RimWorld

RimWorld

[NL] Facial Animation - WIP
1,466 Comments
OverlordNemesis May 20 @ 3:10am 
Love this mod, Just a shame it replaces the heads on Mods like The Bone Reapers, The Profane and anything summoned by One with Death's Necromancy. Just a bit jarring to have a skeleton with a human head. Other then that little hiccup from my Modlist, I still think this is a must have.
LouIdZarcs May 14 @ 4:00am 
How to turn off facial animation on ghouls ?:steamsad:
Reidlos May 8 @ 12:46pm 
dunno if i never noticed but i feel lilke im going crazy. Animations in Colonist bar is OFF but they are still happening. Does anyone know if mods like Colony Groups uses a different then normal render for pawns to make it ignore this option? been using both for years so im confused why its happening now.
erics.brener May 6 @ 10:07am 
Amazing mod, i love it, but had conflict with alpha genes, the faces of diferent xenotipes are bugged and still the same face like normal humans
Paladin Dawnheart May 5 @ 5:37pm 
Amazing mod, but there is simply not enough options to change their resting btch face, and the men have a dangerous dose of soy. Again, nicely done but hard pass. Plus it seems to have some problems. :bleach:
Sharindel May 5 @ 4:23am 
I try to let it work with the new asari mod, but i don't get it. Is there any kind of documentation for how to build a patch?
Schadock [The Angeloids] May 5 @ 2:47am 
to explain my request, this mod adds an "extra" head ontop of the existing ones causing some of the face parts(noses and neckflabs) to be layered under the new head instead of on top, making them no longer blend seemles.
PHP Artisan Make Weeb May 4 @ 6:38pm 
My pawns are invisible, I've googled and it seems like this mod might be the culprit.
rout May 4 @ 6:32am 
Thanks for making this!
aesot45 Apr 30 @ 3:01pm 
If you use the metalblood serum in anomaly it applies a shader to your pawn that adds a metal sheen. With this mod the shader is still applied to the body but not the face.
Schadock [The Angeloids] Apr 27 @ 9:05am 
can you make a patch for "rim-gnoblins" and "Boglegs"?
Oburi Apr 24 @ 9:10pm 
Is there a way to force this face into a race? I'm playing with the bun race but their head is too big in comparison to all other paws using facial animation
Dodge Apr 21 @ 1:43pm 
I've tried everything I can think of and can't figure it out. Does anyone know why having this mod enabled, but going into the mod menu and disabling it (for specific xenotypes, for specific genders, whatever) would cause the default heads to appear underneath the body? Is anyone else experiencing this? If I disable animations in the mod menu the head appears, but on the wrong layer and is obscured by the body. No idea if it's a conflict, I've disabled every mod I could think would cause a conflict. Help would be super appreciated.
yawn Apr 21 @ 12:21pm 
i downloaded this mod so i could use the Vanilla Textures Expanded for it, and this mod is making is so that not all the head shapes show up in the character editor mod? it will only have "HeadPointy" and "HeadNormal" for female and "HeadSquare" and "HeadNormal" for males? anyone else have this problem or am i doing something wrong?
Enrico Apr 20 @ 3:07pm 
The xenotype selector doesnt allow me to scroll all the way to the bottom, therefore not allowing me to disable a certain xenotype's facial animations.
RutraNickers Apr 19 @ 12:32pm 
Hey mate, is there a way to force a headType using genes?
Edv4rd Apr 18 @ 5:58pm 
I have a problem but I don't know if it's me or somewhere a bug in the mod whenever I use this mod plus [NL] Facial Animation - Experimentals so my characters face disappears completely don't you know someone how to fix it or advise somehow I would really appreciate it
Iirly Apr 14 @ 9:02am 
This mod is one of my favorites save for one issue. Dirtmoles and Hussar have double eyes. These lovely eyes are BEHIND the vanilla eyes. When you look at them from the side it looks like they are wearing glasses. If anyone else knows how to fix this please let me know. I've avoided having either of these xenos in my colonies cause all other pawns look normal and these guys have a dead eyed unblinking stare.
Espiovvv Apr 11 @ 1:08pm 
Facial Animations has a problem that's been there since its 1.5 update, that if you disable the animations and keep the faces for the sake of performance (Thank you very much for adding that btw!), when a pawn goes to sleep, their eyes will remain closed even after they wake up. Can you please attempt to fix it?
塔洛斯_Talos Apr 11 @ 1:17am 
@Maelys Knight
On the Facial Animation settings page,
the "Draw gene-parts (experimental)" option must be enabled.
Maelys Knight Apr 11 @ 12:03am 
I'm not sure how to make this show in the log, but for some reason using this mod locks out the cosmetic effects of any genes, and this extends to any race with a patch to extend this mod to that HAR race. Even non-HAR isn't working right, I've been trying to get an Yttakin furskin gene cosmetic replacer mod to work, and this mod isn't letting the furskin gene adjust the appearance even without the replacer mod. Really sucks, especially when no other face mod will also override face genes.
FreakVig Apr 8 @ 9:00am 
Anyone know the hotkey for getting the characrer ingame eye/face editor?
quail Apr 7 @ 7:41pm 
@道初 you are the best you saved my game
kingpandakungfu Apr 6 @ 10:33am 
I have an issue where the eyebrows render above helmets including helmets that obscure the entire face is there a way to fix this?
Ros[É] Apr 2 @ 6:43pm 
Anyone know where the "LidSharp" under Lids come from? It's causing my pawns to have invisible eyes when they blink or go to sleep.
Jacubus Mar 31 @ 6:54am 
Anyone tested latest version with multiplayer?
Skinwalker Mar 27 @ 1:21pm 
Any way to make it so they don't blush when "naked" even when it's negated by fursuit gene?
BEAVERny Mar 21 @ 3:42am 
It would be perfect if you add some beards for this mod.
Lemon tortoise Mar 20 @ 1:17pm 
There are times when the characters keep their eyes closed, even when they're not sleeping
General Max Mar 18 @ 6:35pm 
Is there a way to make the bears look normal or in place with this mod?I have tested and almost all beards are uncompatible with this mod. If I am doing something wrong what it is?
Monkey Magic Mar 13 @ 5:56pm 
@Nals, The current build of this mod lacks the in-game flags that denote it requires Harmony to function. You have them here on steam, and in-game for your other mods, but looks like you missed this one.
Kyliness Mar 2 @ 2:32am 
is there a way to remove fixed colors for bionic eyes. I don't want all of my pawns to have blue eyes... Yet here doesn't have an option.
dochi Feb 23 @ 11:00pm 
I wonder this mod will compatible with Malang face mod.
SmileyVirus Feb 21 @ 5:48pm 
The unagi retexture has a patch for xenos but this one doesn't lmao
Iirly Feb 17 @ 9:21pm 
Does anyone have a work around to make this mod actually show the modded eyes for Dirt Moles? Every other Xenotype added in biotech works fine except Dirt moles which have vanilla eyes over these. Which is sad cause they just stare unblinking
ArticBlazer Feb 5 @ 8:02pm 
@Bondrewd

no.. it hasint
Bondrewd Jan 30 @ 1:06am 
HAS THE BODY OVER HEAD LAYER FROM MODDED XENOTYPES BEEN FIXED?
578494483 Jan 27 @ 5:40am 
猪猡种脸覆盖不完,还飘着个猪鼻子
ArticBlazer Jan 22 @ 7:23am 
did anyone find an way to fix the issues with custom xenotypes where their heads are rendered behind the torso
Хорошо выглядят все лица, ну кроме мужиков, тех самых которые прошли ад и выглядят как сэнпай в детстве. :steamfacepalm:
SiaNKs Jan 15 @ 7:04am 
its cool if u want nice looking females, but not cool when you also want MALES. Every male looks like baby and you cant make him look dangerous at all, we might need more Male faces for this mod
Zaire82 Jan 14 @ 11:00pm 
It's only for non FA heads.
Zaire82 Jan 14 @ 10:59pm 
@ArticBlazer same issue for me too. I didn't notice it until recently so I assume it's not from the last update of this mod. Maybe FA- Experiments?
Corpse Starch Jan 9 @ 11:46pm 
For some reason this Mod makes all my headgear invisible. Is there a way to enable hats?
Turkwise Jan 6 @ 11:16pm 
This mod using custom head shapes and the complete lack of xenotype support has been such a huge fucking headache over the years, I seriously cant believe there isn't a better alternative created yet.
尸团长 Jan 4 @ 9:55pm 
Great mod! The only question is whether it allows the character to open their eyes while socializing and relaxing.
Bondrewd Jan 4 @ 6:25pm 
@ArticBlazer Ye ain't the only one having that.
ArticBlazer Jan 4 @ 7:17am 
i have an problem where the heads of pawns is rendered under the torso of the body, does anybody please have an fix?
Bondrewd Jan 3 @ 6:49pm 
I double SacePope's problem! If i disable a particular xenotype, the head goes behind the layer of the body. Please fix!
SacePope Dec 26, 2024 @ 5:32am 
Got a weird bug being caused by this and I don't know how to fix it. Its doing something to mess with the textures of skeletons, with their head being on the layer behind their body making it look very weird and dumb. Can anyone help me with this?