Divinity: Original Sin 2

Divinity: Original Sin 2

181 ratings
Blade Master Class DE
Type: Add-on
Game Mode: Story
File Size
7.522 MB
Dec 24, 2018 @ 10:20am
1 Change Note ( view )

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Blade Master Class DE

This mod is currently feature-complete and is a direct port of the same mode for DoS2: Classic. I couldn't do much playtesting but so far it seems stable. Please report issues in respective thread and I'll do my bets to fix them ASAP

Embrace the power that dates back to the discovery of the source and join an ancient martial arts order in this new specialization-class mod!

Be a fierce damage dealer, indomitable tank or a master of statuses spreading the misery amongst your enemies, while empowering your team!
Befriend your trusted greatsword and mock your enemies together just for the fun of it!
Try a new (optional) ingame mode - "oath of honor", trading your ability to load game during fights for extra team-wide bonuses!
See as your character develops with a new system of tiered skills that scale up to 20 points in all class-defining abilities!
All of this and much more in this new Blade Master mod!

Mod Features
  • New specialization-class
  • 39 active, 1 class-enabling and 1 utility skill
  • Stance-rotation based combat
  • Class-specific attributes and abilities bonuses and restrictions
  • New mechanics: skills tiering
  • New mechanics: spirit shield
  • New mechanics: share weakness
  • New sub game mode: oath of honor
  • Party banter
  • Class-specific visual effects

Who are the Blade Masters?
Blade Masters are the members of the nearly extinct ancient martial arts order that focused on combining exceptional melee techniques with an extensive usage of source. While being merely just a bunch of battlemages in the beginning the order later grew into what its final form: an order of source warriors that share their souls with their massive greatswords to achieve feats and destruction never seen before

Becoming a Blade Master
Talk to a new "blade master historian" vendor available at most marketplaces, Lady Vengeance and even somehow in the Hold of the ship that was taking you to the Fort Joy and he will help you becoming a Blade Master.

In simple words, you need to acquire a skill book from that vendor and enable a class by turning on a class-enabling stance "Way of the Blade Master".

This mod is not a set of extra skills added to a game but instead a standalone specialization-class, which can be activated and deactivated any moment (out of combat) together with all of its features. All skills that come with a class are available only if it is active and are immediately removed if class is disabled. On a bright side, they are all added back if class is activated again

Although this specialization comes with a number of extra bonuses for attributes and abilities there are also some restrictions that balance out bonuses and help specialization staying unique.
More details about bonuses
More details about restrictions

Skills overview
Class currently features 39 active, 1 class-activating and 1 utility skill. Skills are focused on 3 main areas:
  • Damage dealing
  • Status manipulation (both positive and negative)
  • Protection and tanking
Detailed list of skills

Stance-rotation based combat
Although Blade Master knows many skills only a few of them are available at any given moment of time. His combat style is all about a fluid dance of stances that progresses with every skill that he uses
More about stances
More about skills avalability

Key attributes and abilities
Key abilities of the Blade Master are: Leadership, Two-Handed and Perseverance
Key attributes of the Blade Master are: Strength, Wits, Finesses and Constitution

A different combination of these will not only make Blade Master stronger but will also change the playstyle dramatically
More about key attributes&abilities and their bonuses

Playstyles of Blade Master can range from stable-DPS or critical-damage dealer to a tank or even a master of curses and blessings. While every Blade Master knows all of these skills it will be very hard to be exceptionally good in all of these 3 areas.
More about playstyles

Skill tiering
Almost every skill Blade Master has scales as his abilities grow, gaining not only raw damage but also evolving into much stronger versions of the same skill
More about skills tiering

Party banter
Quite often Blade Master, his sword, companions and enemies will comment the skills used by Blade Master. Can be disabled any moment via mod settings available at mod vendor

Spirit shield
Blade Master relies a lot on this extra exotic form of protection, which offers an extra temporary layer of armor (both magical and physical)
More about spirit shield

Share weakness
You force your enemies (or sometimes yourself) to share their negative statuses with other enemies around. Can be devastating if used properly

Oath of honor
Activated optional party buff which boosts the team but punishes save/load scamming in battles. Loading a mid-combat* save will force everyone who has given an oath of honor to die of shame. Literally.

*Start of combat autosaves are safe to load

Technical limitations
Due to how game handles skills granting I cannot control where and how they will appear on hotbar once stance is activated. For the ease of use I strongly suggest to keep first ~10 slots of the first hotbar empty (or filled in by stanceless Blade Master skills) so that you won't have hard time finding stance-granted skills.

May have compatibility issues with mods that add custom (new) talents. Do not use respec function from Blade Master Historian if you have new custom talents on your character or you might loose talent points.

Using this mod WILL DISABLE you from being able to earn achievements
Always backup your save file before attempting to use a mod, while nothing bad SHOULD happen it does not mean it can't.

Updating mod
After loading a save with old version of mod wait for "Mod Updated" notificattion (approximattely 10 seconds)

Uninstalling/removing the mod
Make sure to disable all Blade Master class for all characters who has it enabled and wait out until mod-specific buffs/statuses are removed before uninstalling/disabling the mod.

Also available at Nexus

Nexus mod link[www.nexusmods.com]

LaughingLeader and Номми for invaluable modding and ideas help and support
Icons created by Lorc at http://game-icons.net
Popular Discussions View All (3)
Jan 26 @ 1:10pm
Post mod issues here
Dec 28, 2018 @ 12:41am
For GOG.
< >
erikem  [author] Jan 21 @ 1:08am 
Too bad =((( I think I've posted source code somewhere and I know that mod tools have improved dramatically since the creation of this mod so if anyone is willing to look into it - treat this message as my approval and big thank you =)
Bullseye Kerby Jan 20 @ 2:58pm 
[quote=erikem;1743355067099735487]Known issues:
- (classic) sometimes when Blade Master looses control (charm and similar effects) the combat might freeze. This is something with AI and I don't really think I can fix it at least within reasonable timeframe
- (classic) some NPC may react with hostility to Blade Master Historian in Fort Joy. This is definitely not a game breaker and will hardly cause any issues [/quote]

These two bugs are in DE as well, if you don't mind having to restart the game every time the first issue happens then you should definitely try this class out.

OP: https://steamcommunity.com/workshop/filedetails/discussion/1600860232/1743355067099729046/
erikem  [author] Dec 25, 2020 @ 4:20am 
NPC trader sells it. Check "Becoming a Blade Master" section
Artorias Dec 25, 2020 @ 2:14am 
Where can I get the skill book for this profession?
jin2000_ren Oct 6, 2020 @ 10:43pm 
cannot work on the swords thats maked by mods,can you add these swords can be used,please?
erikem  [author] Sep 23, 2020 @ 12:17pm 
@Hinterkaifeck teh source you have found is very likely non-DE. This one should be DE one https://drive.google.com/file/d/1yojX84YhfFXAwIgsHxER8xtQeFIgk0G5/view?usp=sharing
Hinterkaifeck Sep 22, 2020 @ 8:00pm 
@erikem I actually found the source of your mod somewhere thinking I could fix it (even though very little when it comes to this stuff), but there seems to be something wrong with the Divinity Engine editor being out of date, and the way I saw to possibly fix it just seemed like way too much trouble for me lol. No worries at all about not having the time to fix it on your end, though! If you end up having the time to work on it when you feel like it, that's way better than nothing. No rush at all.
erikem  [author] Sep 22, 2020 @ 2:45am 
@Hinterkaifeck well I definitely have ideas how to fix this but... it'll require quiet some coding and I don't have time for it now =( Alternatively as I have mentioned before I am absolutely willing to share the sources for the mod so anyone can fix it up for the latest game version and compatibility with other mods
Hinterkaifeck Sep 18, 2020 @ 8:52pm 
I think this mod is really interesting and offers a unique playstyle, but I'm having a similar problem that Cend mentioned... I'm using Divinity Unleashed, and there seems to be a weird conflict with your mod and Divinity unleashed where the stat adjustments from both mods are making it so my character does literally no more than 20 damage with attacks. If I disable Divinity Unleashed, my damage is back to normal. But it also provides a huge overhaul to the game that makes things much better, so I feel kind of stuck between playing Blade Master with the vanilla and boring game mechanics, or playing with Divinity Unleashed and making Blade Master completely useless. Any ideas on how this might be able to be fixed?
erikem  [author] Aug 19, 2020 @ 9:00am 
Strange. Maybe something has changed in the modding that prevents vendor to show up... I'll try to look into it but no promises.
BTW someone has posted previoulsy that Divine War doe snot really work well with Blade Master in terms of mechanics