RimWorld

RimWorld

409 ratings
[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
17.626 MB
Oct 17, 2018 @ 3:01pm
Jul 29, 2024 @ 3:25pm
63 Change Notes ( view )

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[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

In 1 collection by Ogliss
Adeptus Mechanicus Collection Warhammer 40k
10 items
Description
RimWorld 1.2, 1.3
Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races.

Includes native support for Combat Extended.

A Tau is Required to Build and Research Tau Technologies

Contents
Races:
Tau - Humanlike
Vespid- Humanlike
Kroot - Humanlike
Kroothound - Animal
Krootox - Animal
Knarloc - Animal

Apparel:
Gue'vesa Flak Armour
Gue'vesa Flak Helmet
Tau Pathfinder Armour
Tau Pathfinder Helmet
Tau Combat Armour
Tau Combat Helmet
Tau XV-25 StealthSuit
Kroot Tribalwear
Kroot Tribal Headdress
Vespid Helmet

Wargear:
Grenade Packs (Frag, EMP, Photon)
Drones (Shield, Markerlight)

Resources:
Fio'Tak - a crafting material used in the almost all tau construction
Tau component - Tau component counterpart
Mor'tonium - advanced Tau crafting material

Mechanics:
Kroot Adaptability - All Kroot posess an ability that gives them a small chance to absorb traits from humanlike corpses by eating them(Max 4, respects MaxTraitSlots mod limit)

Github[github.com]

Requires
Humanoid Alien Races 2.0
Adeptus Mechanicus: Armoury R1.0

Other Playable Races

Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)

Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)

you have my full permission to rebalance/patch/translate this mod, just please link back to the original :)
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
[discord.gg]

Like the mods? want to help me meet my Imperial Tithe?
[ko-fi.com]
[www.patreon.com]



Are you artistically/creatively inclined and interested in helping with the mods?
I'm always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!

For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Popular Discussions View All (2)
33
1
May 10, 2024 @ 10:34am
PINNED: Bug Reports
Ogliss
8
Aug 15, 2024 @ 11:11pm
PINNED: Balancing & Feedback
Ogliss
226 Comments
Realm Imp Apr 3 @ 3:33am 
some of the armor looks detailed while the others looks bad
DomaLIama Mar 8 @ 10:05am 
I have the same issue as bdegenkolb4 with a Tau wearing 10 face masks
Blitz_The_Soldier Dec 16, 2024 @ 10:07am 
Excuse me, do you plan to add a Battlesuit addon for some of the Mech/Exo-suit Mods?
Faith Dec 9, 2024 @ 10:13am 
The Insectors mod has a really cool gene line management system, which would work perfectly with the Kroot. The shapers decide what "traits" to take forward and this system would allow you to do that, differently for each Kroot.
bdegenkolb4 Nov 9, 2024 @ 1:13am 
In my game i have been having an issue where the tau and kroot have been putting on every available gas mask (more than one on at a time) and causing massive lag when they have 20 or so on. the masks from adeptus mechanicus; armory.
Doggocide Nov 8, 2024 @ 1:31pm 
Why is the tau empire locked at hostile? I understand that it might be placed with the understanding the player is imperium or some other faction normally opposed against them, but the Tau empire is diplomatic or neutral was it not? Does anyone atleast have an override mod/patch to make them neutral?
Rubus Aug 12, 2024 @ 9:33am 
do kroots do the krooty thing
FreeTimeFiend Jul 26, 2024 @ 1:32am 
any updates on the 1.5 update?
Ogliss  [author] Jun 6, 2024 @ 10:20am 
i Think everythings working....mostly.....theres alot to test and only one of me haha, if your impatient and dont mind risking saves dying, i can push it to github- its PROBOBLY fine, but theres still some issues with the backstory assignment, eldar getting ethereal backstories, tau spawning with kroot, imperial, or dark eldar backstories, etc
FreeTimeFiend Jun 6, 2024 @ 4:49am 
hows 1.5 update going?