RimWorld

RimWorld

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Cupro's Alloys (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.043 MB
Mar 11, 2020 @ 12:05pm
Jul 22 @ 2:16pm
23 Change Notes ( view )

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Cupro's Alloys (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
995 items
Description

Update of The White Crayons mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1543189281

- Sorted the floors into four groups since that was requested in the original mod.
  • Basic
  • Advanced
  • Utility
  • Decorative

- Added the possibility of buildning conduits and components of copper and aluminium and not just steel.
- Added support for Metals+
- Added support for Fueled Smelter + Crematorium(continued)




[discord.gg]
[github.com]



Adds new mid-game/end-game alloyed metals for creating buildings, weapons, and art.

The B19 version can be found here.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod at community request.

Workshop ID:
1543189281

Items Added:
Base Metals:
Copper
Lead
Tin
Aluminum
Nickel
Zinc
Bismuth
Chromium

Recipes make 10 ingots.
Utility Alloys:
Plumchalcum: 8 lead, 2 copper
Duralumin: 9 aluminum, 1 copper
Zamak: 8 aluminum, 2 zinc
Bismuth Bronze: 6 copper, 2 zinc, 2 bismuth
Bronze: 9 copper, 1 tin/zinc
Cupronickel: 8 copper, 2 nickel
Stainless Steel: 8 steel, 1 nickel, 1 chromium
Hepatzion: 6 copper, 10 silver, 10 gold

Decorative Alloys:
Brass: 9 copper, 1 aluminum/zinc
Chrome-Plated Steel: 18 steel, 1 nickel, 1 chromium (makes 20)
Aurichalcum: 8 copper, 10 gold
Sterling Silver: 35 silver, 3 copper
Rose Gold: 35 gold, 3 copper
Electrum: 25 gold, 25 silver

Advanced Alloys:
Black Steel: 6 stainless steel, 4 hepatzion
Plastin: 4 tin, 4 plasteel, 2 bismuth bronze

Save Compatability
This mod will work with existing saves, but all of the resources will have to be purchased from traders or mined using my Quarry mod.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability - Not tested for 1.0 but no logic has changed
Architect Sense: All floors are grouped together
Combat Extended: Metals are regrouped to be usable for weapon crafting
Industrialisation: Copper and Aluminium are usable in recipes
Survivalist's Additions: Forge/Crucible can be used to make alloys
No known issues yet, please report any issues




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: crafting, metal
Popular Discussions View All (2)
0
Nov 5, 2022 @ 7:15pm
long range transmitter?
TiraboTurbos
0
Aug 21, 2021 @ 8:29pm
Duplicate Power Conduit?
DRT99
117 Comments
Mlie  [author]
Sep 4 @ 6:24am 
@greatorder Checking out the definitions, there are material that have a beauty offset when used in buildings/crafting. So I assume the original author had a reason to not add that to some materials, like bronze and copper.
Sep 3 @ 7:27am 
@Mlie I think there might be an issue with the beauty stat for metals, the stat's for the metal item rather than anything it's applied to. Bronze walls don't provide extra beauty, but bronze just lying on the floor has +1 beauty.
Aug 30 @ 4:48am 
@Grays very late but I'm currently working on a mod that might add what you're looking for, assuming you're still looking for it.
Mlie  [author]
Dec 14, 2025 @ 12:15pm 
@Pepe_Danse No, it does not. It in the same gizmo as normal conduit along with the two extra from this mod.
Dec 14, 2025 @ 11:07am 
This mod removes the hidden cable from the game. It's just the mod itself, without any other mods, so please fix it.
Aug 13, 2025 @ 1:07am 
Brass seems to have some XML values twice or something Amor - sharp is in the i menu twice:

https://images.steamusercontent.com/ugc/15034082598360098095/CB25E79C99366424271525246CD70EA5571E724E/

Not sure which one it's using.
Jul 15, 2025 @ 8:41pm 
@Mlie bless! I always use bismuth for my ideology room and throne room so glad to have it back! :3
Mlie  [author]
Jul 15, 2025 @ 12:06pm 
@Worst Player NA Fixed now, the new asset bundle was missing some specific properties when generated for the terrain textures.
Jul 13, 2025 @ 12:54pm 
I cant tell if it's this mod specifically or one of the floor mods but my bismuth floor went from being a beautiful must-have to a nasty solid light blue :c Does anyone else have this issue or know how to fix it? Or is it some weird 1.6 issue?
Jun 21, 2025 @ 4:48am 
I have noticed, this mod is incompatible with the "Expanded Materials - Metals" mod when using copper, so you will have two different kind of copper. As the later named is used in fabrication of various items, I would ask if it would be possible to fix this. THX!