Space Engineers

Space Engineers

66 ratings
Skallabjorns Heavy Laser Turret - 1200m Range 1x1 footprint.
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
30.453 MB
Jan 6, 2019 @ 9:15pm
Sep 2, 2019 @ 11:07am
3 Change Notes ( view )

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Skallabjorns Heavy Laser Turret - 1200m Range 1x1 footprint.

Description
*** Please do not edit my mods and repost them without permission, and in some case the permission of the original author. I take the trouble to get permission to edit and repost, you should as well. ***

This is a remake - edit of DarthBioMechs original Laser Turret Mod, which they released to general use and free editing when they stopped modding.

This is the requested version thats more in line with other weapons mods I have done set of ranges, thus this has a max range of 1200 m.

Do note this turret doesn't require connection to a conveyor system, its purely energy / power / electricity driven.

I have altered the rate of fire and animations slightly, turning it into a pulsed beam laser.

I have corrected the issue where when controlling the turret you could rotate your view to under the turret.

I cleaned up the targeting overlay to be clean and clear.

Turret motion while idle is defaulted to off in this now as well.

Note the original version was a 3x3 block foot print ( huge ) this is 1x1, but due to that the terminal access pad is outside the bounding box slightly.
23 Comments
Skallabjorn  [author] May 1, 2021 @ 7:05am 
No WC, not going there.
самовар May 1, 2021 @ 1:07am 
how about some rays instead of particles? about weapon core?
Skallabjorn  [author] Nov 21, 2019 @ 9:44am 
thats odd.....
bonny97 Nov 21, 2019 @ 7:51am 
hi, i built this laser turret and it work only in first wave of enemy, initially I think the problem was energy production but after resolve it nothing change. the turret don't shoot someone can help me?
Skallabjorn  [author] Mar 15, 2019 @ 4:29pm 
4 mw
REDNAX Mar 15, 2019 @ 9:30am 
What is the power consumption when it is fireing?
JDaremo Fireheart Mar 3, 2019 @ 1:16pm 
Wouldn't mind if it only half ignored the shield, like maybe half damage after passing through the opponent's shield. Kinda makes having shields moot, except in early on for projectile ammo.
Love it none the less. Thanks, Skallabjorn.
Skallabjorn  [author] Jan 23, 2019 @ 11:53am 
@Matuka me too, and i like the fact that modded weapons spawning on npc's with Lucas's mod help even the balance...
Skallabjorn  [author] Jan 23, 2019 @ 7:16am 
try it now :)
[UA]BorealStargazer Jan 22, 2019 @ 9:59pm 
I'll duplicate my comment here as Skallabjorn has rightfully noted that this version of the mod is the "main" one.

I wonder. Is is possible to remove or reduce impact from the turret (similarly to regular indoor turret)? Logically speaking, beam weaponry shouldn't have any recoil. Currently its push is so big, it sends wolves flying :)