Arma 3
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DUI - Squad Radar
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
1.712 MB
Jan 28, 2019 @ 11:09am
Oct 13 @ 12:01pm
28 Change Notes ( view )

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DUI - Squad Radar

Description
A UI showing unit positions and names of units in your squad

Summary
This clientside mod shows a compass in the bottom middle of you screen and a list of people in your current squad. It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames.
A strong point of this UI is its customizability and its many features are all settable with CBA settings. This mod is made as an alternative to STHUD (not the full STUI suite).

Features
Squad Radar
A compass showing all nearby units in your squad. Additionally you can show your bearing in number format above this compass. Has support for occlusion, different ranges, colors, icons and so on!

Namelist
Shows who is in your squad, which role they have and in which team color they are in.
Support for SQL, Medic, AT, Engineer, Demolition expert and Autorifleman!

Inidicators
Similar to the hexagon indicators the vanilla base game offers, but much more customizable!

Buddy system
Choose a squad mate to be your buddy, they will get a unique icon in your namelist, radar and indicators, so you can find them easily.

Nametags
Wanna know who someone is, just look at them. Nametags show the name, rank and group of the unit you are looking at.

Highly customizable
Tons and tons of CBA settings available, set the refresh rate of the radar, scale things up and down, you choose, this is your personal preference and style!

Arma 3 Layout editor support
Enable the layout editor support in the CBA settings and move around the radar and name list to where ever you want them to be. Scaling also supported!

Translations
Currently English, French, Czech, German, Korean, Japanese, Polish, Portuguese and Russian are supported. You can help expand this list or fix things up!

ACE3 Support
Playing with ACE3? Support in terms of unit classes and ACE interactions have been added!

ACRE and TFAR (both versions) Support
Additional support for popular radio mods, such as indicators when someone is speaking

SQF Bytecode support
DUI comes pre packaged with SQF Bytecode, that is all scripts are precompiled and pre optimized to run faster during game play

And more in the future!

Special Variables
DUI has a special variable mission makers can use.

diwako_dui_special_track
Array of objects in missionNamepace. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.

FAQ
Q: What does DUI mean?
A: I leave that up to you ;)

Q: Possible more icon, color or compass styles in the future?
A: Sure, I am very open for suggestions and people helping to make some

Q: I found a bug, where do I report it?
A: Best post that to the GitHub page, makes things easier to organize

Q: Can you add this feature?
A: Head over to the GitHub page and request it in the issue tracker, or make a pull request. Everyone is welcome :)

Q: Hey, I am from server XYZ can we use this mod?
A: Sure! Keep the license in mind tho

Q: How do I use the buddy system?
A: Be in the same squad with your person of choice, look at them and be close to them. It will appear in your scroll wheel menu. If you use ACE3 however, you have to ACE interact with that person!

Q: Does the namelist support more than 12 people
A: Yup, not sure why you have that many people in one squad, but yeah. As long as your screen has width.

Q: Can I move the UI elements around?
A: Yes! Best refer to the bottom of this post[forums.bohemia.net]

Q: Can I safely delete PBOs I do not want?
A: Yes! The "main" PBO and the "radar" one are required however!

Known Issues
People running custom FOV settings will have a distorted compass. Sadly that has to be fixed by BI. If you want to use the compass component then you have to reset your FOV to the standard settings.
Here is the bug report ticket to BI detailing the issue, it is however very old and will most likely NEVER be fixed: https://feedback.bistudio.com/T136844

Some icons have small artifacts when rotating. This is an issue that is caused by the script commands used. BI would need to fix that or the vanilla icons would need an edit
Ticket, it is however very old and will most likely NEVER be fixed: https://feedback.bistudio.com/T153943

Additional
BI Thread[forums.bohemia.net]
GitHub Repo[github.com]


Thanks for testing during development
FPArma[fparma.herokuapp.com] (Discord[discord.gg])
ARK[www.ark-group.org]
UAGPMC[uag.zeue.net]

License
Copyright 2019 diwako

This work (diwako_dui or the like) uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.

https://www.bohemia.net/community/licenses/arma-public-license-share-alike


Copyright 2019 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (8)
4
Jul 22 @ 12:48am
UI Streches with diffrent FOV
Puotek
7
May 21, 2023 @ 10:51pm
Requesting permission to bundle
Dystroxic
4
Dec 9, 2021 @ 3:01am
Add shortcut/Hotkey to hide/show namelist
Skip
544 Comments
Render 1 hour ago 
@diwako
That worked, thanks!
diwako  [author] Oct 19 @ 9:59am 
@Render
Try repairing the mods and verify the games content in steam
Render Oct 18 @ 1:02pm 
Did it just break for me with the latest ACE updates or is it broken for everybody?
[+| CL rautamiekka Oct 17 @ 2:51pm 
@Bisonator

Just don't assign a color (or leave the team or remove from the team by unassigning), it's that simple.
diwako  [author] Oct 13 @ 11:39pm 
The assignment of squad colors is purely vanilla (or ace in some cases). DUI only reads the assigned colors.
Bisonator Oct 13 @ 1:57pm 
Great mod - thanks! :)
Not that I've ever assigned 5 squads at one time, but there is no "White" squad/team in the menu. Is this by design/due to a limitation? (Red, Green, Blue, Yellow are all present)
diwako  [author] Oct 13 @ 12:44am 
Actually found the issue. If you checked the setting in DUI indicators called "Use ACE Nametags Logic" but have the setting in ACE Nametags named "Show tags for AI units" disabled, it will adhere to the ACE logic of not showing the indicators nor the nametags for AI squad mates.

So either disable the ACE nametag logic usage or enable nametags for AI.
diwako  [author] Oct 13 @ 12:30am 
@Puff Crispy (formerly Jooks)

Mind creating a bug ticket on the github repo? Please attach the RPT as well. I just tested it with just ACE and CBA loaded, and the indicators work. Maybe it is some mod conflict.
diwako  [author] Oct 13 @ 12:25am 
I'll take a look, maybe i find something.
Hey I really like the features of this mod, but unfortunately the indicators do not work for me. The little hexagon markers on my squad are gone :( With the indicators enabled in the mod, and set to max size even, they are just not there. Really like to play with the hexagons enabled so I can quickly look around and identify who's down and not down. Any thoughts? I run ACE, Antistasi Ultimate and then some sounds and explosion FX mods.