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The great thank you. Now it works perfectly.
BTW I hope you're working on something new and extraordinary like this one :)
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V1.2 update instructions:
1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.
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Ok, tomorrow I will set a separate submenu for MOD.
When testing mod, I started a new game, and the number of MODs was relatively small. Did not find this problem. .
Just now, in the game I also found that it is a bit of a hassle to find the MOD in the industry list.
I will give priority to solving this problem.
No problem. MOD is based on the default game resources. I have tested compatibility before release.
1. Under the "Start a New Game" option, you can load my MOD and INDUSTRY DLC directly.
2. When the "archive" already contains INDUSTRY DLC, you can also load my MOD directly.
enjoyable game ~~~
@mrqs @volkchernyj
After all the UEP series MOD is released, I will update all the MOD.
Because my personal time is limited, need to go to work. . I mainly use my spare time to complete and release the MOD that has not been released in the UEP series. So please be patient.
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I have all your mods and I use them in all my maps. But I have one question. These 2 last mods (industries) - can you make a submenu in industry menu for your mods?
These mods are at the very end in the main industry menu, I'm using flexible industry and ploppable town buildings, so when i seek your mods it lasts forever :).
Thank you in advance
is it possible to run with https://steamcommunity.com/sharedfiles/filedetails/?id=1598703558 your factories in the new game together with https://steamcommunity.com/sharedfiles/filedetails/?id=1648698323
and also updating or processing under the industry https://steamcommunity.com/sharedfiles/filedetails/?id=1139969701
https://steamcommunity.com/sharedfiles/filedetails/?id=883512199
transport's. I like the quality of your work and special thanks for the creation of gas stations - decorate any city.
This mod uses the default industry of the game and should be compatible.
I recommend that you archive before using it, then load Industry DLC and this MOD.
First of all, this is a simulated transportation game using God's overlooking perspective. You use the model accuracy of TSW or Euro truck simulation to request TPF MOD? Do you think that's possible? Have you considered the hardware of most players? Why don't you ask StarCraft II to make internal details of various vehicles? ?
The MOD production of this game, in the case of guaranteeing the effect, the first consideration is to control the number of triangles of the model, to take care of and meet the hardware configuration of mainstream players. If the game is designed as you wish, a mod requires a minimum of 200,000 triangles. I hope that you can play the TPF carefully before making a reasonable suggestion!
I won't reply to you again. You haven't played TPF, and it's just for the purpose of attacking others to get attention. .