RimWorld
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[NL] Facial Animation - WIP
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
6.315 MB
2019 年 1 月 26 日 上午 7:58
5 月 19 日 上午 6:46
106 项改动说明 ( 查看 )

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[NL] Facial Animation - WIP

描述
2024/04/07:
Progress on the update for version 1.5: 60% (Poor, Buggy)
I have updated this Mod, 1.4 to 1.5. BUT, Please be aware of the following points.

Update Details
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.

2021/08/22 : This mod has been separated into two mods.
I decided to split Facial Animation into two mods because it was becoming difficult to try to add new features.
If you want to use advanced features and better images, please enable the following mod together.
https://steamcommunity.com/sharedfiles/filedetails/?id=2581693737

Bug fixes and feature implementations will be done in "Facial Animation - WIP". However,
Changes that affect compatibility, such as adding textures and animations, will be done in "Facial Animation - Experimentals".





This MOD provides the following animations. This MOD is currently WIP.
Therefore, specifications and functions are subject to change.

Added animation
- Blink
- RemoveApparel
- Wear
- WaitCombat
- Goto
- LayDown
- Lovin
- Ingest
- SocialRelax
- StandAndBeSociallyActive
- Wait_Downed
- Mine

Caution
Redistribution of this MOD data is prohibited.

2021//11/18 :If you want to use this mod with other author's mod that displays hairstyles when using hats
If you want to use a mod that displays hairstyles, and you are having problems seeing hair over your helmet, try using Dubs Apparel Tweaks. In the Hair Visibility section of the mod options, enable the "Alternate hair draw mode" and adjust the hair layer offset.




Release Note



2024/05/19
- Fixed gene options that enable/disable facial gene parts in mod settings.
- Resolved the conflict where the scale up and scale down buttons for the colonist image did not work in tab when used with HAR Mod.
- Fixed the issue where the width of the face did not change according to value, headType.narrow.

2024/04/21
- Fixed an issue what FaceAdjustmentDef setting was not being applied for some HAR races.
- Fixed 3 mod options that enable/disable the FA features for each gender was not working.

2024/04/07
- The Mod has been updated to be compatible with version 1.5 of the game.
- Some features may not function properly.
- You may experience heavier performance. Improvements are planned for future updates.

2024/2/2
- Added an new Mod option to stop all animations for players who only enjoy changing parts.
- Tried to reduce the computational load, by decreasing Mood and Thought references.

2023/11/11
- Exciting Update for Modders Working on Facial Animation Mods! It is called "Hot Reload Texture2D".
I have just rolled out an new feature: now you can reload PNG files on-the-fly during gameplay.
Say goodbye restarting the game client every time you need to fix and repaint your images.

How to Use
1. In Developer Mode, Open the facial Animation UI.
2. Specify the folder containing the target PNGs
(e.g., '~~~Rimworld/Mods/InDevMod/Textures') and click on 'Enable Reload PNG'.
3. After that, edit the images using paint software and save them.
The images (texture data) in the game will automatically be reloaded.

2023/10/31
- Update Facial Animation UI Tab. it makes you to play and check your pawn's facial animation.

2023/02/07
- Added a mod setting to change whether the main tab is shown or hidden.

2023/02/05
- Added Facial Animation UI (MainTab) to change each part and eye color.
- Added odd eyes. By default, it is generated by 10%. You can change it in mod settings.
- Odd eyes are overridden by eye color genes and prosthetics.

2022/12/06
- Code refactoring

2022/12/04
- Fixed issues with different colors for face and body.

2022/11/26
- Fixed a bug that caused incorrect eye color when using prosthetics on both eyes with FA Experimentals.

2022/11/21
- Fixed a issue with hair misalignment in some HAR races when enabling hair options in this Mod.

2022/11/11
- Fixed hair misalignment by ignoring official def params, but specifications may change in the future.

2022/11/09
- Fixed beard misalignment by ignoring def params, but specifications may change in the future.

2022/11/07
- Fixed issues with eyes showing when wearing burka
- Fixed issues with hiding face tattoos.

2022/11/05
- Supported Eye Color Changed from Genes from Biotech DLC.
- Added a shader property to HeadTypeDef in order to fix a issue that the face and body color of xenotype species did not match. It is <shaderColorOverride>. If you have not encountered any problems, there is no need to add.



2022/10/26
- Added options to Mod settings for ears, eyes, nose and headbone. It can disable each gene parts.
- Headbone
- Ears
- Eyes
- Nose

2022/10/22
- Supported head size changes in proportion to age, for Biotech DLC.
- Added Mod option in settings to enable or disable drawing gene parts, for Biotech DLC.

2022/10/17
- Added Def option to change the Label that identifies the left eye and the right eye.

2022/10/10
- Supported unstable 1.4 verion.


热门讨论 查看全部(53)
6
5 月 20 日 下午 2:48
Disabling this mod for certain xenotypes
Stahl Mordred
4
1 月 30 日 上午 12:20
All my Pawns have black void layerings around their eyes!
AquilliusRanger
2
2023 年 7 月 20 日 下午 1:03
Incorrect placement of bandages !!!
Хентай-кун
1,201 条留言
ShineAliceK 21 小时以前 
Non-colonists have no animation on 1.5. can you fix it?
Providence 5 月 21 日 下午 8:41 
The 1.5 update seems to have disabled the animations for all non player colonists regardless of whether the setting is enabled or not
INikolas 5 月 21 日 下午 3:09 
same problem as Paclord
Paclord 5 月 21 日 上午 8:28 
anyone else get a huge fps (not tps) drop from 144 to 40 with facial animations on after playing for 15-30min ? Restarting the game will fix it until the 15-30min pass again
· 無名 · 5 月 20 日 下午 6:25 
@Nals

Another 1.5 bug report: Loading into any game with this mod enabled will give a bunch of red "Exception ticking [Pawn_Name]" and "Exception ticking world pawn [Pawn_Name]" errors in the Debug log.
· 無名 · 5 月 20 日 下午 3:32 
I assume this is an issue only in 1.5
· 無名 · 5 月 20 日 下午 3:29 
Head types in this mod are completely broken for me.

When switching from "Normal" to "Narrow" head types (doesn't matter which variation), all that happens is the hair becomes wider or narrower. The head does not change at all.

@(≡◉‿‿◉≡) Can you check if this is also happening for you?

For me this happens in both Facial Animation's own in-game face editor as well as Pawn Editor. I was able access 2 different head types in Character Editor for some reason, I don't know why. It is broken everywhere else and only makes the hair wider or narrower (and looks weird).
(≡◉‿‿◉≡) 5 月 20 日 上午 8:38 
@Nals

I think the 1.5 version doesn't show the facial tattoos anymore in portraits. IDK Maybe your other mod, Custom Portraits?

Please fix it. It's kind of a waste for facial tattoos to not show up. Anyways, good mods as always. :steamthumbsup:
ka maMEna 5 月 20 日 上午 7:16 
jesus!work hard!
KingsMan_ 5 月 19 日 下午 7:07 
thanks you for update!!!:Kurisu: