RimWorld

RimWorld

[NL] Facial Animation - WIP
1,484 Comments
화밀 wMil Jun 16 @ 5:26am 
@SNIPERER_3413 something similar happened to me when I used some body size changing stuffs like mod genes
Monkey Magic Jun 16 @ 4:22am 
@SNIPERER_3413 - Hmm, I think I know what you are referring to here, and no it is not a leak, it's actually by design. They are usually little white streaks, no?

Check the temperature in the room your pawn is in - those little tear lines are sweat droplets! Chances are your pawns will be a little bit flushed too XD

Also, you may see the ocassional black spot. Those are by design too. Those are moles :P
AzoorFox Jun 15 @ 1:42pm 
UPDATE WHEN??????????????????
A7Ranger Jun 15 @ 12:18pm 
@SNIPERER_3413 For your question, no, but I have seen some weird screen tear every once in awhile, I can’t tell if that’s just my PC acting up, but it’s definitely wasn’t like that before, but for the mod, it’s still perfectly fine for me.
SNIPERER_3413 Jun 15 @ 1:33am 
@SerenityBun No, im still on the 1.5 version, and now that i actually properly tried deleeting everyhing and reinstalling, it works a lot more finer now.

The texture leaks are still there, but a lot less impactful and barely noticeable, so it's technially solved.

If anyone else is getting frustrated over face texture pixels leaking out of your pawns' face, just delete and reinstall your game completely.
SerenityBun Jun 15 @ 1:11am 
@SNIPERER_3413, are you playing on the 1.6 beta? if so, be aware that it hasnt been updated yet. other than that, i personally did not notice anything like that, so potentially it might be some setting with camera+ or something else that messes with textures or atlases.

perhaps someone else might know something else
SNIPERER_3413 Jun 14 @ 9:30pm 
Hey, anyone else's pawn heads leaking a bit of texture leaking out of their outline?

I've tried reinstalling Rimworld and revalidating this mod, isolating this mod, restarting my graphics card, and most other things I forgot now but I definitely did.

Are any of you experiencing this type of stuff?
Monkey Magic Jun 14 @ 2:30am 
@Nals - Heads up for you on the 1.6 issue - on launch


https://pastebin.com/VHYFNsB7
RAD EMERALD Jun 12 @ 11:35am 
@head yeah :3
Head Jun 12 @ 9:49am 
I hope you will update to 1.6 in the future! Love your work
RAD EMERALD Jun 12 @ 8:34am 
pls update 1.6?
Stallion Jun 7 @ 5:17am 
Is this still brutal on perfomance?
CreeeesP Jun 3 @ 1:18pm 
@.Avi This is a dev mode bug. After disabling it and updating the menu/restarting the game, everything will go back to normal.
Head May 31 @ 1:40pm 
Great mod!
.Avi May 27 @ 10:07am 
I'm trying to use the settings to disable certain xenotypes from having their head replaced, but for some reason, specifically that section of the mod's settings is in a weird font/language, anyone know why, or if there's a fix?

Image for reference

Also, if there's a mod that makes this replace exclusively human heads/pawns with a custom head gene loaded doesn't get their head replaced, that'd be cool
SNIPERER_3413 May 24 @ 11:46am 
Texture leaking outside of Pawn's face.
When the pawn is looking East or West [to the sides], there is an obvious layer of a few pixels the colour of the pawn's skincolour.

if you zoom out, you can more clearly see the blurry layer over their face/heads.

please help. ive tried isolating the mod from EVERYTHING ELSE, AND THIS THING IS STILL PRESENT.

https://images.steamusercontent.com/ugc/14979967081462672104/0FA3CBADFDE8F60D181F2E4E553454DF13AAB994/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
SpiritBong May 24 @ 8:11am 
@道初 legend
Cryorite May 23 @ 5:42am 
when mp support?
OverlordNemesis May 20 @ 3:10am 
Love this mod, Just a shame it replaces the heads on Mods like The Bone Reapers, The Profane and anything summoned by One with Death's Necromancy. Just a bit jarring to have a skeleton with a human head. Other then that little hiccup from my Modlist, I still think this is a must have.
LouIdZarcs May 14 @ 4:00am 
How to turn off facial animation on ghouls ?:steamsad:
Reidlos May 8 @ 12:46pm 
dunno if i never noticed but i feel lilke im going crazy. Animations in Colonist bar is OFF but they are still happening. Does anyone know if mods like Colony Groups uses a different then normal render for pawns to make it ignore this option? been using both for years so im confused why its happening now.
erics.brener May 6 @ 10:07am 
Amazing mod, i love it, but had conflict with alpha genes, the faces of diferent xenotipes are bugged and still the same face like normal humans
Paladin Dawnheart May 5 @ 5:37pm 
Amazing mod, but there is simply not enough options to change their resting btch face, and the men have a dangerous dose of soy. Again, nicely done but hard pass. Plus it seems to have some problems. :bleach:
Sharindel May 5 @ 4:23am 
I try to let it work with the new asari mod, but i don't get it. Is there any kind of documentation for how to build a patch?
Schadock [The Angeloids] May 5 @ 2:47am 
to explain my request, this mod adds an "extra" head ontop of the existing ones causing some of the face parts(noses and neckflabs) to be layered under the new head instead of on top, making them no longer blend seemles.
PHP Artisan Make Weeb May 4 @ 6:38pm 
My pawns are invisible, I've googled and it seems like this mod might be the culprit.
Head May 4 @ 6:32am 
Thanks for making this!
aesot45 Apr 30 @ 3:01pm 
If you use the metalblood serum in anomaly it applies a shader to your pawn that adds a metal sheen. With this mod the shader is still applied to the body but not the face.
Schadock [The Angeloids] Apr 27 @ 9:05am 
can you make a patch for "rim-gnoblins" and "Boglegs"?
Oburi Apr 24 @ 9:10pm 
Is there a way to force this face into a race? I'm playing with the bun race but their head is too big in comparison to all other paws using facial animation
Dodge Apr 21 @ 1:43pm 
I've tried everything I can think of and can't figure it out. Does anyone know why having this mod enabled, but going into the mod menu and disabling it (for specific xenotypes, for specific genders, whatever) would cause the default heads to appear underneath the body? Is anyone else experiencing this? If I disable animations in the mod menu the head appears, but on the wrong layer and is obscured by the body. No idea if it's a conflict, I've disabled every mod I could think would cause a conflict. Help would be super appreciated.
yawn Apr 21 @ 12:21pm 
i downloaded this mod so i could use the Vanilla Textures Expanded for it, and this mod is making is so that not all the head shapes show up in the character editor mod? it will only have "HeadPointy" and "HeadNormal" for female and "HeadSquare" and "HeadNormal" for males? anyone else have this problem or am i doing something wrong?
Enrico Apr 20 @ 3:07pm 
The xenotype selector doesnt allow me to scroll all the way to the bottom, therefore not allowing me to disable a certain xenotype's facial animations.
RutraNickers Apr 19 @ 12:32pm 
Hey mate, is there a way to force a headType using genes?
Edv4rd Apr 18 @ 5:58pm 
I have a problem but I don't know if it's me or somewhere a bug in the mod whenever I use this mod plus [NL] Facial Animation - Experimentals so my characters face disappears completely don't you know someone how to fix it or advise somehow I would really appreciate it
Iirly Apr 14 @ 9:02am 
This mod is one of my favorites save for one issue. Dirtmoles and Hussar have double eyes. These lovely eyes are BEHIND the vanilla eyes. When you look at them from the side it looks like they are wearing glasses. If anyone else knows how to fix this please let me know. I've avoided having either of these xenos in my colonies cause all other pawns look normal and these guys have a dead eyed unblinking stare.
Espiovvv Apr 11 @ 1:08pm 
Facial Animations has a problem that's been there since its 1.5 update, that if you disable the animations and keep the faces for the sake of performance (Thank you very much for adding that btw!), when a pawn goes to sleep, their eyes will remain closed even after they wake up. Can you please attempt to fix it?
塔洛斯_Talos Apr 11 @ 1:17am 
@Maelys Knight
On the Facial Animation settings page,
the "Draw gene-parts (experimental)" option must be enabled.
Maelys Knight Apr 11 @ 12:03am 
I'm not sure how to make this show in the log, but for some reason using this mod locks out the cosmetic effects of any genes, and this extends to any race with a patch to extend this mod to that HAR race. Even non-HAR isn't working right, I've been trying to get an Yttakin furskin gene cosmetic replacer mod to work, and this mod isn't letting the furskin gene adjust the appearance even without the replacer mod. Really sucks, especially when no other face mod will also override face genes.
FreakVig Apr 8 @ 9:00am 
Anyone know the hotkey for getting the characrer ingame eye/face editor?
quail Apr 7 @ 7:41pm 
@道初 you are the best you saved my game
kingpandakungfu Apr 6 @ 10:33am 
I have an issue where the eyebrows render above helmets including helmets that obscure the entire face is there a way to fix this?
Ros[É] Apr 2 @ 6:43pm 
Anyone know where the "LidSharp" under Lids come from? It's causing my pawns to have invisible eyes when they blink or go to sleep.
Jacubus Mar 31 @ 6:54am 
Anyone tested latest version with multiplayer?
Skinwalker Mar 27 @ 1:21pm 
Any way to make it so they don't blush when "naked" even when it's negated by fursuit gene?
BEAVERny Mar 21 @ 3:42am 
It would be perfect if you add some beards for this mod.
Lemon tortoise Mar 20 @ 1:17pm 
There are times when the characters keep their eyes closed, even when they're not sleeping
General Max Mar 18 @ 6:35pm 
Is there a way to make the bears look normal or in place with this mod?I have tested and almost all beards are uncompatible with this mod. If I am doing something wrong what it is?
Monkey Magic Mar 13 @ 5:56pm 
@Nals, The current build of this mod lacks the in-game flags that denote it requires Harmony to function. You have them here on steam, and in-game for your other mods, but looks like you missed this one.
Kyliness Mar 2 @ 2:32am 
is there a way to remove fixed colors for bionic eyes. I don't want all of my pawns to have blue eyes... Yet here doesn't have an option.