Divinity: Original Sin 2

Divinity: Original Sin 2

36 ratings
Damage Dispels Charmed (DE)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
922.246 KB
Sep 14, 2018 @ 7:56am
Apr 14, 2019 @ 7:29am
3 Change Notes ( view )

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Damage Dispels Charmed (DE)

In 1 collection by Pencey
Pence's Tougher D:OS 2
9 items
Description
Damaging charmed enemies dispels the charm. Why would you hurt them like that? They love you!

The same rule revision applies to enemies who charm and then damage players, but each enemy-on-player hit only has a 1/3 chance of dispelling charm, because the AI can't be taught to take the change into account, and will always target charmed players if there are no better targets around.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
7 Comments
Pencey  [author] May 27, 2020 @ 10:29am 
To the previous comment: I'm not seeing any issues. It may help to move this mod to the end of your load order.

You'll know that Charm is dispelled because of a status message reading 'Betrayal! Charm Dispelled.'
RacuTW Feb 8, 2020 @ 9:18pm 
I dont think is working
Mojave Mailman Jun 14, 2019 @ 10:41pm 
I feel like this kinda takes away a lot of the utility of charmed, especially if you're running a succubus-charm-everyone-for-memes play style. Also is completely fucked with summons with their own AI, as they will more often than not attack a charmed enemy.
Pencey  [author] Apr 14, 2019 @ 7:31am 
Put together a quick update. Totem hits no longer trigger Charm removal.
Darkmuramasa Sep 20, 2018 @ 8:41am 
I'll take it!
Pencey  [author] Sep 19, 2018 @ 9:46pm 
Significant rule change with this latest patch: AI hits on charmed players now have a 1/3 chance of dispelling charmed.

Player hits on charmed enemies will still dispel the effect every time.
Darkmuramasa Sep 14, 2018 @ 9:08am 
Honestly I'd rather have it the other way round, but good work regardless.