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Báo cáo lỗi dịch thuật
I didn't pack the whole thing, just did the cloudlets part.
At first didn't show up but skipWhenMissingDependencies = 1 was causing that because didn't have ACE running.
question: i added a couple of classes to cfgCloudlets but they do not show up in the Emitter 3Ditor. Is there a way i can preview and finetune custom made cfgCloudlets?
I am inheriting already from the cfgCloudlets >> "Default" class.
The same stuff is saved to your clipboard as well so you should be able to just paste the export into a text file, which should work..
class particle_emitter_0: Default
{
interval = 0.004;
circleRadius = 0;
circleVelocity[] = {2,2,2};
particleFSNtieth = 16;
particleFSIndex = 0;
particleFSFrameCount = 32;
particleFSLoop = 0;
angleVar = 0;
particleShape = ""\A3\data_f\ParticleEffects\Universal\Universal"";
particleType = ""Billboard"";
[...]
randomDirectionPeriodVar = 1;
randomDirectionIntensityVar = 2;
coreIntensity = 0;
coreDistance = 0;
damageTime = 0;
damageType = """";
angle = 0;
position[] = {0,0,0};
1:10:14 "
====== Emitter 3Ditor EMITTER PARAMS END ======
"
I feel like this is cut off, or am i miss-interpretating this?