Transport Fever

Transport Fever

143 ratings
Vehicle_Recycling ( station+industry ) [V1.2]
   
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Station: Truck Station
Building: Industry
File Size
Posted
Updated
63.229 MB
Feb 7, 2019 @ 7:19am
Feb 11, 2019 @ 4:35am
2 Change Notes ( view )

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Vehicle_Recycling ( station+industry ) [V1.2]

Description
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Youtube Preview video / 油管预览视频 : https://youtu.be/6xMozCOQqfc
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V1.2 update instructions:

1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.

-----------------------------------------------
This MOD and other INDUSTRY MOD compatible instructions:
This MOD is based on the default game resources. I have tested compatibility before release.

1. Under the "Start a New Game" option, you can load my MOD and INDUSTRY DLC directly.
2. When the "archive" already contains INDUSTRY DLC, you can also load my MOD directly.

enjoyable game ~~~
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----------ENGLISH-----------
< urban expansion package >. - numbered: [UEP_030(A)] V1.1
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This MOD belongs to ( Industry + Truck station ) integrated MODs. Please find this MOD in the industrial list.
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1. MOD includes a truck terminal. There are three freight platforms.
2. MOD Owned Industry:
Tool X1 + Fuel X1 (input) = Steel X2 (output)
Fuel X2 (input) = steel X2 (output)

---------中文------------
《城市扩展计划包》系列 - 编号:[UEP_030(A)] 版本 V1.1
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本MOD属于 ( 工业 + 车站 )合体MOD。请在工业选项中找到本MOD。
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1. MOD包含一个卡车货运站。包含三个货运站台。
2. MOD自带产业 : 工具X1 + 燃料X1(输入) = 钢铁X2 (输出)
燃料X2 (输入) = 钢铁X2 (输出)

---------Deutsche Sprache------------
"Urban Expansion Plan Package" - nummeriert: [UEP_030 (A)] V1.1
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Dieses MOD gehört zu einem in ( Industry + Truck Station ) integrierten MOD. Diese MOD finden Sie in der Industrieliste.
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1. MOD beinhaltet eine LKW-Station. Es gibt drei Frachtplattformen.
2. MOD besessene Industrie:
Werkzeug X1 + Kraftstoff X1 (Eingabe) = Stahl X2 (Ausgabe)
Kraftstoff X2 (Eingang) = Stahl X2 (Ausgang)

-------------------

--About <urban expansion project package> series [WIP] , please see the TPF website forum.

https://www.transportfever.net/index.php/Thread/8568-MOD-WIP-Construction-vehicle-helicopter-urban-expansion-project-package/
----

MOD by:HugeDragonYK HAVE FUN. 2019.02.07 v1.1
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版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!

Copyright declaration: original model works, without permission, no reprint and commercial sale!


-------MOD usage Description: / MOD使用说明参看:-------

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22 Comments
poyouko ;) Feb 12, 2021 @ 10:15am 
pour TPF 2 ??
mrqs Feb 11, 2019 @ 6:02am 
@hugedragonyk
The great thank you. Now it works perfectly.
BTW I hope you're working on something new and extraordinary like this one :)
hugedragonyk  [author] Feb 11, 2019 @ 4:37am 
@mrqs
-----------------------------------
V1.2 update instructions:

1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.

--------------------------------
mrqs Feb 9, 2019 @ 5:16am 
Thank you so much! :)
hugedragonyk  [author] Feb 9, 2019 @ 4:55am 
@ mrqs
Ok, tomorrow I will set a separate submenu for MOD.
When testing mod, I started a new game, and the number of MODs was relatively small. Did not find this problem. .
Just now, in the game I also found that it is a bit of a hassle to find the MOD in the industry list.:steamfacepalm:
I will give priority to solving this problem.
hugedragonyk  [author] Feb 9, 2019 @ 3:29am 
@volkchernyj

No problem. MOD is based on the default game resources. I have tested compatibility before release.

1. Under the "Start a New Game" option, you can load my MOD and INDUSTRY DLC directly.
2. When the "archive" already contains INDUSTRY DLC, you can also load my MOD directly.

enjoyable game ~~~

@mrqs @volkchernyj

After all the UEP series MOD is released, I will update all the MOD.
Because my personal time is limited, need to go to work. . I mainly use my spare time to complete and release the MOD that has not been released in the UEP series. So please be patient.

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mrqs Feb 9, 2019 @ 2:48am 
Thank you!
I have all your mods and I use them in all my maps. But I have one question. These 2 last mods (industries) - can you make a submenu in industry menu for your mods?

These mods are at the very end in the main industry menu, I'm using flexible industry and ploppable town buildings, so when i seek your mods it lasts forever :).
Thank you in advance
volkchernyj Feb 8, 2019 @ 11:59pm 
sorry to bother you. I'd like to clarify.

is it possible to run with https://steamcommunity.com/sharedfiles/filedetails/?id=1598703558 your factories in the new game together with https://steamcommunity.com/sharedfiles/filedetails/?id=1648698323

and also updating or processing under the industry https://steamcommunity.com/sharedfiles/filedetails/?id=1139969701
https://steamcommunity.com/sharedfiles/filedetails/?id=883512199

transport's. I like the quality of your work and special thanks for the creation of gas stations - decorate any city.
hugedragonyk  [author] Feb 8, 2019 @ 7:59pm 
@xcmonthly

This mod uses the default industry of the game and should be compatible.
I recommend that you archive before using it, then load Industry DLC and this MOD.
hugedragonyk  [author] Feb 8, 2019 @ 7:53pm 
@Albert Pietrosanu

First of all, this is a simulated transportation game using God's overlooking perspective. You use the model accuracy of TSW or Euro truck simulation to request TPF MOD? Do you think that's possible? Have you considered the hardware of most players? Why don't you ask StarCraft II to make internal details of various vehicles? ?
The MOD production of this game, in the case of guaranteeing the effect, the first consideration is to control the number of triangles of the model, to take care of and meet the hardware configuration of mainstream players. If the game is designed as you wish, a mod requires a minimum of 200,000 triangles. I hope that you can play the TPF carefully before making a reasonable suggestion!

I won't reply to you again. You haven't played TPF, and it's just for the purpose of attacking others to get attention. .