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I see, so there is optional variable available, thanks!
My community is about 50+ players, so I'll try it keeping an eye on performance :)
If you really want this tho you could use the special track variable and add all units of the same side and subtract the units in your group.
https://github.com/diwako/diwako_dui/wiki/Out-of-group-tracking
I love this MOD so much :)
Our COOP community uses this MOD as 6th sense of solider.
It would be better for us if all units in same side (not only my group, like a BlueHud) could also be displayed on radar, as optional feature.
There may be technical difficulties and performance concerns, but I hope you will consider it!
It is the only setting that dose this.
Arma has none more than that. you could however do some scripting and use the special track variable for a sixth color
https://github.com/diwako/diwako_dui/wiki/Out-of-group-tracking
However, I am playing with Vindicta, which puts its giant "undercover" bar right over it. Imma poke around the code a bit, see if I can add an offset or something. Thanks!
The line compass component has been added, see the wiki entry for a bit more information
https://github.com/diwako/diwako_dui/wiki/Module-Overview#linecompass
Yep there is: https://github.com/diwako/diwako_dui/wiki/Hiding-DUI-for-cutscenes
How do I temporarily disable the squadradar while I'm playing a cinematic? There must be a variable somewhere, you even have the keybind set up to toggle it. I just cant find the variable :)
thanks!
Server owners can always override it at a certain value with the addon override options if desired I believe right? I think that doing that could be the best of both worlds.
Those are 2 variables, yes you can dynamically change their value with the debug console, or mission file or even another mod.
Right, I know you can adjust those in the files, I've done the same for the original STUI mod, but since it still works it's not worth the effort. I mainly wanted to see if this mod handles it differently. Unless you mean you can use those commands to adjust them in game through the debug console?
Thanks for getting back to me!
There is currently no getter command for setCompassDeclination or setCompassOscillation. Nothing much i can do, other than introduce a variable or function in DUI that the mission maker also needs to use.
@Elitehunter34
DUI was initially made for milsim, thus it was restricted to 50 meters max for the radar and 100 meter for the indicators.
The vanilla indicators were hidden using a config edit, which is not toggable due to the static nature of many config entries.
However, since this is all just code and DUI is made with mission makers and developers that know SQF in mind, you can simply set these variables to what ever numeric value you desire
"diwako_dui_indicators_range" and "diwako_dui_indicators_range_crew"
If that's the case ideally an option that disables the fade out functionality completely and restores the default in engine behavior would be even better.
Just played a mission with some friends. Our ZGM used https://community.bistudio.com/wiki/setCompassDeclination
with magnetic north moving as the time changed.
This affected our in-game inventory compasses but (thankfully/sadly) did not change the DUI hud.
Not sure if there's a way to getCompassDeclination and apply it to DUI.
Keep up the good work
Jim
I reckon it's cuz although both the game engine & scripting engine have become way faster over the years and they even introduced code compilation a'la the underlying C++ language, the various in-engine calls the mod uses still ain't exactly instant (like the visibility checks), so apart from some small optimizations (like not lazy-evaluating a boolean check) within the mod I immediately found that could be made, the performance probly got much worse past 100 meters. If not performance, probly felt like 100 meters is more than enough. All that is just my semi-educated speculation.
https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting
When I turn down Radar Opacity, it also turns down Icon Opacity
It would be nice if there was a way to force the compass to start at the max range instead of having to always remember to use the keybind to adjust the compass range.
I hope I'm not asking for too much, I'm not sure how difficult it would be to do since I'm not really technically inclined :<
That worked, thanks!
Try repairing the mods and verify the games content in steam
Just don't assign a color (or leave the team or remove from the team by unassigning), it's that simple.