RimWorld

RimWorld

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[TWC]Cupro's Alloys 1.0
   
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Mod, 1.0
File Size
Posted
4.783 MB
Oct 19, 2018 @ 9:17pm
1 Change Note ( view )

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[TWC]Cupro's Alloys 1.0

Description
Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.

The B19 version can be found here.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod at community request.

Workshop ID:
1543189281

Items Added:
Base Metals:
Copper
Lead
Tin
Aluminum
Nickel
Zinc
Bismuth
Chromium

Recipes make 10 ingots.
Utility Alloys:
Plumchalcum: 8 lead, 2 copper
Duralumin: 9 aluminum, 1 copper
Zamak: 8 aluminum, 2 zinc
Bismuth Bronze: 6 copper, 2 zinc, 2 bismuth
Bronze: 9 copper, 1 tin/zinc
Cupronickel: 8 copper, 2 nickel
Stainless Steel: 8 steel, 1 nickel, 1 chromium
Hepatzion: 6 copper, 10 silver, 10 gold

Decorative Alloys:
Brass: 9 copper, 1 aluminum/zinc
Chrome-Plated Steel: 18 steel, 1 nickel, 1 chromium (makes 20)
Aurichalcum: 8 copper, 10 gold
Sterling Silver: 35 silver, 3 copper
Rose Gold: 35 gold, 3 copper
Electrum: 25 gold, 25 silver

Advanced Alloys:
Black Steel: 6 stainless steel, 4 hepatzion
Plastin: 4 tin, 4 plasteel, 2 bismuth bronze

Save Compatability
This mod will work with existing saves, but all of the resources will have to be purchased from traders or mined using my Quarry mod.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability - Not tested for 1.0 but no logic has changed
Architect Sense: All floors are grouped together
Combat Extended: Metals are regrouped to be usable for weapon crafting
Industrialisation: Copper and Aluminium are usable in recipes
Survivalist's Additions: Forge/Crucible can be used to make alloys
No known issues yet, please report any issues

Older Versions and Update Notes
All versions of this mod can be found on cuproPanda's GitHub[github.com]. Each release has info on what has changed from the previous release.
Source for this mod can be found on my GitHub[github.com]
39 Comments
Victoria, Angel of the void Dec 23, 2021 @ 7:48pm 
Neat.
Mlie Mar 11, 2020 @ 12:07pm 
Made an update of this for RimWorld 1.1
https://steamcommunity.com/sharedfiles/filedetails/?id=2019702358
Hope this helps anyone! I changed the floors-display to use the vanilla floor-dropdown since that was requested.
[ROK] LithiumMaud Feb 29, 2020 @ 4:58am 
Has Planned for 1.1?
IMI Negev Jan 23, 2020 @ 10:35am 
@Symons Architect Sense does not work in 1.0, any chance this could get changed to use the vanilla floor dropdown?
Telarin Dec 13, 2019 @ 6:50am 
Is there a table somewhere that compares the attributes of all the alloys to each other and to vanilla materials?
Gibbs26 Dec 9, 2019 @ 3:27am 
Tried to uninstall for new modlist but the ores and all the production buildings won't uninstall from a new worldgen. Please help, I don't know what I'm doing wrong?
CassieIrradiated Nov 7, 2019 @ 11:43am 
How does this work with Combat Extended? Where does it need to be loaded relative to it? The ammo and guns still just take steel. It seems like the ammo should take copper, lead, and brass (FMJ/HP), or copper, steel, and brass (AP). If the brass cost is too much, aluminum or steel work too.
cjuicy Oct 29, 2019 @ 1:23pm 
Can we get compatability with Stuffed Floors? Currently the flooring tab is clogged with the different alloy floors when they should be under the broad tile options the mod provides. Thank you.
Arkantos Eli Oct 8, 2019 @ 1:56pm 
Bronze is a better material than steel. Is this intended? Or do I need to start a new game to have the steel's stats be changed?
Wiri Jun 20, 2019 @ 11:42pm 
Can we get a fix for the floor menu? I believe the original ran on Architect Sense, however, a similar feature has now been added to base Rimworld. However the current iteration doesn't stack, and the floors tab is a mess. (duplicated versions of the 'tile' floor type).

The mod is still compatible with mods which do this natively for the mod (stuffed floors).