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Any help would be appreciated!
"come out weird"? some more information is required before i can make any suggestions, what exactly do you mean?
@Ravioli
i Think thats to do with their available meditation types, hopefully ive fixed it for the next release
@NJ-37_
do you still have a Tau in your colony? sounds like Humanoid Alien Races racial restriction system kicking in
@Modus Mortem
a hugslib log Might shed some light on the situation, odd its only them
I tried uninstalling and reinstalling the mod, my entire mod library, and Rimworld proper but nothing fixed it. It doesn't happen with the guard regiments, death corps, adeptus sororitas, the orks, or any of the vanilla factions; only with the Tau and Kroot.
Even after turning on god mode, reloading saves, fiddling with both dubs mint menus and tab sorter I cant find, place, or copy any tau turrets or the crafting spot. Even in god mode they don't show as something that can be placed.
Any help for a fix?
They are pretty rare, couldnt really find much information about them to flesh them out further
@ssyn_69 & ASMR gaming & Hrukk
im afraid im unable to reproduce this issue locally with the information supplied, which suggests to me that its likely the result of a conflict with another mod
@agent89tuxedo
Eventually, gotta get around to doing the texture
have you also researched the Sepcial Weapons technology?, are you using research pal/tree?
Should be fixed now that HAR allows gene restrictions :)
https://gist.github.com/abe5d6bf524ce9e14c229b26dbbc53ac
Haha, no worries, and my apologies im autstic and have a tendency to get hung up over specific meanings, you can include full static preset ideologies, so i wasnt sure if thats what you were refering to, id forgotten that it was a culture def and not a structurememe, ive added a structurememe for it now- based on the Ideological structure, since that makes the most sense for the Tau to me
Ogre asked the question I was asking, but in better words :)
its currently a cultrue, rather than a structurememe
I do have some of the vanilla expanded ideology mods, could that be it?
what exactly do you mean by preset? ive been implementing customised ideology generation for them, the structure meme 'The Greater Good" for example, rather than static presets
Hah, fair point, was following a template and didnt even think about it
Other than that, this is EXACTLY what I've been looking for, especially with combat extended support. I am so glad I searched for it. You did an amazing work and I cannot wait for HAR to properly update to play with this.
https://github.com/Ogliss/AdMech-Xeno-AHR-Tau/tree/Dev-1.4
keep in mind you will want to use the Dev-1.4 branch of the armoury(and xenobiologis if you use it) aswell
like the apinis, they have a bonus with planting and some others but are terrible with mining
?
changes CE makes to vanillas's mechanics, thats just one factor they use to determine accuracy- at least that would be my guess, im afraid im not a CE user so im not familair with its mechanics, i try to make sure it all Works with CE, but thats about it- those items havent actually been patched for CE as up until now thered been no reason to- do you know of any example items that increase pawn aiming accuracy in CE?
Anyway thanks again for the mod and clarifying!!