Arma 3
997 ratings
DUI - Squad Radar
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
1.559 MB
Jan 28, 2019 @ 11:09am
Oct 16, 2021 @ 7:12am
24 Change Notes ( view )

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DUI - Squad Radar

A UI showing unit positions and names of units in your squad

This clientside mod shows a compass in the bottom middle of you screen and a list of people in your current squad. It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames.
A strong point of this UI is its customizability and its many features are all settable with CBA settings. This mod is made as an alternative to STHUD (not the full STUI suite).

Squad Radar
A compass showing all nearby units in your squad. Additionally you can show your bearing in number format above this compass. Has support for occlusion, different ranges, colors, icons and so on!

Shows who is in your squad, which role they have and in which team color they are in.
Support for SQL, Medic, AT, Engineer, Demolition expert and Autorifleman!

Similar to the hexagon indicators the vanilla base game offers, but much more customizable!

Buddy system
Choose a squad mate to be your buddy, they will get a unique icon in your namelist, radar and indicators, so you can find them easily.

Wanna know who someone is, just look at them. Nametags show the name, rank and group of the unit you are looking at.

Highly customizable
Tons and tons of CBA settings available, set the refresh rate of the radar, scale things up and down, you choose, this is your personal preference and style!

Arma 3 Layout editor support
Enable the layout editor support in the CBA settings and move around the radar and name list to where ever you want them to be. Scaling also supported!

Currently English, French, Czech, German, Korean, Japanese, Polish, Portuguese and Russian are supported. You can help expand this list or fix things up!

ACE3 Support
Playing with ACE3? Support in terms of unit classes and ACE interactions have been added!

ACRE and TFAR (both versions) Support
Additional support for popular radio mods, such as indicators when someone is speaking

SQF Bytecode support
DUI comes pre packaged with SQF Bytecode, that is all scripts are precompiled and pre optimized to run faster during game play

And more in the future!

Special Variables
DUI has a special variable mission makers can use.

Array of objects in missionNamepace. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.

Q: What does DUI mean?
A: I leave that up to you ;)

Q: Possible more icon, color or compass styles in the future?
A: Sure, I am very open for suggestions and people helping to make some

Q: I found a bug, where do I report it?
A: Best post that to the GitHub page, makes things easier to organize

Q: Can you add this feature?
A: Head over to the GitHub page and request it in the issue tracker, or make a pull request. Everyone is welcome :)

Q: Hey, I am from server XYZ can we use this mod?
A: Sure! Keep the license in mind tho

Q: How do I use the buddy system?
A: Be in the same squad with your person of choice, look at them and be close to them. It will appear in your scroll wheel menu. If you use ACE3 however, you have to ACE interact with that person!

Q: Does the namelist support more than 12 people
A: Yup, not sure why you have that many people in one squad, but yeah. As long as your screen has width.

Q: Can I move the UI elements around?
A: Yes! Best refer to the bottom of this post[]

Q: Can I safely delete PBOs I do not want?
A: Yes! The "main" PBO and the "radar" one are required however!

Known Issues
People running custom FOV settings will have a distorted compass. Sadly that has to be fixed by BI. If you want to use the compass component then you have to reset your FOV to the standard settings.
Here is the bug report ticket to BI detailing the issue, it is however very old and will most likely NEVER be fixed:

Some icons have small artifacts when rotating. This is an issue that is caused by the script commands used. BI would need to fix that or the vanilla icons would need an edit
Ticket, it is however very old and will most likely NEVER be fixed:

BI Thread[]
GitHub Repo[]

Thanks for testing during development
FPArma[] (Discord[])

Copyright 2019 diwako

This work (diwako_dui or the like) uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.

Copyright 2019 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (4)
Dec 9, 2021 @ 3:01am
Add shortcut/Hotkey to hide/show namelist
Nov 3, 2020 @ 6:03pm
Requesting permission to bundle
Apr 14, 2021 @ 12:25am
Ability to allow entire side in the DUI
< >
Magic Apr 9 @ 10:10pm 
Disregard last post - I made it re-download the add-on and it re-downloaded one file. After that it worked fine. (I'm leaving the last post just in case anyone else runs into the issue)
Magic Apr 9 @ 10:02pm 
Trying to install this on my dedicated server but I get error addon 'dwako_dui_buddy' requires addon 'dwako_dui_main' - I'm using FASTER to deploy, any idea what I'm doing wrong or what it's trying to do? I see the main pbo in the addon folder.
ᗷᑌᒪᗩᗰᗩTᗩRI Mar 17 @ 1:18am 
Great job, Du! 😆

Side note for other MCC users:

Since the likewise awesome MCC comes with its own name tags, one want to make sure to turn it off under Addon Options / MCC User Interface / Name Tags --> On/Off and "Name Tags Only when pointing".

MCC has also its own compass under "MCC User Interface" which can show group units or the compass band alone at the bottom of your screen. If you see it there, it does'nt belong to DUI and can be disabled in MCC. MCC shows also aircraft and vehicle units names when pointing at it (if set), not just player names. Who needs that, well, has to live with two names floating above their soldiers' heads.

Just in case other players wonder how or why they see two names and/or compasses on their screens. That way you'll definitely not get lost, but if it's too obtrusive like it's for me, then head to the Addon options and turn it off. DUI looks brilliantly discreet once set accordingly. Hope, that helps. Cheers! :cozyspaceengineersc::NATO:
[+| CL rautamiekka Mar 13 @ 9:28am 

That's just how all the 'Operation Flashpoint'-based games function, they don't distinguish actual civies (the `CIVILIAN` faction) from the rest (`BLUFOR`, `OPFOR`, `INDEP`).

^ I can see that being cuz it would make life for mission makers so much harder, which could be seen as foresight cuz Zeus functionality wasn't introduced until 'Arma 2: OA' or 'Arma 3' I think, which is 6+ games after 'OPF1'.
diwako  [author] Mar 13 @ 4:49am 
It just reads what rank the unit is. If it is your mission you can set the rank of each unit as you wish. Of course you can also disable that dui is showing a unit's rank.
actic Mar 13 @ 1:17am 
I have quite a funny bug where everyone i look at "nametag module" is Private Rank. That ranges from Cpt. Miller to Random Civilans, everyone is Private. Anything that can be done about that?
diwako  [author] Mar 2 @ 2:54pm 
It is possible to define your own colors by setting the color style to "Custom" and change the fire team colors to what ever you want.
CD15C Mar 2 @ 2:32pm 
do you have more colors?
ttx0828 Jan 21 @ 1:06am 
i changed my fov by editing the user file, then the radar becomes an ellipse. Sad.
MURFGAMING1228 Jan 12 @ 7:56am 
I've got no idea how to read a compass like that, but it's pretty neat that it's an option!