Arma 3
665 ratings
DUI - Squad Radar
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
1.386 MB
Jan 28, 2019 @ 11:09am
Apr 17 @ 5:45am
22 Change Notes ( view )

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DUI - Squad Radar

A UI showing unit positions and names of units in your squad

This clientside mod shows a compass in the bottom middle of you screen and a list of people in your current squad. It is made with SQF commands which recently have been added to Arma3 and were not available back in the days of Arma2 or early Arma3. Meaning no weird workarounds with map elements are needed anymore which just eat more frames.
A strong point of this UI is its customizability and its many features are all settable with CBA settings. This mod is made as an alternative to STHUD (not the full STUI suite).

Squad Radar
A compass showing all nearby units in your squad. Additionally you can show your bearing in number format above this compass. Has support for occlusion, different ranges, colors, icons and so on!

Shows who is in your squad, which role they have and in which team color they are in.
Support for SQL, Medic, AT, Engineer, Demolition expert and Autorifleman!

Similar to the hexagon indicators the vanilla base game offers, but much more customizable!

Buddy system
Choose a squad mate to be your buddy, they will get a unique icon in your namelist, radar and indicators, so you can find them easily.

Wanna know who someone is, just look at them. Nametags show the name, rank and group of the unit you are looking at.

Highly customizable
Tons and tons of CBA settings available, set the refresh rate of the radar, scale things up and down, you choose, this is your personal preference and style!

Arma 3 Layout editor support
Enable the layout editor support in the CBA settings and move around the radar and name list to where ever you want them to be. Scaling also supported!

Currently English, French, Czech, German, Korean, Japanese, Polish, Portuguese and Russian are supported. You can help expand this list or fix things up!

ACE3 Support
Playing with ACE3? Support in terms of unit classes and ACE interactions have been added!

ACRE and TFAR (both versions) Support
Additional support for popular radio mods, such as indicators when someone is speaking

And more in the future!

Special Variables
DUI has a special variable mission makers can use.

Array of objects in missionNamepace. Every unit or vehicle in this array will be tracked on compass. Be aware that this might be a performance issue if too many objects are added. Be also aware that you do not add a unit that is already in your squad, or else you have 2 icons for that unit.

Q: What does DUI mean?
A: I leave that up to you ;)

Q: Possible more icon, color or compass styles in the future?
A: Sure, I am very open for suggestions and people helping to make some

Q: I found a bug, where do I report it?
A: Best post that to the GitHub page, makes things easier to organize

Q: Can you add this feature?
A: Head over to the GitHub page and request it in the issue tracker, or make a pull request. Everyone is welcome :)

Q: Hey, I am from server XYZ can we use this mod?
A: Sure! Keep the license in mind tho

Q: How do I use the buddy system?
A: Be in the same squad with your person of choice, look at them and be close to them. It will appear in your scroll wheel menu. If you use ACE3 however, you have to ACE interact with that person!

Q: Does the namelist support more than 12 people
A: Yup, not sure why you have that many people in one squad, but yeah. As long as your screen has width.

Q: Can I move the UI elements around?
A: Yes! Best refer to the bottom of this post[]

Q: Can I safely delete PBOs I do not want?
A: Yes! The "main" PBO and the "radar" one are required however!

Known Issues
People running custom FOV settings will have a distorted compass. Sadly that has to be fixed by BI. If you want to use the compass component then you have to reset your FOV to the standard settings.
Here is the bug report ticket to BI detailing the issue:

Some icons have small artifacts when rotating. This is an issue that is caused by the script commands used. BI would need to fix that or the vanilla icons would need an edit

BI Thread[]
GitHub Repo[]

Thanks for testing during development
FPArma[] (Discord[])

Copyright 2019 diwako

This work (diwako_dui or the like) uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.

Copyright 2019 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
Popular Discussions View All (3)
Nov 3, 2020 @ 6:03pm
Requesting permission to bundle
Apr 14 @ 12:25am
Ability to allow entire side in the DUI
< >
Empire | Jingle 16 hours ago 
Anyone else have the issue where suddenly your the names of the people in your squad are invisible? To re-create this bug, my unit found it occurs when a player attempts to login to Zeus but the server doesn't allow them to. They fixed the Zeus problem by simply respawning which gave them access to Zeus again. As for the name list, the bug starts when people try joining that players group and all the names disappear. Let me know if this needs to be rephrased to make more sense, wrote this at 5am.
Machlath May 6 @ 12:47pm 
Well i maybe explained wrong, not the settings change but the display regarding to the settings change, i scaled my radar UI size to 1.40 but as soon as i hit an enemy the UI changes to 1.00 but the settings are still the same, affecting every setting.
Machlath May 6 @ 12:26pm 
DUI settings always reset when i hit an enemy with Atlas Hitmarker (772802287), pretty annoying cause i almost changed any settings to my need.
Dunno if the Hitmarker mod cause that or any compatibility issue with both mods.
Can you contact Atlas by any chance for this issue? Since this is the only good DUI mod i will try different hitmarker mods, cheers mate.
Aliasalpha May 3 @ 8:08pm 
Whenever you're in a feature adding mood, would it be possible to add a title bar to list the squad you're in? It'd be handy for those times when you JIP into a squad or when you're old and forgetful like me and get halfway through a mission and can't remember if you're in tango 2 or tango 3.
Beeak May 3 @ 6:52am 
@Synergy also running into the same problem in Antistasi
Synergy May 3 @ 6:31am 
Like some others have mentioned, my friends and I are also running into the error: no vehicle bug in an Antistasi game we're running with ACE3 + RHS + TFAR
#T7 May 1 @ 6:04am 
Max Apr 30 @ 9:31am 
Roger thanks - I'll let you know how it goes!
diwako  [author] Apr 30 @ 9:04am 
This is untested, you could put that into the init field of a unit you want to have the sql icon

if (isNil "diwako_dui_icon_style") exitWith {};
private _namespace = missionNamespace getVariable format["diwako_dui_main_icon_%1", diwako_dui_icon_style];
this setVariable ["diwako_dui_radar_customIcon", _namespace getVariable ["sql", "a3\ui_f\data\map\vehicleicons\iconManLeader_ca.paa"]];
Max Apr 30 @ 9:01am 
Possibly a command in the unit's init field that would assign it an icon on the hud regardless of their role / position?