ARK: Survival Evolved

ARK: Survival Evolved

7,328 ratings
Dino Storage v2
Content Types: Mod
File Size
40.588 MB
Dec 30, 2018 @ 11:44pm
May 2 @ 9:57pm
93 Change Notes ( view )

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Dino Storage v2

MOD ID: 1609138312⠀⠀⠀
  • This mod is clean and stackable. It has no list priority whatsoever
  • No game content is remapped or altered. I only add 5 of my own items to the game
  • This mod should also work with modded dinos, as well as vanilla
  • This mod is compatible to future releases of ARK (dynamic data retrieval)
  • If ARK is updated with new color IDs, the soul description will reflect them
  • If ARK is updated with new dinos, the souls can trap them
⠀⠀⠀This is a small mod designed to store dinos as items, similar to a pokeball! By removing tamed dinos from the world, it allows you to maintain a large library of stored dinos without hurting server performance! No more lagtastic dino barns or yards! Dino Storage obeys tribe and server tame limits on release, while allowing a large library of stored dinos that do not count against your tame limit. The mod is fully customizable via INI, making it easy to balance for PvP or PvE use!

⠀⠀⠀All features and INI options listed here!
  • Cross server compatible (clustered servers)
  • Backup recovery file to retrieve lost souls
  • Hover over a soul to view stats & timers
  • Intuitive catch and release system & soul gun
  • Storing of saddles/helmets/weapons/costumes (including paint, stats, skins, & quality)
  • Mating timers count down when balled
  • Idle experience is gained over time
  • Can store babies (freezes age and cuddle times)
  • Stores modded persistent buffs (works with rare sightings, etc.)
  • Stored dinos never starve
  • Imprint and stats are retained
  • Newborn auto trapping
  • Offline breeding prevention options
  • Collection, incubation, & generation automation, if enabled
  • All settings are adjustable via 194+ INI options
  • Configure this mod for PvP, there's Cryopod mirrors and preset recommendations

⠀⠀⠀Side-by-side comparisons listed here!
⠀⠀⠀This comparison serves the purpose of reducing "just use a cryopod" comments.

⠀⠀⠀You must release ALL dinos from the soul traps before you remove the mod. They will be deleted at server start once the mod is gone. The Recovery.sav file will retain dinos without the mod, allowing you to reinstall the mod and attempt soul recovery using Admin mode. The recovery file does not get auto-removed with mod uninstall, and must be manually deleted.

⠀⠀⠀Common Issues / Known Bugs & FAQ
⠀⠀⠀Be sure to check out the common issues / known bugs & FAQ linked above.

  • Community for your ideas and feedback! Many features have come from your involvement!
  • Froggy Man for supporting my mod. Check out his review here and don't forget to subscribe!
  • Poptartica for the amazing mod video, and all of her A1 Gaming Community[] members for their continued support and feedback!
  • Jax, Zuka, and the Æsir Neo Arcadia[] community for their extensive testing, support, and awesome logo designs for this new revision of the mod!
    "We're proud to work closely with Lethal. Our dedicated test environment ensures his mod is the best it can be and allows our community direct access to his iterative process. His expertise and mod ensure that dino management on Æsir is a pleasant and seamless experience across our entire cluster."

⠀⠀⠀If you like my work, sponsor me with a coffee. Don't feel pressured to though, just enjoy!

⠀⠀⠀DS, Dino Storage, Soul Traps, Soul Trapper, Dino Souls, Soul Terminal, Soul Balls, Cryo Chamber, Baby, Lethal, Cryopods, Dino Garage, Not Capitalism, Hair Unlocker, Emote Unlocker, Cryo Sickness Immunity, Tame Limits, Cryo Pods, Pokeballs, Balanced, Configurable, Options, PvE, PvP

Popular Discussions View All (244)
6 hours ago
Player taking damage when Newborn Trap is active
May 6 @ 5:24pm
help with dung beetles :)
May 6 @ 11:46am
Non-Cryo Able Dino
< >
Husky 8 hours ago 
Sorry i made a discussion and video rather than filling up this comments space - wonderful mod love it but confused by the glitch i have.
ttv/eztactics 12 hours ago 
@lethal, Amazing support work! Appreciate it my guy
Lethal  [author] 12 hours ago 
There's a pinned topic, that has my guide, that has a specific section on it, that describes how it works, and said section also has a link to a command generator.
ttv/eztactics 12 hours ago 
We no longer have the save files of the first map so how does the spawndino_ds script command work
Lethal  [author] 13 hours ago 
The armor and quality of the saddle is shown in the soul description, is that what you mean?
tyrranor 15 hours ago 
man you saved me thousand of lost dino because of game crash during transferts, thanks a lot for that
second: it's really fast vs cryopod, slow and annoying as hell
thanks a lot for the work
PS: if you could add the saddle information (no saddle, or description of the saddle used by the dino)
Lethal  [author] 23 hours ago 
Move the recovery.sav over and import them or recreate them with script command spawndino_ds, or cluster your servers ;-)
ttv/eztactics May 6 @ 5:30pm 
So we've got some dinos saved from The Island map and wanted to take them to scorched earth, we have run into the issue of missing byte data, what's the best solution for us to still use these dinos on scorched earth?
Diabloswrath May 6 @ 8:43am 
thank you will wait . have a great day
Lethal  [author] May 6 @ 8:23am 
Yeah. It has to do with soul charging for when people use the decay option. In the past, I ignored updating the timers when items were added or removed, in this last update I attempted to let it charge in order to maintain better visuals on the timers. I've been doing a few test updates and working one-on-one with another server also using soul decay in between work and general real life stuff, in an attempt to find a good middle ground between charge responsiveness and client performance. Hopefully something hits the pavement soon, most likely will before the weekend comes. Just know it's in review.