Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also yes, New Orleans is... old. I started a Remaster once but i never finished it; 'round the same time i did the Cheyenne Remaster, for obvious reasons. Funnily enough i wanted to get around that a couple days ago which is what made me remember that i used to upload ships in Worlds as i was trying to spawn in a World-file as Blueprint xocFail
2.) Why're they green? Because i'm colorblind. They're supposed to be yellow and 'tis literally the first time someone told me they're not :( i tried to somewhat mimmick the Enterprise D's original filming model's lighting's color but apparently i failed hard.
1.) If you look at the Enterprise D in the show (or most ships during the TNG-era, really) you will see that some windows are dark (with either no one in there, sleeping, making whoopy etc) as in unlit, and some have a yellowy light in them, a low tech way to represent the rooms behind those windows being currently in use. This can be observed very well in this screenshot: https://vignette.wikia.nocookie.net/memoryalpha/images/9/9d/USS_Enterprise-D.jpeg/revision/latest?cb=20131125162836&path-prefix=de