Arma 3
DUI - Squad Radar
599 Comments
diwako  [author] 13 hours ago 
It is an arma issue. In the mod's description is a section named "Known issues". It says that custom FOV cannot be supported as Arma itself does not properly support that.
Well, I gave it a try and only installed the CBA_A3 and DUI - Squad Radar mods. However, the oval radar issue still persists.
diwako  [author] 14 hours ago 
It will not be a circle again, check the known issues.
After I modified the FOV, the shape changed from a circle to an ellipse. What settings should I adjust to make it return to a circle?
diwako  [author] Jul 21 @ 10:55pm 
As of now, no. Can only enable or disable it.
HBAOplus Jul 21 @ 7:20pm 
Is there a way to make the line compass only appear when being a crew member of a vehicle?
diwako  [author] Jul 21 @ 12:53am 
On the radar, no. It is meant to be only for your own group. The is the whole idea. You can use the out of group tracking feature, but you need to set it up yourself

https://github.com/diwako/diwako_dui/wiki/Out-of-group-tracking
Smithsonian Jul 21 @ 12:17am 
Are you able to see people from other groups/squads in some way? Tried playing with the settings but couldn't get it right, can only see my assigned people
diwako  [author] Jul 19 @ 2:53pm 
Depends if the main menu scene uses a feature camera or not. If it does not, then DUI will show up, if it does then DUI is hidden.
Parzidem Jul 19 @ 1:47pm 
is there any reason the main menu renders the radar and compass?
michy_REV19 May 22 @ 5:39am 
@diwako
I see, so there is optional variable available, thanks!
My community is about 50+ players, so I'll try it keeping an eye on performance :)
diwako  [author] May 22 @ 1:58am 
It always depends how many units there are you want to display. By default there is no support for it, simply for performance sake.

If you really want this tho you could use the special track variable and add all units of the same side and subtract the units in your group.

https://github.com/diwako/diwako_dui/wiki/Out-of-group-tracking
michy_REV19 May 21 @ 6:49pm 
@diwako
I love this MOD so much :)
Our COOP community uses this MOD as 6th sense of solider.
It would be better for us if all units in same side (not only my group, like a BlueHud) could also be displayed on radar, as optional feature.
There may be technical difficulties and performance concerns, but I hope you will consider it!
diwako  [author] May 18 @ 12:15am 
Check the addon options settings. There should be a slider by now
VexingWeeb - Discord May 17 @ 7:41pm 
Is there a way to make the distance farther? I think the max distance is like 50m, is there a way to change this to say like, 500 m?
Rice Pudding May 8 @ 2:51pm 
Can i make mission task markers visible on the line compass?
ADK Apr 5 @ 10:09am 
Ah I found the solution. You need to set it client side. You cant set it server side - which makes perfect sense. Thanks.
ADK Apr 5 @ 9:58am 
Same as j.yellow28's post. The line compass cannot be turned off or overridden. Am I missing something or is it a bug?
j.yellow28 Apr 4 @ 3:19pm 
I have a bug on dedicated server where the new line compass can not be overidden to disable server side. Everytime we try to override the line cumpass setting it resets itself.
It is the only setting that dose this.
diwako  [author] Apr 2 @ 1:05am 
Technically there are 5. None, red, green, yellow, blue.
Arma has none more than that. you could however do some scripting and use the special track variable for a sixth color

https://github.com/diwako/diwako_dui/wiki/Out-of-group-tracking
Mr. J Soda Apr 1 @ 6:30pm 
Is there a way to have more than 4 team colors active?
Angelin01 Mar 27 @ 5:19pm 
Holy shit Arma has a layout editor. I feel like one of today's lucky 10000 [xkcd.com]. Many thanks!
diwako  [author] Mar 26 @ 11:44pm 
You can edit the position of the line compass inside the ingam UI layout editor. Just drag and drop the bar around.
Angelin01 Mar 26 @ 6:43pm 
The new line compass is GREAT, I immediately love it.

However, I am playing with Vindicta, which puts its giant "undercover" bar right over it. Imma poke around the code a bit, see if I can add an offset or something. Thanks!
The Pink Panther Mar 26 @ 3:09pm 
Don't know how feasible it would be, but adding a compat to use some of the new unit markers added in Spearhead would be super cool. https://community.bistudio.com/wiki/Spearhead_1944_CfgRoles
SirCobra Mar 19 @ 10:50am 
Hey, would it be possible to get an unconscious indicator? Idk how that trigger works and if it is even possible in general. But often times one in the team goes uncon and nobody realizes (yes, we aren't pros) and it would be a great benefit to the group to get this indicated. The chat message often fades too fast or ppl dont look at it.
diwako  [author] Mar 17 @ 1:27am 
I am here to inform you that this mod uses all colors available, including the ones from a rainbow.
KJW Mar 16 @ 6:04pm 
DUI? more like DEI!!!! :rofl: :rofl: :rofl: !!! 💀💀💀💀 😂😂😂😂😂😹☺️☺️☺️😄😄😃😃
diwako  [author] Mar 7 @ 7:31am 
New major feature added!
The line compass component has been added, see the wiki entry for a bit more information
https://github.com/diwako/diwako_dui/wiki/Module-Overview#linecompass
simonusios Mar 3 @ 1:11pm 
You're a legend! Thanks!
diwako  [author] Mar 3 @ 12:45pm 
simonusios Mar 3 @ 12:00pm 
Hey, I have a quick question.

How do I temporarily disable the squadradar while I'm playing a cinematic? There must be a variable somewhere, you even have the keybind set up to toggle it. I just cant find the variable :)

thanks!
diwako  [author] Feb 22 @ 4:43am 
It is an open source project, feel free to create a pull request with the changes. There is a pending update with a new feature in the works anyways, so now is a good time for that.
Elitehunter34 Feb 22 @ 4:11am 
Got it yeah. For my purposes that would be a bit clumsy, especially since it's mainly for a player in my group and not myself. Personally I think a small update to the mod to change the max values for the group indicators in the addon options to as high as you want.

Server owners can always override it at a certain value with the addon override options if desired I believe right? I think that doing that could be the best of both worlds.
diwako  [author] Feb 22 @ 3:58am 
@Elitehunter34
Those are 2 variables, yes you can dynamically change their value with the debug console, or mission file or even another mod.
Elitehunter34 Feb 22 @ 3:52am 
@diwako
Right, I know you can adjust those in the files, I've done the same for the original STUI mod, but since it still works it's not worth the effort. I mainly wanted to see if this mod handles it differently. Unless you mean you can use those commands to adjust them in game through the debug console?
SeaCaptainJim Feb 19 @ 1:54pm 
I'll harass BI! Don't stress it!

Thanks for getting back to me!
diwako  [author] Feb 18 @ 10:56pm 
@SeaCaptainJim
There is currently no getter command for setCompassDeclination or setCompassOscillation. Nothing much i can do, other than introduce a variable or function in DUI that the mission maker also needs to use.

@Elitehunter34
DUI was initially made for milsim, thus it was restricted to 50 meters max for the radar and 100 meter for the indicators.

The vanilla indicators were hidden using a config edit, which is not toggable due to the static nature of many config entries.

However, since this is all just code and DUI is made with mission makers and developers that know SQF in mind, you can simply set these variables to what ever numeric value you desire
"diwako_dui_indicators_range" and "diwako_dui_indicators_range_crew"
Elitehunter34 Feb 18 @ 9:42pm 
@[+| CL rautamiekka

If that's the case ideally an option that disables the fade out functionality completely and restores the default in engine behavior would be even better.
SeaCaptainJim Feb 18 @ 2:14pm 
Hi

Just played a mission with some friends. Our ZGM used https://community.bistudio.com/wiki/setCompassDeclination

with magnetic north moving as the time changed.

This affected our in-game inventory compasses but (thankfully/sadly) did not change the DUI hud.

Not sure if there's a way to getCompassDeclination and apply it to DUI.

Keep up the good work

Jim
[+| CL rautamiekka Feb 18 @ 11:12am 
@Elitehunter34

I reckon it's cuz although both the game engine & scripting engine have become way faster over the years and they even introduced code compilation a'la the underlying C++ language, the various in-engine calls the mod uses still ain't exactly instant (like the visibility checks), so apart from some small optimizations (like not lazy-evaluating a boolean check) within the mod I immediately found that could be made, the performance probly got much worse past 100 meters. If not performance, probly felt like 100 meters is more than enough. All that is just my semi-educated speculation.
Elitehunter34 Feb 16 @ 2:04pm 
Is there a specific reason the max range of the indicators is capped at 100 meters? It would be nice to use this mod while keeping vanilla group indicator behavior. I like having them always on no matter the range.
diwako  [author] Jan 19 @ 12:22am 
DUI has support for custom name list sorting. By default it is a bit hard to know who the team leader is, so that part is on your to script. For more information check this

https://github.com/diwako/diwako_dui/wiki/Custom-namelist-sorting
Vhett5.7 Jan 18 @ 6:25pm 
is there a way to make the units be organized by the team leader? Or is it technological limit? Just want to OCD the members so battle buddies are together ;P
Would it be possible to separate Radar Opacity and Icon Opacity

When I turn down Radar Opacity, it also turns down Icon Opacity
diwako  [author] Nov 25, 2024 @ 11:57pm 
There is a setting, itis by default off. It is called "Enable Occlusion" inside addon options of the compass component.
Puotek Nov 25, 2024 @ 8:23pm 
Can you have a setting that simply disables checking for vision? Or disable checking for vision when inside buildings?
diwako  [author] Nov 25, 2024 @ 7:18am 
It does not differentiate between ai or player. It shows if someone is in a vehicle. Not state or anything. That is not part of the mods intention.
Niko Nov 25, 2024 @ 6:37am 
does this mod have support for showing the state of a.i? like, are they ready? have they stopped? are they dismounting? are they in a car? etc etc.
diwako  [author] Nov 24, 2024 @ 3:05pm 
If you are talking about the occlusion feature. That uses arma's visible check system. If the mod you are referring to is obscuring your squad mate in terms of "vision" I cannot do much.