Sid Meier's Civilization V

Sid Meier's Civilization V

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The Elder Scrolls Civilization V Pack (BNW + GK)
 
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11.645 MB
Jul 20, 2013 @ 1:27pm
Jan 19, 2016 @ 7:50pm
4 Change Notes ( view )
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The Elder Scrolls Civilization V Pack (BNW + GK)

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In 1 collection by kingchris20
The Elder Scrolls in Civilization V
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Description
UDPATED Jan-19-2016

Requires Brave New World and Gods and Kings
(There is no version of this mod that requires only BNW)

A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack

***********************************COMMUNITY NOTICE***********************************

The much requested map pack is here: The Elder Scrolls Civilization Map Pack

UDPATE Jan-19-2016

(UPDATES) Khajiit Skooma Factory now allows Production to be moved from this city along trade routes inside your civilization, as normal workshops do. Stormcloak sound bug fixed.

MOST IMPORTANT!!! - MAPS REMOVED - from THIS mod.
All maps have been transitioned to the Elder Scrolls Civilization V Map Pack (link above). I wanted to add some scenarios and more map options, but given the size of this file, it is hard to get Steam to upload it correclty. Therefore, I have split the Civ Pack and made the Map Pack as well, with more scenarios coming soon!

PS GO GET IT! It has a new scenario map called Domination!. 9 civ free for all with True Start Locations, including 19 city-states with true start locations as well. Domination is the only victory type.

***********************************COMMUNITY NOTICE***********************************

The Best Civilization V Mods - PCGamer

This mod adds several elements from the Elder Scrolls Universe:
  • 13 Civilizations
  • 13 Religions
  • Numerous Pantheon, Follower, Founder, Enhancer, and Reformation Beliefs
  • 24 City-States
  • 3 Natural Wonders
  • Dwemer Ruins
  • TES Resources
  • TES Eras
  • Be the first to found the Elder Council and start down the path to becoming the Emperor of Tamriel!
  • Also Subscribe and Download to The Elder Scrolls Civilization Map Pack for True Start Locations on a Tamriel Map
*Couple of pointers: Trade Routes are essential, Haymon Camoran will irritate you, and most of all, don’t pick a fight with The Ayleids :)

As always, if you enjoy this mod, please rate it up! :)

Updates
  • July 28, 2013 Update
    • Barbarians don’t exist in Tamriel, but Bandits do! Say hello to your new little friends!
    • Difficulty level names changed to fit TES
    • Month names changed to fit TES
    • Tamriel doesn’t have Giant Death Robots, but they do have Numidium!
    • Addition to Cyrodiil’s trait – Imperial Generals may start golden ages! Imperial Generals also have unique names.
    • Dwemer now shun religion and follow themselves - “Dwemerism” :)

  • Planned Updates – Great Works (Primarily writing, some art as well), re-naming of World Wonders, possibly another civ or two!

Civilizations
  • Cyrus (Hammerfell)
  • Gortwog gro-Nagorm (Orsinium)
  • Haymon Camoran (Valenwood)
  • High King Emeric (High Rock)
  • Hlaalu Helseth (Morrowind)
  • Keirgo (Elsweyr)
  • King Dumac (Dwemereth)
  • Mehrunes Dagon (Oblivion)
  • Queen Ayrenn (Summerset Isles)
  • The An-Xileel (Argonia)
  • Tiber Septim (Cyrodiil)
  • Umaril the Unfeathered (The Ayleids)
  • Ysgramor (Skyrim)

Download Instructions
Up at the top of the page, (under the screenshots), look for the green subscribe button, click it. Then open up Civilization V, click on Mods, Click Accept, now wait for a second and then look for The Elder Scrolls Civilization Pack to appear, click on the check mark next to it and make sure it lights up green to enable the mod, look at the bottom and click next. Now you will see it under Mods In Use, click Single Player (at top), Click Set Up game (at top), choose a civ, and click Start Game***

If the mod won't download, try:
  • Opening the game
  • Go to Mods and then Get Mods
  • Find this mod
  • Unsubscribe and then re-subscribe to this mod, and it should start downloading the files (please be patient, it is a large mod and could take some time to download)

  • You must start a new game after updating - You likely will not be able to load your old save with the new version of the mod. So if you want to finish the game you are currently in, wait to update until after you are done and are ready to start a new game

Special thanks
Jediravenclaw for creating the leader screens and Dawn of Man screens for Elsweyr, Orisinium, Morrowind, Valnewood, and High Rock!

***************************************************IMPORTANT***************************************************

If you want only the civilizations and nothing else, follow these instructions:

  • Go to Documents/My Games/Sid Meier's Civilization 5/Mods/The Elder Scrolls Civilization Pack (BNW) (v1)/XMLs/Texts
  • Find CoreGameTextUpdates.xml
  • Either delete this file or MOVE it to another folder location so you can use it again in the future

That is all you have to do, if you move it, you can move it back and forth depending on whether or not you want the name changes. When it is not in the folder path i listed above, all you will have are the civilizations included in this mod!

***************************************************IMPORTANT***************************************************

Requires the *Brave New World* and *Gods and Kings* expansions

Links
Click here for the Gods and Kings Version of the Mod
Click here for the Vanilla version of the mod
ModDB Homepage
Click here, install this mod, to use My mod in Hotseat!
Popular Discussions View All (6)
195
Jun 5, 2017 @ 3:50pm
Ideas and Suggestions
kingchris20
55
Sep 17, 2016 @ 2:04pm
PINNED: Frequently Asked Questions (FAQ)
kingchris20
17
Nov 9, 2015 @ 6:52pm
Full Description Here
kingchris20
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1,217 Comments
kingchris20  [author] Aug 8 @ 3:19pm 
It is in the plans, but I am still working on the Civ 6 version of this mod.....that is taking a loooooong time
GunmetalOrca Aug 7 @ 6:28pm 
This is really awesome with map pack but are you going to ever revisit this and add more?
Gaius Antonius Jul 22 @ 6:02pm 
Does anyone know if there is a way/mod that keeps the world map and everything the same as vanilla. ie. just adds the TES civs?
TwoInchPunish3r Jul 20 @ 10:02am 
I'm having the same issue as @Ben_of_Men, other Civs are progressing scientifically but my science is locked at Second Era. Beginning to see lots of Gatling Guns, Cannons, and Riflemen while I'm unable to use anything but Crossbows and Longswordsmen. Is there a solution to this?
kingchris20  [author] Jul 12 @ 4:26pm 
Yeah, that's all I speak
Kingrond Jul 8 @ 10:03am 
Only English lang?
hauntedwerewolf Jun 27 @ 2:28am 
thx for the mod downloading it and hope m'aiq the liar is a Kajiit spy :) would be fun
ruhrgebietheld May 22 @ 12:51pm 
Also, I saw down below that you're working on making a TES mod for Civ VI. I'd love to help with that, especially from a design/balance perspective.
kingchris20  [author] May 22 @ 9:00am 
Thanks, your comment is appreciated!
ruhrgebietheld May 19 @ 11:15pm 
I loved this, it was wonderful. Thank you for all the work you've put into making and maintaing this. One tiny thing I noticed was that the sixth Dwemer city is mispelled Acanchnzel instead of Avanchnzel, but I think that was the only little mistake I found in the whole thing.