RimWorld

RimWorld

[NL] Facial Animation - WIP
1,628 Comments
神说万岁 11 hours ago 
The misalignment of the head is an issue with RJW Animation. Deleting the NL folder inside the mod will restore normal functionality
[Br] Nasid 20 hours ago 
This mod breaks the mods for other races.
OgnirRats Sep 21 @ 12:58pm 
anyone having issues with gene eye color, [BT] EyeGenes2 | Base - [NL] Facial Animation | fixed it for me
OgnirRats Sep 20 @ 10:23am 
playing with a modded xenotype from dragonbond mod, issue with solid colored eye being imposed over the eyes, showing even when pawn is sleeping, or misalignment when pawn turns sideways. Xenotype has a gene for red eyes.
Burger Bob Sep 19 @ 9:25pm 
Thanks for the awesome mod. The vanilla eyes look so dull and ugly, this just make everything better. Except it costs heavily on performance, especially all performance mods are down right now. When there are more than 10-20 pawns it constantly loses many fps and tps, even with human corpses. But it's worth it.
NinjaBeest Sep 16 @ 8:22pm 
So after a bunch of testing, I am not getting any invisible heads for mine. Mine is fine. Idk what is going on.
SimplyNikki24 Sep 16 @ 7:06pm 
Invisible heads for me seem limited to Square heads on female colonists. When manually switching them to Pointy or Normal, their heads show up normally. Doesn't seem to affect male colonists in my experience.
NinjaBeest Sep 16 @ 4:39pm 
I want to get this but are the pawns still headless?
Turu D. Sleep Sep 14 @ 7:43pm 
The new update makes some of my pawns headless
free kill Sep 13 @ 5:53pm 
wake up
Brody Sep 13 @ 5:02pm 
I've never seen a steam workshop thumbnail animated before so I saw this and thought I was losing my shit.
Rotis4 Sep 9 @ 6:15pm 
I've made a mod using the new xenotype support for Biotech Expansion - Mammalia for those interested

https://steamcommunity.com/sharedfiles/filedetails/?id=3565442808
ArticBlazer Sep 9 @ 10:03am 
im having a problem where every modded pawn has see-through holes over where their eyes would be
Cretz Sep 8 @ 5:08am 
The most recent update made my pawns invisible
DAOWAce Sep 8 @ 3:19am 
So, toggling the new option added doesn't fix the compatibility issue certain mods are having from the update?
Шашлычник ;р Sep 8 @ 3:16am 
@Nouvi, @↭Alec's ッ↭ I fixed the issue with Revia Biotech
Driguer Sep 7 @ 11:32pm 
Is it possible to disable the faces for ghouls?
↭Alec's ッ↭ Sep 7 @ 11:28pm 
As an alternative while waiting for one of the mod developers to fix the issue with the faces, you can delete the "FA_Compat" folder from the Revia Race: Biotech mod.
RiqueGaming Sep 7 @ 9:43pm 
Seems like I'm not the only one. Playing with BoneReapers ReMarrowed and their heads also turned into regular human heads. For some reason didn't happen with either Beliars nor Yautja though...
Sunshiney Days Sep 7 @ 5:03pm 
Thanks for the gene update! One thing I've noticed is that if a part has more than one gene (furskin and gaunt, for example), it doesn't automatically pick the part with the most genes and so there can be mismatches. Otherwise, it works great!
NyamiNyamiNyami Sep 7 @ 1:16pm 
Oh yall already figured it out.
NyamiNyamiNyami Sep 7 @ 1:15pm 
newest update broke the heads
Nouvi Sep 7 @ 1:03pm 
@Dragonmaster Cale No problem. You can still use the HAR version though, and that one still supports things like animated tails and ears, unless you for some reason avoid using HAR races. Unfortunately it won't help with ongoing games though.

Props to 'Log after def error' for making it easy to spot the cause of the error in this case.
Dragonmaster Cale Sep 7 @ 12:43pm 
@Nouvi - Thanks for figuring this out. I was so confused when I loaded up today and no faces. Not sure I can live without my bloodthirsty Revians. Hopefully it's fixed soon.
Nouvi Sep 7 @ 10:59am 
@Bits_and_Bytes Yep. It's Revia Race - Biotech. At the moment I can confirm that that mod completely breaks facial animation. No idea who is to be considered at fault, but maybe, hopefully, it can be fixed at some point.
oldnewone Sep 7 @ 10:43am 
I also lost heads and faces after newest update:(
Bits_and_Bytes Sep 7 @ 10:40am 
@Nouvi
i'm guessing it is something with revia race - biotech as the HAR version does not mess with it
Nouvi Sep 7 @ 10:12am 
Ok found something I'll have to test further, it appears that it's now clashing with Revia race. Going to test if it's the animated tail/ears or the race itself.
Bits_and_Bytes Sep 7 @ 10:09am 
a temperary workaround (as only on current session not savefile)
is to go into the NLfaceselecttab and select a new facetype and new hair then go back
it gives my pawns their face back again
Nouvi Sep 7 @ 9:13am 
So... latest update absolutely wrecked the mod for me, making it spew "Exception setting up dynamic node" everywhere.

EVERY pawn is now headless, and only settings that change anything is the 'disable for male/female' ones. I changed nothing to my mod list.
It would make sense if the update changes would need other mods to update, but even baseliners are headless for me.

I did try to unsub and resub.
ArticBlazer Sep 6 @ 2:30am 
when will an compatibility update come for modded xenotypes, all of them have their heads layered under the torso
DocHolliday Sep 1 @ 8:36am 
I LOVE the mod either way... Those two issues just cause A LOT of unnecessary incompatibilities...
DocHolliday Sep 1 @ 8:35am 
I agree with Mage, also when are eyes colors going to be compatible, they're vanilla frickin genes... Red eyes, or ANY eye color for that matter, just turns the eyes into a solid blotch of that color...
MadMage Aug 30 @ 8:25pm 
....I love this mod, don't get me wrong. But aren't we overdue for support for variant heads? And why are there ears on the head models? I'm over here wondering why my Fox girls have extra sets of ears only to discover that the ears are part of the head, not an attachment.
henrydoubleu Aug 28 @ 1:24pm 
is this mod for weebs
Darius Wolfe Aug 26 @ 6:29pm 
Any help on the reddish skin tone fix? I've tried the slider at max, min, mid, all over the place and there doesn't appear to be any difference. Since several of my pawns have darker skin tones, it looks weird on the face; I've got a mod that removes it from the body already, but doesn't seem to help with the face at all.

Is this a bug that's maybe been re-introduced, or am I doing something wrong?
Fibre🌹 Aug 22 @ 3:58pm 
All of the sudden some races gene eye texture overrides this mod. Even the Hussar has a red eye texture when it was fine before. Anyone know how to fix this?
Eclipse Aug 18 @ 9:18am 
Thank you for that musthave mod!
Any chance for compatibility with multiplayer mod?
Lemniscate_Mike Aug 17 @ 2:05pm 
Would you be planning on updating this to support leathery faces and such(I'm asking for each mod, as I dunno who needs to do it)?
seasonsreverse Aug 17 @ 12:32pm 
Reloaded my save and they're open now. My bad.
seasonsreverse Aug 17 @ 12:29pm 
I believe this latest update has my colonists stuck with their eyes closed? Thought it was because they were miserable but they just never open.
QUEEN-Elsa Aug 16 @ 10:10pm 
@Nals
Thank you for your hard work and dedication. I think the patch file is working. But it seems that the refresh rate of rare commodity traders in planetary orbits has increased, I think this should be my illusion
blueleaf Aug 16 @ 9:46am 
Same issue.
I think it didnt work.maybe.
@Nals
WOO MY FAVOURITE MOD HAS BEEN UPDATED! nals, please keep up the amazing work, all your mods are genuinely amazing and you are a saint for making them :galelove:
Nals  [author] Aug 16 @ 5:39am 
@QUEEN-Elsa-san, @Blue_Goliath-san,
Thanks for your reports. I’ve added a temporary fix. Please try it.
Blue_Goliath Aug 16 @ 1:26am 
Same issue.
Since the August 16th patch, rare item traders no longer bring any items or silver.
Using the developer tools to call them, I can see an error log indicating that the goods cannot be generated.
QUEEN-Elsa Aug 16 @ 12:38am 
更正:稀有品星球轨道贸易商,没有商品和白银
Correction: Rare planet orbit trader, no commodities and silver
QUEEN-Elsa Aug 16 @ 12:30am 
这个mod现在有bug,我排查了两个小时,现版本安装mod后会导致稀有品贸易商没有商品和白银!This mod currently has a bug. I have been troubleshooting it for two hours. Installing the mod in the current version results in rare item traders having no goods or silver!
Zack Aug 15 @ 11:58am 
@Yo Homie Use the retexture which you can find easily using your hands.
Hola Amigo Aug 14 @ 10:46am 
is there any normal Facial Animation mods that arent for gooner weirdos