Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's V4 Desert Pack
   
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New Workshop General: Graphics, Terrain
File Size
Posted
Updated
7.281 MB
Jul 6, 2013 @ 4:33am
Jul 10, 2015 @ 7:37am
3 Change Notes ( view )

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Ozhara's V4 Desert Pack

In 1 collection by Ozhara
Ozhara's Themed Full Texture Packs
9 items
Description
Do you like to play on desert maps?
Did you ever want to play maps in a desert area that aren't created as desert maps?
Did you ever want to do a scenario with fitting more diverse unique terrains?

Then this mod is for you.
It changes textures so every map looks like a desert.

What is changed exactly?

For the updated content changes, take a look at the change notes. :)

- All terrains are changed to desert/dirt ones. For keeping the diversity of terrains, there are also some new ones.
- All forests are replaced by different palm tree versions.
23 Comments
Ozhara  [author] Apr 3, 2015 @ 7:58am 
I'll do a small collction of them. :)
Alacazain Apr 3, 2015 @ 7:47am 
Works perfectly! Thanks man! I have one more question if you have time, could you please upload 5-6 shallows (overpasses on maps for exemple rivers) u have made, the one i have is very bad on my water. Would really appreciate it! Thanks for all great work
Alacazain Apr 3, 2015 @ 5:29am 
Thanks for all info, i will try all later today
Ozhara  [author] Apr 3, 2015 @ 4:50am 
It works like this:
Every time you subscribe to a mod, this mod is directly extracted to your game folder, overwriting the actual game files (instead of saving the mod somewhere else, therefore you can't just deenable mods).

After this initial installation, the files are only touched again when subscribing to a new mod that overwrites the same files, or in case you verify your game cache. At that point, every original game file will be reset to default and then changed by the one from the last subscribed mod changing it.
Ozhara  [author] Apr 3, 2015 @ 4:50am 
This means, all additional mod content will never be touched/uninstalled unless you do it manually or use my mod manager.

So for these dirt files, you just need to copy them to your terrain\textures folder to use them. But this setup will be broken everytime you subscribe to a mod also changing the dirt, or verify your game cache. So you should save the files somewhere so you can recreate this setup at any time (as I said this could also be done automatically with my tool, but unless it works with wine, you have no other choice than doing it on your own).
Alacazain Apr 3, 2015 @ 4:09am 
Thank you! I was wondering, how do i now combine them with another mod i have? Can i just change the files in terrain and they will overwrite my old mods dirt file?
Ozhara  [author] Apr 3, 2015 @ 2:39am 
Here a link tothe terrain textures: http://1drv.ms/19RfShc
In the pack the actual dirt terrains are covered with desert, while the gras terrains do show the 'normal' dirt terrains. So I added both, but you can easily identify them by name. :)
Alacazain Apr 2, 2015 @ 2:41am 
Ok thank you man! Yes only a couple of dirt files (not the "deep desert"") Just to replace the dirt were there accually is dirt on on the map. If you could do 2-3 seperatly i would appreciate it allot. Thanks man!
Ozhara  [author] Apr 2, 2015 @ 2:38am 
I'm at work right now and don't have time this afternoon/evening, but I can upload the files for you tomorrow. Just the dirt ones of this pack, or also some others?

For my mod manager, I can't tell you, I never used a mac. It needs .NET Framework 4.5 to work and is installed by using a windows installer. Beside this it will try to save some files in your AppData folder. So in case all this is possible with wine, it could work. At least we would know it afterwards. :)
Alacazain Apr 2, 2015 @ 2:24am 
Maybe you can post some of your dirt files seperatly? Would make it so much easier since im on a mac which prevents allot. Would be appreciated.