difficulties, with more production being added onto their already large boni?
Patient Mar 10, 2021 @ 1:11pm 
@Bluetail @ General Kuzi it's not mentioned in description but this mod only works with one of Gathering Storm DLC or Rise and Fall DLC. Is that the case for you folks?
Beeg Deeg Bayron Mar 10, 2021 @ 12:27pm 
Mod is working for me on [GS]. This mod is absolutely one of the best QoL mods for tall play.

Thank you kindly to the creator!
Bluetail Mar 9, 2021 @ 2:28pm 
This mod doesn't allow me to start a game at all.
General Kuzi Feb 16, 2021 @ 11:06pm 
Seems to be failing: [Gameplay] ERROR: no such table: Eras_XP1
-=Maure=- Jan 15, 2021 @ 3:16am 
@Brooks It's an sql file in mod folder 1651788601
Patient Jan 10, 2021 @ 2:08pm 
Despite it not being mentioned in the description or the requirements bar on the right side, you need one of either (both of course is fine too) the Gathering Storm DLC or the Rise and Fall DLC in order for this mod to work. And that was back in October when I last played Civ VI. Could also simply be out of date now?
Smokey Jan 10, 2021 @ 1:26pm 
just tried it again, game works fine after being disabled
NuDDen Jan 3, 2021 @ 2:44am 
@Smokey it's working fine for me.
NuDDen Dec 27, 2020 @ 4:31pm 
Still broken?
Smokey Dec 20, 2020 @ 7:02pm 
Does not work with just the Base Game after December Patch. Game works fine after disabling.
vthemighty Dec 7, 2020 @ 6:45am 
Very great idea.

This game really has no reason for you to be spending 100s of years producing the same unit, and then getting left behind for not having a bunch of wide factory & forest plays.
Brooks Nov 11, 2020 @ 3:39am 
Hi! Does anyone know how I can modify the values of this mod? I, too, find that 0.5 might be too powerful. I cannot seem to locate any .xml file in the Mods folder in My Games/Sid Meier's Civilization VI. Thanks in advance.
Mattchaby Oct 26, 2020 @ 6:40am 
Still works perfectly with October 2020 patch.
I strongly suggest to mix it up with Real Building Upgrades mod; it's really fun!
Thanks for the mod
dejv Oct 25, 2020 @ 4:48am 
cant create game
Thomus Oct 3, 2020 @ 11:13am 
Works fine but I change values to 0.1 / .01 / 0.05 :lunar2019coolpig:
Girthquake Jones Sep 1, 2020 @ 5:42pm 
Always crashes my game with this one in my load order, too bad its a cool idea...
Cactorum Rex Aug 12, 2020 @ 7:43pm 
I find the numbers in this mod are very unbalanced and it results in literly all buildings availible already built by the mid game. After doing some spreadsheeting, I think that reducing the values from .5 and .05 to .15 and .03 really make it more balanced. It is really simple to change the values, but I am leaving this for others who feel it is unbalanced.
Patient Jul 29, 2020 @ 6:46pm 
@p0kiehl
Hi! Firstly, wanted to say I appreciate all of the great work you do here; I use many of your great Civ mods.

However was wondering if you could add something to the description that mentions that either one of R&F or GS is required for this mod.

@Laurana Kanan yes before you jump on me, I see this in the comments.

Would still be great to have this in the description though :)
Laurana Kanan Jul 28, 2020 @ 1:37pm 
@GoGo - Do you have either of the expansions?
Sodie Pops Jul 28, 2020 @ 8:44am 
This mod prevents a game from being created. I tested it by disabling all other mods but this one, and it still had that effect.
ag1le Jul 24, 2020 @ 3:15am 
Crashes the game. Already tried disabling other mods