RimWorld

RimWorld

5,507 ratings
[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
6.339 MB
Jan 26, 2019 @ 7:58am
Feb 24 @ 5:30am
132 Change Notes ( view )

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[NL] Facial Animation - WIP

Description
This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

If you want to use advanced features and better images, please enable the following mod together.
https://steamcommunity.com/sharedfiles/filedetails/?id=2581693737

Caution
Redistribution of this MOD data is prohibited.

2024/06/22 : I have successfully overhauled it! Faster!
Hello everyone,

First of all, I apologize for the long wait. Due to the major update 1.5, this mod was not working well and had several bugs and performance issues. However, Thank you all for your support and patience. Enjoy!

I have made changes to almost all of the code this time. As a result, there might be new bugs that didn't exist before. If you find any bugs, please report them.
Having resolved the significant slowdown issue, which was the biggest problem, I will continue to fix other bugs.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://steamcommunity.com/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





Release Note



2025/02/24
- A new highlight texture is now available for headBlank.
The base color of the headBlank's highlight texture is white (255,255,255,255) instead of skin color.
- To minimize game speed reduction, the base color for eye highlights was set to white (255,255,255,255).
Of course, the transparency can be changed to match pawn's eyesight and the eye color can be selected.

2024/10/09
- Removed unnecessary log output.
- Added Chinese language files.

2024/10/06
- Added a threshold option when enabling red tint correction for low-brightness skin tones in Mod Settings.

2024/10/05
- Added an option to enable red tint correction for low-brightness skin tones in Mod Settings.
- For modders. Added an new layer to mouthShape, _cover based white color, not skin color.
- Improved TPS by omitting transparent images to preserve the drawing layer.

2024/09/14
- Fixed an issue where the eyes of Pawns with a specific color became invisible.
- Disabled unnecessary rendering of facial parts for desiccated corpses or desiccated shamblers.

2024/09/09
- Fixed an issue where the skin tone of xenohumans with colorful skin became reddish head. Now, shaderColorOverride parameter in TypeDef has been corrected.

2024/09/08
- Fixed a issue that eye highlighting are not disabled when Pawn died

2024/08/25
- Optimized animation merge processing
- Optimized sorting process for rendering order
- Removed unnecessary settings in mod settings
- Reverted : Added a new feature in mod settings to *hide all vanilla eye textures* that hide FA's eyes.

2024/08/16
- Re-enabled the feature that fixes the beard position misalignment in the mod settings.
- Re-enabled the feature that fixes the hair position misalignment in the mod settings.
- Added some codes for new features.

2024/08/04
- Added the necessary code for upcoming new features.
- Added a feature to automatically hot reload when saving Def files in the FA UI.
- Changed the layout of the FA UI.

2024/07/21
- Added a feature to partially disable FA for races and xenotypes with FA enabled in the mod settings.

2024/07/13
- Fixed an error when the pawn became invisible.
- Fixed a warning after game startup.

2024/07/10
- Improved compatibility with animation mods from other authors.

2024/07/06
- Fixed an issue that sleep animation was not playing correctly.
- Optimized processing during fast speed play. more comfortable.

2024/06/29
- Fixed a problem with head and hair misalignment in some HAR races.

2024/06/27
- Fixed a issue that eye color did not change when the eye color gene was changed.

2024/06/25
- Fixed hair issues for some races with facial animation supports.

2024/06/24
- Fixed the issue that pawn's head with certain hairstyles to be hidden.
- Fixed the issue that pawn portraits not updating when they not displayed on the main screen.

2024/06/23
- Fixed the issue where the order of the Eyeball and Lid parts was different from before the overhaul. Probably.

2024/06/22
- Significantly improved performance.
- Fixed issues where Pawn's head would not be displayed when used with some another author's Animation Mod.
- Fixed issues where Pawn's head skin color would appear like a dead man's under certain conditions.
- Significantly improved performance

2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.




Popular Discussions View All (71)
12
May 17 @ 6:12am
the mod makes the characters invisible to me
Isori
1
May 3 @ 3:38pm
Thick black outlines around eyes
Maxixam
20
May 4 @ 5:17am
Disabling this mod for certain xenotypes
Stahl
1,465 Comments
LouIdZarcs May 14 @ 4:00am 
How to turn off facial animation on ghouls ?:steamsad:
Reidlos May 8 @ 12:46pm 
dunno if i never noticed but i feel lilke im going crazy. Animations in Colonist bar is OFF but they are still happening. Does anyone know if mods like Colony Groups uses a different then normal render for pawns to make it ignore this option? been using both for years so im confused why its happening now.
erics.brener May 6 @ 10:07am 
Amazing mod, i love it, but had conflict with alpha genes, the faces of diferent xenotipes are bugged and still the same face like normal humans
Paladin Dawnheart May 5 @ 5:37pm 
Amazing mod, but there is simply not enough options to change their resting btch face, and the men have a dangerous dose of soy. Again, nicely done but hard pass. Plus it seems to have some problems. :bleach:
Sharindel May 5 @ 4:23am 
I try to let it work with the new asari mod, but i don't get it. Is there any kind of documentation for how to build a patch?
Schadock [The Angeloids] May 5 @ 2:47am 
to explain my request, this mod adds an "extra" head ontop of the existing ones causing some of the face parts(noses and neckflabs) to be layered under the new head instead of on top, making them no longer blend seemles.
PHP Artisan Make Weeb May 4 @ 6:38pm 
My pawns are invisible, I've googled and it seems like this mod might be the culprit.
rout May 4 @ 6:32am 
Thanks for making this!
aesot45 Apr 30 @ 3:01pm 
If you use the metalblood serum in anomaly it applies a shader to your pawn that adds a metal sheen. With this mod the shader is still applied to the body but not the face.
Schadock [The Angeloids] Apr 27 @ 9:05am 
can you make a patch for "rim-gnoblins" and "Boglegs"?