Divinity: Original Sin 2

Divinity: Original Sin 2

204 ratings
Blade Master Class DE
Type: Add-on
Game Mode: Story
File Size
7.888 MB
Dec 24, 2018 @ 10:20am
1 Change Note ( view )

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Blade Master Class DE

This mod is currently feature-complete and is a direct port of the same mode for DoS2: Classic. I couldn't do much playtesting but so far it seems stable. Please report issues in respective thread and I'll do my bets to fix them ASAP

Embrace the power that dates back to the discovery of the source and join an ancient martial arts order in this new specialization-class mod!

Be a fierce damage dealer, indomitable tank or a master of statuses spreading the misery amongst your enemies, while empowering your team!
Befriend your trusted greatsword and mock your enemies together just for the fun of it!
Try a new (optional) ingame mode - "oath of honor", trading your ability to load game during fights for extra team-wide bonuses!
See as your character develops with a new system of tiered skills that scale up to 20 points in all class-defining abilities!
All of this and much more in this new Blade Master mod!

Mod Features
  • New specialization-class
  • 39 active, 1 class-enabling and 1 utility skill
  • Stance-rotation based combat
  • Class-specific attributes and abilities bonuses and restrictions
  • New mechanics: skills tiering
  • New mechanics: spirit shield
  • New mechanics: share weakness
  • New sub game mode: oath of honor
  • Party banter
  • Class-specific visual effects

Who are the Blade Masters?
Blade Masters are the members of the nearly extinct ancient martial arts order that focused on combining exceptional melee techniques with an extensive usage of source. While being merely just a bunch of battlemages in the beginning the order later grew into what its final form: an order of source warriors that share their souls with their massive greatswords to achieve feats and destruction never seen before

Becoming a Blade Master
Talk to a new "blade master historian" vendor available at most marketplaces, Lady Vengeance and even somehow in the Hold of the ship that was taking you to the Fort Joy and he will help you becoming a Blade Master.

In simple words, you need to acquire a skill book from that vendor and enable a class by turning on a class-enabling stance "Way of the Blade Master".

This mod is not a set of extra skills added to a game but instead a standalone specialization-class, which can be activated and deactivated any moment (out of combat) together with all of its features. All skills that come with a class are available only if it is active and are immediately removed if class is disabled. On a bright side, they are all added back if class is activated again

Although this specialization comes with a number of extra bonuses for attributes and abilities there are also some restrictions that balance out bonuses and help specialization staying unique.
More details about bonuses
More details about restrictions

Skills overview
Class currently features 39 active, 1 class-activating and 1 utility skill. Skills are focused on 3 main areas:
  • Damage dealing
  • Status manipulation (both positive and negative)
  • Protection and tanking
Detailed list of skills

Stance-rotation based combat
Although Blade Master knows many skills only a few of them are available at any given moment of time. His combat style is all about a fluid dance of stances that progresses with every skill that he uses
More about stances
More about skills avalability

Key attributes and abilities
Key abilities of the Blade Master are: Leadership, Two-Handed and Perseverance
Key attributes of the Blade Master are: Strength, Wits, Finesses and Constitution

A different combination of these will not only make Blade Master stronger but will also change the playstyle dramatically
More about key attributes&abilities and their bonuses

Playstyles of Blade Master can range from stable-DPS or critical-damage dealer to a tank or even a master of curses and blessings. While every Blade Master knows all of these skills it will be very hard to be exceptionally good in all of these 3 areas.
More about playstyles

Skill tiering
Almost every skill Blade Master has scales as his abilities grow, gaining not only raw damage but also evolving into much stronger versions of the same skill
More about skills tiering

Party banter
Quite often Blade Master, his sword, companions and enemies will comment the skills used by Blade Master. Can be disabled any moment via mod settings available at mod vendor

Spirit shield
Blade Master relies a lot on this extra exotic form of protection, which offers an extra temporary layer of armor (both magical and physical)
More about spirit shield

Share weakness
You force your enemies (or sometimes yourself) to share their negative statuses with other enemies around. Can be devastating if used properly

Oath of honor
Activated optional party buff which boosts the team but punishes save/load scamming in battles. Loading a mid-combat* save will force everyone who has given an oath of honor to die of shame. Literally.

*Start of combat autosaves are safe to load

Technical limitations
Due to how game handles skills granting I cannot control where and how they will appear on hotbar once stance is activated. For the ease of use I strongly suggest to keep first ~10 slots of the first hotbar empty (or filled in by stanceless Blade Master skills) so that you won't have hard time finding stance-granted skills.

May have compatibility issues with mods that add custom (new) talents. Do not use respec function from Blade Master Historian if you have new custom talents on your character or you might loose talent points.

Using this mod WILL DISABLE you from being able to earn achievements
Always backup your save file before attempting to use a mod, while nothing bad SHOULD happen it does not mean it can't.

Updating mod
After loading a save with old version of mod wait for "Mod Updated" notificattion (approximattely 10 seconds)

Uninstalling/removing the mod
Make sure to disable all Blade Master class for all characters who has it enabled and wait out until mod-specific buffs/statuses are removed before uninstalling/disabling the mod.

Also available at Nexus

Nexus mod link[www.nexusmods.com]

LaughingLeader and Номми for invaluable modding and ideas help and support
Icons created by Lorc at http://game-icons.net
Popular Discussions View All (3)
Nov 5, 2023 @ 11:30am
Post mod issues here
Dec 28, 2018 @ 12:41am
For GOG.
erikem  [author] Jul 28, 2023 @ 4:10am 
Wow! Thank you very much for such a feedback. Indeed I was trying my best to go "out of the box" and get what I wanted. As you've said - creating such a mod so early was a huge challenge and it's nice to know that Larians have dramatically improved modders toolset since then
Rawr'kraine 🐉 Jul 27, 2023 @ 6:17pm 
Yeah I'm on board with everyone else, this class is *perfectly suited" to solo-class runs of this game, easily one of the most unique feeling classes out there for this game. While I didn't end up finishing my last game using it, it was really interesting all together to use everything it had to offer. Nice use of character stats that are often overlooked!

You really pushed the limits of the the engine, especially for a mod that doesn't use the script extender. Very impressive for a mod so early into this game's age since release.

Glad to hear your around to still listen to your deserved praise for this excellent piece of work.
Seigneur Viktor Jul 3, 2023 @ 9:53am 
Hey man ! I'm currently having a blast with this mod, it's very good and fun to play.
The only downside is that i'm trying to play with two-handed blades that come from another mod and the Blade Master Mod doesn't seem to identify these blades as two-handed, how can i make this work ? Do i have to modify the mod to make it recognize the swords ?
Thank you in advance.
erikem  [author] Apr 4, 2023 @ 4:21pm 
Woooow! It's so heartwarming to see a feedback like this! Thank you very much, it means a lot and I'm very glad that you have enjoyed the mod =)
Cjlyh96 Apr 4, 2023 @ 9:00am 
@erikem it really in depth and fun. I wish that you were on their development team, because the ideas are amazing and well implemented. i would have loved more abilities or different versions like 1h+sheild or dual wield, and now im just upset you weren't paid to do more.

If i knew about this mod early i would have been donating every week for its development.

seriosly, good job, I hope you are proud.
erikem  [author] Mar 29, 2023 @ 7:06am 
Heya! Wow... ppl still use this mod =) I am flattered =)
Alas it's been too many years ago and I barely remember what and how was done in this mod meaning there will be no fixes from me =(
If you or anyone else would like to pick it up and update it - you have my blessing to do so
Hasolti Mar 29, 2023 @ 1:07am 
would be appreciate
Hasolti Mar 29, 2023 @ 1:06am 
Hey man is there any update mod version ? The scaling is ruining my fun and it dosent seem to have an option for disable it
Cjlyh96 Sep 22, 2022 @ 1:24pm 
Actually, it's not just Definitely unleashed, but just in general this mod seems to be broken due to the way the scaling is implemented. For some reason every point in strength seems to make every skill do less damage. Tested in conflux, tested in divinity unleashed, tested in vanilla.
Cjlyh96 Sep 21, 2022 @ 4:10pm 
So come I know that the creator of the mod has stepped away, but could anybody help me out?? Maybe even the mod creator? If I get lucky. I'm currently playing a game with divinity unleashed installed but it's causing the scaling to Change drastically and I'm stuck picking one or the other mod. Does anybody know a way to make them work together?