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Сообщить о проблеме с переводом
Every time you subscribe to a mod, this mod is directly extracted to your game folder, overwriting the actual game files (instead of saving the mod somewhere else, therefore you can't just deenable mods).
After this initial installation, the files are only touched again when subscribing to a new mod that overwrites the same files, or in case you verify your game cache. At that point, every original game file will be reset to default and then changed by the one from the last subscribed mod changing it.
So for these dirt files, you just need to copy them to your terrain\textures folder to use them. But this setup will be broken everytime you subscribe to a mod also changing the dirt, or verify your game cache. So you should save the files somewhere so you can recreate this setup at any time (as I said this could also be done automatically with my tool, but unless it works with wine, you have no other choice than doing it on your own).
In the pack the actual dirt terrains are covered with desert, while the gras terrains do show the 'normal' dirt terrains. So I added both, but you can easily identify them by name. :)
For my mod manager, I can't tell you, I never used a mac. It needs .NET Framework 4.5 to work and is installed by using a windows installer. Beside this it will try to save some files in your AppData folder. So in case all this is possible with wine, it could work. At least we would know it afterwards. :)