Sid Meier's Civilization V

Sid Meier's Civilization V

3,083 ratings
The Elder Scrolls Civilization V Pack (BNW + GK)
File Size
11.645 MB
Jul 20, 2013 @ 1:27pm
Jan 19, 2016 @ 7:50pm
4 Change Notes ( view )
You need DLC to use this item.

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The Elder Scrolls Civilization V Pack (BNW + GK)

In 1 collection by kingchris20
The Elder Scrolls in Civilization V
15 items
UDPATED Jan-19-2016

Requires Brave New World and Gods and Kings
(There is no version of this mod that requires only BNW)

A Companion Civ Pack to The Elder Scrolls Civilization V Map Pack

***********************************COMMUNITY NOTICE***********************************

The much requested map pack is here: The Elder Scrolls Civilization Map Pack

UDPATE Jan-19-2016

(UPDATES) Khajiit Skooma Factory now allows Production to be moved from this city along trade routes inside your civilization, as normal workshops do. Stormcloak sound bug fixed.

All maps have been transitioned to the Elder Scrolls Civilization V Map Pack (link above). I wanted to add some scenarios and more map options, but given the size of this file, it is hard to get Steam to upload it correclty. Therefore, I have split the Civ Pack and made the Map Pack as well, with more scenarios coming soon!

PS GO GET IT! It has a new scenario map called Domination!. 9 civ free for all with True Start Locations, including 19 city-states with true start locations as well. Domination is the only victory type.

***********************************COMMUNITY NOTICE***********************************

The Best Civilization V Mods - PCGamer

This mod adds several elements from the Elder Scrolls Universe:
  • 13 Civilizations
  • 13 Religions
  • Numerous Pantheon, Follower, Founder, Enhancer, and Reformation Beliefs
  • 24 City-States
  • 3 Natural Wonders
  • Dwemer Ruins
  • TES Resources
  • TES Eras
  • Be the first to found the Elder Council and start down the path to becoming the Emperor of Tamriel!
  • Also Subscribe and Download to The Elder Scrolls Civilization Map Pack for True Start Locations on a Tamriel Map
*Couple of pointers: Trade Routes are essential, Haymon Camoran will irritate you, and most of all, don’t pick a fight with The Ayleids :)

As always, if you enjoy this mod, please rate it up! :)

  • July 28, 2013 Update
    • Barbarians don’t exist in Tamriel, but Bandits do! Say hello to your new little friends!
    • Difficulty level names changed to fit TES
    • Month names changed to fit TES
    • Tamriel doesn’t have Giant Death Robots, but they do have Numidium!
    • Addition to Cyrodiil’s trait – Imperial Generals may start golden ages! Imperial Generals also have unique names.
    • Dwemer now shun religion and follow themselves - “Dwemerism” :)

  • Planned Updates – Great Works (Primarily writing, some art as well), re-naming of World Wonders, possibly another civ or two!

  • Cyrus (Hammerfell)
  • Gortwog gro-Nagorm (Orsinium)
  • Haymon Camoran (Valenwood)
  • High King Emeric (High Rock)
  • Hlaalu Helseth (Morrowind)
  • Keirgo (Elsweyr)
  • King Dumac (Dwemereth)
  • Mehrunes Dagon (Oblivion)
  • Queen Ayrenn (Summerset Isles)
  • The An-Xileel (Argonia)
  • Tiber Septim (Cyrodiil)
  • Umaril the Unfeathered (The Ayleids)
  • Ysgramor (Skyrim)

Download Instructions
Up at the top of the page, (under the screenshots), look for the green subscribe button, click it. Then open up Civilization V, click on Mods, Click Accept, now wait for a second and then look for The Elder Scrolls Civilization Pack to appear, click on the check mark next to it and make sure it lights up green to enable the mod, look at the bottom and click next. Now you will see it under Mods In Use, click Single Player (at top), Click Set Up game (at top), choose a civ, and click Start Game***

If the mod won't download, try:
  • Opening the game
  • Go to Mods and then Get Mods
  • Find this mod
  • Unsubscribe and then re-subscribe to this mod, and it should start downloading the files (please be patient, it is a large mod and could take some time to download)

  • You must start a new game after updating - You likely will not be able to load your old save with the new version of the mod. So if you want to finish the game you are currently in, wait to update until after you are done and are ready to start a new game

Special thanks
Jediravenclaw for creating the leader screens and Dawn of Man screens for Elsweyr, Orisinium, Morrowind, Valnewood, and High Rock!


If you want only the civilizations and nothing else, follow these instructions:

  • Go to Documents/My Games/Sid Meier's Civilization 5/Mods/The Elder Scrolls Civilization Pack (BNW) (v1)/XMLs/Texts
  • Find CoreGameTextUpdates.xml
  • Either delete this file or MOVE it to another folder location so you can use it again in the future

That is all you have to do, if you move it, you can move it back and forth depending on whether or not you want the name changes. When it is not in the folder path i listed above, all you will have are the civilizations included in this mod!


Requires the *Brave New World* and *Gods and Kings* expansions

Click here for the Gods and Kings Version of the Mod
Click here for the Vanilla version of the mod
ModDB Homepage
Click here, install this mod, to use My mod in Hotseat!
Popular Discussions View All (6)
Jun 5, 2017 @ 3:50pm
Ideas and Suggestions
Sep 17, 2016 @ 2:04pm
PINNED: Frequently Asked Questions (FAQ)
Nov 9, 2015 @ 6:52pm
Full Description Here
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kingchris20  [author] Apr 17 @ 9:37pm 
You will need the "vanilla" version, link is at the bottom of the description
thepatriotofamerica13 Apr 17 @ 1:09pm 
can i use this mod without gnk or brave new world
kingchris20  [author] Apr 11 @ 5:40pm 
That would be awesome, I'm currently working on the Civ 6 version of this mod, and it would be great to get some good lore for these mods. I sent you a friend request if your interested in writing civilopedia entries, and what not.
Technocratic Archfiend Apr 11 @ 3:22pm 
The details regarding the Argonians seem to be.... off the mark. (The Argonians do not "HAIL SITHIS", they worship Hist Trees which are thought to be connected to Sithis, but they are not so connected.) If we work together I think we could make them 100% better, with regards to lore at least. For example the intro could Tell the extraordinary tale of the An-xileel super soldiers made by the hist and single handedly closed an Oblivion gate. I have lots of Lore I could share.
ArcTrooper390 Mar 16 @ 7:02am 
Has anyone else had a problem with the unique units not appearing?
NordicLight Feb 21 @ 5:42am 
Good work but... I do not like it. Hovewer, I appreciate all work, which was done by author. But in my opinion, it doesn't feels like TES. It feels just like Civilization V on modded map. If there would be new units with new unit models for each civilization, heroes, magic schools, dwemer technologies, TES soundtrack and so on... But it's all simple not here. You think it would be too much for just a mod? I wouldn't say so. There is just wonderful and amazin Faerun Mod for Civilization 5 and it has all I described above and even more.
[GPA]jurassicma Jan 10 @ 5:30pm 
this mod wont work at all you i choose civ any civ and menu goes away
Demenick Dec 30, 2017 @ 11:30am 
Hey for some reason I'm not getting Kiergo's bonus of +1 sight and +1 movement, any ideas on why?
Laslo Unfidel Dec 19, 2017 @ 9:27am 
Is it possible that the problem is actually with El Dorado? If it crashes without mods when you find it, then validating files could help.
Mobear Dec 19, 2017 @ 12:01am 
@Brother Kenobi What happens when you find El Dorado though?