RimWorld
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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
   
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Mod, 1.2, 1.3, 1.4, 1.5
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17.626 MB
2018 年 10 月 17 日 下午 3:01
2024 年 7 月 29 日 下午 3:25
63 项改动说明 ( 查看 )

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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

在 Ogliss 的 1 个合集中
Adeptus Mechanicus Collection Warhammer 40k
10 件物品
描述
RimWorld 1.2, 1.3
Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races.

Includes native support for Combat Extended.

A Tau is Required to Build and Research Tau Technologies

Contents
Races:
Tau - Humanlike
Vespid- Humanlike
Kroot - Humanlike
Kroothound - Animal
Krootox - Animal
Knarloc - Animal

Apparel:
Gue'vesa Flak Armour
Gue'vesa Flak Helmet
Tau Pathfinder Armour
Tau Pathfinder Helmet
Tau Combat Armour
Tau Combat Helmet
Tau XV-25 StealthSuit
Kroot Tribalwear
Kroot Tribal Headdress
Vespid Helmet

Wargear:
Grenade Packs (Frag, EMP, Photon)
Drones (Shield, Markerlight)

Resources:
Fio'Tak - a crafting material used in the almost all tau construction
Tau component - Tau component counterpart
Mor'tonium - advanced Tau crafting material

Mechanics:
Kroot Adaptability - All Kroot posess an ability that gives them a small chance to absorb traits from humanlike corpses by eating them(Max 4, respects MaxTraitSlots mod limit)

Github[github.com]

Requires
Humanoid Alien Races 2.0
Adeptus Mechanicus: Armoury R1.0

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
热门讨论 查看全部(2)
33
1
2024 年 5 月 10 日 上午 10:34
置顶: Bug Reports
Ogliss
8
2024 年 8 月 15 日 下午 11:11
置顶: Balancing & Feedback
Ogliss
227 条留言
badmanners408 5 月 17 日 下午 8:24 
Heyo! I just wanted to let you know, that even though it was working earlier, Tau and Kroot graphics started coming up as big Xs.

Any help would be appreciated!
Realm Imp 4 月 3 日 上午 3:33 
some of the armor looks detailed while the others looks bad
DomaLIama 3 月 8 日 上午 10:05 
I have the same issue as bdegenkolb4 with a Tau wearing 10 face masks
Blitz_The_Soldier 2024 年 12 月 16 日 上午 10:07 
Excuse me, do you plan to add a Battlesuit addon for some of the Mech/Exo-suit Mods?
Faith 2024 年 12 月 9 日 上午 10:13 
The Insectors mod has a really cool gene line management system, which would work perfectly with the Kroot. The shapers decide what "traits" to take forward and this system would allow you to do that, differently for each Kroot.
bdegenkolb4 2024 年 11 月 9 日 上午 1:13 
In my game i have been having an issue where the tau and kroot have been putting on every available gas mask (more than one on at a time) and causing massive lag when they have 20 or so on. the masks from adeptus mechanicus; armory.
Doggocide 2024 年 11 月 8 日 下午 1:31 
Why is the tau empire locked at hostile? I understand that it might be placed with the understanding the player is imperium or some other faction normally opposed against them, but the Tau empire is diplomatic or neutral was it not? Does anyone atleast have an override mod/patch to make them neutral?
Rubus 2024 年 8 月 12 日 上午 9:33 
do kroots do the krooty thing
FreeTimeFiend 2024 年 7 月 26 日 上午 1:32 
any updates on the 1.5 update?
Ogliss  [作者] 2024 年 6 月 6 日 上午 10:20 
i Think everythings working....mostly.....theres alot to test and only one of me haha, if your impatient and dont mind risking saves dying, i can push it to github- its PROBOBLY fine, but theres still some issues with the backstory assignment, eldar getting ethereal backstories, tau spawning with kroot, imperial, or dark eldar backstories, etc