Arma 3
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Emitter 3Ditor
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Data Type: Mod
Mod Type: Editor Extension
Tamanho:
Publicado em:
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3.003 MB
4 jan. 2019 às 0:20
8 nov. 2023 às 6:24
29 notas de alterações ( ver )

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Emitter 3Ditor

Descrição
WYSIWYG particle/lightemitter editor for Eden.


Add and use particle and light emitters in your scenarios without any scripting.
Adds an emitter editor akin to the old "utility mission" editor that has floated around since the original OFP and the "Eden way" of adding emitters via object attributes.

Features include:
- add emitters (particle/light) and edit their parameters in Eden, in real time. WYSIWYG = will appear in scenario as it does in Eden
- Attach emitters to virtually anything (Eden entities, terrain objects, object selections)
- Save emitter parameter presets
- Export emitter parameters in sqf format like with the old "utility mission", sometimes you just want/need to script it
- Export emitter parameters as config class, greatly speed up creating your CfgCloudlets and CfgLights effects
- Includes "scenario function set" to deal with the emitters added with this tool in "mission runtime"
- Full set of Eden tutorials
- A 100+ page pdf manual with a lot of (hopefully) easy to understand examples on how to use the tool (located in modfolder -> docs)
- does NOT create dependencies, scenarios edited with this tool do NOT need this mod installed when played

!IMPORTANT NOTE!:
If your game crashes with error "DX11 ERROR BUFFER MAP FAILED" while using this tool it in most cases means that your Particle Quality setting in the game Video Settings is too high. Lowering it should fix this.


Mod License:
You are not allowed to make any derivative works of this mod or it’s documentation in portions or as a whole.
You are not allowed to repackage or distribute a repackage of this mod or it’s documentation.

Documentation:
https://emed.ofpec.com/doku/doku.php?id=start

Discord:
https://discord.gg/QnNTRZ5
Discussões Populares Ver todos (6)
11
5 dez. 2020 às 16:44
Lots of errors after recent 2.0 update
Dominic
10
18 set. 2020 às 10:19
Not Working
Umbhaki
7
19 jan. 2020 às 1:23
Insert key not working or am I doing something wrong
bstapleford
209 comentários
h-  [autor] 16 de mar. às 23:29 
Shows up for me when I test that.
I didn't pack the whole thing, just did the cloudlets part.

At first didn't show up but skipWhenMissingDependencies = 1 was causing that because didn't have ACE running.
Overlord Zorn 14 de mar. às 15:41 
ill try again with no other mod? i can send link to github for the configs maybe you can spot sth
h-  [autor] 8 de mar. às 10:44 
That is strange. Last time I added CfgCloudlets they did appear in the tool
Overlord Zorn 3 de mar. às 10:20 
hm. They dont but they still dont show up.
h-  [autor] 3 de mar. às 7:48 
If they use simple expressions as some of the values the tool skips them, otherwise they should show up.
Overlord Zorn 3 de mar. às 5:01 
can confirm, clip board export still works as config class

question: i added a couple of classes to cfgCloudlets but they do not show up in the Emitter 3Ditor. Is there a way i can preview and finetune custom made cfgCloudlets?
I am inheriting already from the cfgCloudlets >> "Default" class.
Overlord Zorn 26 de fev. às 14:13 
will check and come back (if i dont forget :D)
h-  [autor] 26 de fev. às 7:54 
Right, seems that exporting as config does cut off for particle emitters :(

The same stuff is saved to your clipboard as well so you should be able to just paste the export into a text file, which should work..
Overlord Zorn 25 de fev. às 6:11 
Hi, i was trying the export config feature but i think it gave me an incomplete output.

class particle_emitter_0: Default
{
interval = 0.004;
circleRadius = 0;
circleVelocity[] = {2,2,2};
particleFSNtieth = 16;
particleFSIndex = 0;
particleFSFrameCount = 32;
particleFSLoop = 0;
angleVar = 0;
particleShape = ""\A3\data_f\ParticleEffects\Universal\Universal"";
particleType = ""Billboard"";
[...]
randomDirectionPeriodVar = 1;
randomDirectionIntensityVar = 2;
coreIntensity = 0;
coreDistance = 0;
damageTime = 0;
damageType = """";
angle = 0;
position[] = {0,0,0};
1:10:14 "

====== Emitter 3Ditor EMITTER PARAMS END ======


"

I feel like this is cut off, or am i miss-interpretating this?