Divinity: Original Sin 2

Divinity: Original Sin 2

37 人が評価
Damage Dispels Charmed (DE)
   
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Type: Add-on
Game Mode: Story
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922.246 KB
2018年9月14日 7時56分
2019年4月14日 7時29分
3 項目の変更履歴 ( 表示 )

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Damage Dispels Charmed (DE)

Pencey 作成の 1 件のコレクション
Pence's Tougher D:OS 2
9 アイテム
解説
Damaging charmed enemies dispels the charm. Why would you hurt them like that? They love you!

The same rule revision applies to enemies who charm and then damage players, but each enemy-on-player hit only has a 1/3 chance of dispelling charm, because the AI can't be taught to take the change into account, and will always target charmed players if there are no better targets around.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
7 件のコメント
Pencey  [作成者] 2020年5月27日 10時29分 
To the previous comment: I'm not seeing any issues. It may help to move this mod to the end of your load order.

You'll know that Charm is dispelled because of a status message reading 'Betrayal! Charm Dispelled.'
RacuVovk 2020年2月8日 21時18分 
I dont think is working
Mojave Mailman 2019年6月14日 22時41分 
I feel like this kinda takes away a lot of the utility of charmed, especially if you're running a succubus-charm-everyone-for-memes play style. Also is completely fucked with summons with their own AI, as they will more often than not attack a charmed enemy.
Pencey  [作成者] 2019年4月14日 7時31分 
Put together a quick update. Totem hits no longer trigger Charm removal.
Darkmuramasa 2018年9月20日 8時41分 
I'll take it!
Pencey  [作成者] 2018年9月19日 21時46分 
Significant rule change with this latest patch: AI hits on charmed players now have a 1/3 chance of dispelling charmed.

Player hits on charmed enemies will still dispel the effect every time.
Darkmuramasa 2018年9月14日 9時08分 
Honestly I'd rather have it the other way round, but good work regardless.