34 ratings
[TWC]Cupro's Alloys
File Size
4.523 MB
Aug 11, 2018 @ 8:19am
Aug 29, 2018 @ 6:53am
2 Change Notes ( view )

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[TWC]Cupro's Alloys

In 1 collection by Symons
cuproPanda's B19 Mods
3 items
Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.

The B18 version can be found here.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod at community request.

Workshop ID:

Items Added:
Base Metals:

Recipes make 10 ingots.
Utility Alloys:
Plumchalcum: 8 lead, 2 copper
Duralumin: 9 aluminum, 1 copper
Zamak: 8 aluminum, 2 zinc
Bismuth Bronze: 6 copper, 2 zinc, 2 bismuth
Bronze: 9 copper, 1 tin/zinc
Cupronickel: 8 copper, 2 nickel
Stainless Steel: 8 steel, 1 nickel, 1 chromium
Hepatzion: 6 copper, 10 silver, 10 gold

Decorative Alloys:
Brass: 9 copper, 1 aluminum/zinc
Chrome-Plated Steel: 18 steel, 1 nickel, 1 chromium (makes 20)
Aurichalcum: 8 copper, 10 gold
Sterling Silver: 35 silver, 3 copper
Rose Gold: 35 gold, 3 copper
Electrum: 25 gold, 25 silver

Advanced Alloys:
Black Steel: 6 stainless steel, 4 hepatzion
Plastin: 4 tin, 4 plasteel, 2 bismuth bronze

Save Compatability
This mod will work with existing saves, but all of the resources will have to be purchased from traders or mined using my Quarry mod.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability - Not tested for B19 but no logic has changed
Architect Sense: All floors are grouped together
Combat Extended: Metals are regrouped to be usable for weapon crafting
Industrialisation: Copper and Aluminium are usable in recipes
Survivalist's Additions: Forge/Crucible can be used to make alloys
No known issues yet, please report any issues

Older Versions and Update Notes
All versions of this mod can be found on cuproPanda's GitHub[github.com]. Each release has info on what has changed from the previous release.
Source for this mod can be found on my GitHub[github.com]
Popular Discussions View All (1)
Dec 15, 2018 @ 2:40pm
Metal Stats
< >
Tallblackman52 Oct 28, 2018 @ 10:00pm 
do the metals/alloys have different sharp and blunt values...
IceMaverick Oct 20, 2018 @ 8:30pm 
The description hasn't been updated to link to it, but everyone check the author's page to find the 1.0 Update. It's been released.
Danielle Russell Is Hot. Oct 20, 2018 @ 12:25pm 
Mod as been updated. Search in the most recent mods for 1.0 in the workshop
Sixdd Oct 19, 2018 @ 6:29pm 
This mod seems to work just fine with 1.0, I've had no issues with new metals generating in world and everything else seems fine as well.
Toast Oct 17, 2018 @ 2:27pm 
1.0 update? :D
cammillotto Oct 16, 2018 @ 3:49pm 
hello, what would be the beauty stats for decorative alloys? I saw the other stats already. thanks!
Danielle Russell Is Hot. Oct 15, 2018 @ 2:27pm 
Hey, will you pick up Zen Garden too? And do you plan on updating for 1.0?
EasilyConfused Sep 23, 2018 @ 4:59pm 
Never mind, turns out that functionality was from Expanded Power, which Cupro deleted. Too bad, that was the best part.
EasilyConfused Sep 23, 2018 @ 11:20am 
As I recall from the original mod, copper was a required ingredient for conduits and other items. Is that still supposed to be the case? It isn't happening in my game, which might be a mod order issue, but I wanted to check.
SumGie425 Sep 3, 2018 @ 10:13am 
I've notice that several types of stone tile floors are missing. Is that a v19 thing, or am I having a mod issue? Right now the only type of stone blocks I can lay are sandstone, which is a pain since I'm in a map that doesn't have sandstone... only slate and marble. Anyone else seeing this?