Transport Fever

Transport Fever

124 ratings
Coalmine ( station+industry ) [V1.2]
   
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Station: Truck Station
Building: Industry
File Size
Posted
Updated
38.532 MB
Feb 8, 2019 @ 5:45am
Feb 12, 2019 @ 9:44am
3 Change Notes ( view )

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Coalmine ( station+industry ) [V1.2]

Description
update-1: Fixed a setup error for resource input and output.
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V1.2 update instructions:
1. In the Industrial menu, a new sub-menu "urban_expansion_project_package_industry" has been added. This makes it easier for players to find MOD directly.
2. The coal mine MOD modifies the default resource output limit and reduces the resource requirement. The default coal output is limited to 400 units. (Coal production default X1). Additional resources are required if you continue to increase production. (fuel X1 = coal X2, machine + tool + logs X1 = coal X4). Under the input of resources, the maximum output of coal was adjusted to 5,400 units.
3. Upgrade the archive that already has the V1.1 MOD: Enter the game, click on the MOD that has been placed in the game, arbitrary select a level, click “Apply” to complete the update.

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This MOD and other INDUSTRY MOD compatible instructions:
This MOD is based on the default game resources. I have tested compatibility before release.

1. Under the "Start a New Game" option, you can load my MOD and INDUSTRY DLC directly.
2. When the "archive" already contains INDUSTRY DLC, you can also load my MOD directly.

enjoyable game ~~~
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----------ENGLISH-----------
< urban expansion package >. - numbered: [UEP_030(B)] V1.1
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This MOD belongs to ( Industry + Truck station ) integrated MOD. Please find this MOD in the industrial list.
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1.MOD with a truck station, 5 platforms.
(1-4 = coal handling, 5 = other cargo handling)
2.MOD has industrial attributes.
(default output) coal X1
(demand) Fuel = (Output) Coal X2
(demand) Machinery +Tools + Logs = (Output) Coal X4
3.MOD with ASSET, in the asset, UEP series.
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---------中文------------
《城市扩展计划包》系列 - 编号:[UEP_030(B)] 版本 V1.1
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本MOD属于 ( 工业 + 车站 )合体MOD。请在工业选项中找到本MOD。
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1.MOD带有一个货运站,5个站台。
(1-4 = 煤炭装卸,5 = 其他货物装卸)
2.MOD带有工业属性。
(默认产出)煤炭X1
(需求)燃料 = (产出)煤炭X2
(需求)机械+工具+原木 = (产出)煤炭X4
3.MOD带有ASSET,在资产,UEP系列里。

---------Deutsche Sprache------------
"Urban Expansion Plan Package" - nummeriert: [UEP_030 (B)] V1.1
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Dieses MOD gehört zu einem in ( Industry + Truck Station ) integrierten MOD. Diese MOD finden Sie in der Industrieliste.
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1.MOD mit einer LKW-Station, 5 Plattformen.
(1-4 = Kohleumschlag, 5 = Andere Waren)
2.MOD hat industrielle Eigenschaften.
(Standardeinstellung Output) Kohle X1
(Eingabe) Fuel = (Output) Kohle X2
(Eingabe) Machinery + Tools + Protokoll = (Ausgabe) Kohle X4
3.MOD enthält ASSET, In der ASSET-Option - UEP-Serie.
-------------------

--About <urban expansion project package> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/8568-MOD-WIP-Construction-vehicle-helicopter-urban-expansion-project-package/

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MOD by:HugeDragonYK HAVE FUN. 2019.02.08 v1.1
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版权声明:本人所有原创模型作品,未经许可,严禁转载及用于商业销售!
Copyright declaration: original model works, without permission, no reprint and commercial sale!

-------MOD usage Description: / MOD使用说明参看:-------

[http//%27https]


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16 Comments
Robert Montjoy Mar 7, 2019 @ 1:12pm 
@ Huge Dragon
I just checked this out. It looks really great. Thanks for this cool Mod.

What I really like is that a few things (like the e.g. the gate) are also availabe as asset. Really a good idea.

The coolest thing however is the conveyor belt transporting the coal up and ready to load on trucks. If this conveyor belt would also be availabe as asset and even more so snapping on raills to "load" cargo trains and even more if on could select if e.g. coal. stone or the like... THIS would be imho one of the most usefull assets ever.

Best Regards
Robert
Kevin Mar 3, 2019 @ 7:55am 
これは凄い ありがとうございました。
謝謝
Cold wind Feb 23, 2019 @ 11:04pm 
啊哈
Kaldie Feb 16, 2019 @ 4:21am 
Thanks Dragon, that oremine looks promising ! For myself I have changed the Recycle factory...It now needs Fuel and a vehicle, or 2 vehicles to create steel...it is of course a vehicle recycle factory, so I use it now in combination with the automotive plant. Would be nice if I could make it so that old vehicles from the towns can be brought to the vehicle recycle factory and then steel gets produced, but I don't know how to create new cargo, and I absoulutly know nothing about a city that can create that new cargo...

https://steamcommunity.com/sharedfiles/filedetails/?id=1657231427
hugedragonyk  [author] Feb 16, 2019 @ 3:23am 
@vitalii201

Thank you very much, this week's my work is busy, I will updated it next weekend.
hugedragonyk  [author] Feb 16, 2019 @ 3:23am 
@EmperorDarthSidious (NL)

Recently updated v1.2, fixed a setting error of V1.1 resource output / input, the workshop V1.2MOD is automatically updated.
But in the game, you need to delete or upgrade the V1.1 Coalmine MOD already placed in the game map.
1. click MOD, on the pop-up page, click the up arrow icon in the lower left corner to select an upgrade. Click "Apply". the resource input/output will be normal.
(PS: However, the v1.1coalmine MOD which randomly generated on the map cannot be updated or modified. If like this, I am sorry, you need to place a new coalmine on your map).

(PPS:Regarding iron ore mine MOD, a giant iron ore pit is being produced.:lunar2019coolpig:

About iron ore mine MOD [WIP] link:
https://www.transportfever.net/index.php/Thread/8568-MOD-WIP-Construction-vehicle-helicopter-urban-expansion-project-package/?postID=243336#post243336


Kaldie Feb 16, 2019 @ 2:11am 
Very nice looking mine, with great animations etc...But there are two things about it. It barely takes on fuel, logs, machines and tools. I mass produce that stuff but it only brings 2 or 3 units from that cargo-type to the mine in trains that can carry more then 200 of each cargo-type.

Somehow the game chooses to deliver all that stuff to the city, but on the platform that goes to this coalmine nothing happens...Why is this happening ?

Second...could you change it so that you can do the same with an iron ore mine :) ?
vitalii201 Feb 12, 2019 @ 3:39am 
Translated into Russian https://pastebin.com/wTZcZDbs , also for id=1647768960 https://pastebin.com/hubXJe4e . If necessary, of course.
Only these names https://steamuserimages-a.akamaihd.net/ugc/936089573327452136/7BAD59D49D1A252DCB32D9DAF0D005114725504C/ do not change, are not clear where the game comes from; there are no such words in strings.lua.
In strings.lua for id=1647768960 in the line "22 ... 008_Part (A)" probably should be "030_ ...".
hugedragonyk  [author] Feb 11, 2019 @ 7:44am 
@vitalii201

The icons of the MOD output resources in the game are displayed as machinery, tools, wood, coal. But if you click MOD to open the resource panel, the actual output resources is coal, and the others is demand resources.

This is really weird, I checked the file and didn't find any errors. :lunar2019crylaughingpig:
Maybe the game may not have such a resource demand chain by default...Therefore, the resource icon cannot be displayed normally.....I will check it again tomorrow night.
vitalii201 Feb 11, 2019 @ 6:18am 
@hugedragony, even oversubscribed, but the icons show "produce": logs, tools and coal.
In fact, as it should be, only coal.
Thank you and success!