Space Engineers

Space Engineers

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(Blueprint) Federation Starfleet Galaxy Class (5.0 Project) U.S.S. Amber Benson, NCC-108977
   
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Type: Blueprint
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78.209 MB
Dec 18, 2018 @ 11:40am
Jan 3, 2019 @ 9:52am
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(Blueprint) Federation Starfleet Galaxy Class (5.0 Project) U.S.S. Amber Benson, NCC-108977

Description
Alright, general information about this thing.
The U.S.S. AMBER BENSON, NCC-108977 is a Galaxy Class starship of the 5th iteration out of my shipyards. Since both versions of the 2nd didn't pan out and the 4th didn't even leave the early stages i reckon the labelling doesn't matter all that much but it's easier for me to keep track of what i'm working on. So. Yeah.
If you've arrived here randomly: well, hi. If not you might know of the AMANDA TAPPING, NCC-100431-C. The Benson is, basically, a highly, HIGHLY modified Tapping. As in: i took the Tapping and slowly overhauled every single part of the ship. I doubt there's more than 25 percent of the original blocks left, and that's me being generous.
The Galaxy 5.0 Project had two main goals:
1.) Improve upon the Galaxy 3.1 by pouring every bit of acquired knowledge into her construction in order to achieve a 1:1 scale Galaxy Class starship that will NOT, in fact, kill PCs
2.) Improve upon the Galaxy 3.1's general design to more closely resemble the canonical standard Galaxy Class space frame.

While most outward changes are minute in nature the immediately obvious improvement would be (or at least i hope so) the Secondary Hull which has been built almost entirely from the ground up (although the bottom reused many building techniques and the occasional copypasted section where appropriate).
Due to the tight budget on block numbers, physical shapes and whatever the hell Keen is putting in to limit us these days the AMBER BENSON comes with only the most barebone-basic interior existing of not much more than a corridor connecting the operational locations stuffed inside the ship (like Gyroscope Bays and the interal thrusters) along with three shuttle bays and a tiny yet cute Bridge. (I DO hope to fit in a little bar but we'll see.)

While I'm quite nervous about the inevitable engine limits i do enjoy the performance so far - and yes, she flies. Slowly and not exactly agile, but the fact that she CAN move around is very reliefing for me personally.


Update! 29th December of 2018

Aaaand we're done!
The ship in it's semi-final version has been uploaded to the Workshop and i am in the process of preparing a World-Upload.

Much to my own personal dismay the performance has gone down *slightly*. We are currently sitting at 183,272 blocks, a PCU-count of 454,964 and scraping at the Physical Shapes-limit with 62,793 out of 65,536. So.... she's heavy. On the game. Interestingly enough the SimSpeed in resting position only goes down to about 0.80 when the Engineer isn't sitting in a seat; once that's a thing it goes streight back up to 1.0, go figure. Maybe that'll get fixed, we'll see.
14 Comments
PerculiarPanzer Mar 13, 2021 @ 8:16pm 
Well... time to give my PC ye olde middle finger
Darth Revan Jan 20, 2021 @ 5:47am 
Lol what to high school with woman by same name in illinois
Commander Rotal  [author] Jan 16, 2019 @ 10:09pm 
No idea why links are removed now, that seems weird.

Also yes, New Orleans is... old. I started a Remaster once but i never finished it; 'round the same time i did the Cheyenne Remaster, for obvious reasons. Funnily enough i wanted to get around that a couple days ago which is what made me remember that i used to upload ships in Worlds as i was trying to spawn in a World-file as Blueprint xocFail
Commander Rotal  [author] Jan 13, 2019 @ 12:36am 
@FederationThunderbolt my Workshop might be relevant to your interests :)
Federation Cosmic-Bolt Jan 13, 2019 @ 12:11am 
out of curiousity... will you make any of the other Star Trek Ships besides the Galaxy class and Shuttles?
Commander Rotal  [author] Jan 9, 2019 @ 4:55pm 
Gladly, love talking about my crap :D
Commander Rotal  [author] Jan 5, 2019 @ 7:16pm 
a character limit, really Steam?
Commander Rotal  [author] Jan 5, 2019 @ 7:15pm 
Now, earlier versions of my attempts to build a Galaxy Class actually involved fake rooms lit up via Spotlights. Looked awesome! ... iiiin the Direct X 9 days. Sadly the modern version of Space Engineers streightup cannot handle that amount of lighting so i had to get creative with the way i present windows. Older ships simply didn't have any, or just unlit ones which looked really dumb. I gradually moved over to using only black Light Armor Blocks to at least show dark windows, but not only did that really darken the hull, it was also pretty unrealistic - why add windows for realism if they're all showing unused rooms? So i experimented with other colors and ended up with the current methid. Which leads me to...
2.) Why're they green? Because i'm colorblind. They're supposed to be yellow and 'tis literally the first time someone told me they're not :( i tried to somewhat mimmick the Enterprise D's original filming model's lighting's color but apparently i failed hard.
Commander Rotal  [author] Jan 5, 2019 @ 7:15pm 
Good question! Two points to the answer:
1.) If you look at the Enterprise D in the show (or most ships during the TNG-era, really) you will see that some windows are dark (with either no one in there, sleeping, making whoopy etc) as in unlit, and some have a yellowy light in them, a low tech way to represent the rooms behind those windows being currently in use. This can be observed very well in this screenshot: https://vignette.wikia.nocookie.net/memoryalpha/images/9/9d/USS_Enterprise-D.jpeg/revision/latest?cb=20131125162836&path-prefix=de
Commander Rotal  [author] Jan 3, 2019 @ 9:35am 
So i fucked up aaaand apparently the Landing Pads don't accomodate Runabouts. They don't even fit into Shuttle Bay Two...