Stellaris

Stellaris

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Crisis Manager -- Total War Pack [Abandoned]
   
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Sep 1, 2018 @ 8:11pm
Jul 12, 2019 @ 10:13am
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Crisis Manager -- Total War Pack [Abandoned]

In 1 collection by NaK1119
Crisis Managers
6 items
Description
Abandoned
  • I abandon this mod and will not update it for Stellaris 2.4 or later.
    • This mod probably works without updating for the present, but please use it on your own risk.
  • I relinquish the copyright of this mod. So, for changing and/or distributing this mod, it is not required to contact me for getting my permission.

更新停止
  • このMODの更新を停止しました。Stellaris 2.4以降に対するアップデートは行いません。
    • 当面は、2.3用のままでも動くかもしれませんが、自己責任でご使用ください。
  • このMODの著作権を私は主張しませんので、改変・再配布を行いたい場合でも私に連絡したり許可を求めたりする必要はありません。

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Description
Space expansion of end-game crisis factions are so slow because their very slow construction of starbases.
If this mod is applied, Starbases of end-game and Horde crisis factions are created without construction ship and they expand faster than vanilla.
Specifically,
  • A starbase of empires is seized by crisis factions instead of being destroyed, when the factions defeat the starbases in a space combat.
    • Empires can seize back the starbase by defeating starbase of crisis factions.
  • A starbase of crisis faction will be build without a construction ship as soon as their military fleet enters unowned stellar system
Although 1st feature is similar to total war, it is not considered as war. So, the crises does not displease pacifists.
Basically, this mod independence from other editions of Crisis Managers and can be used alone or together.
However, End-Game Edition is useful if you want crisis factions to expand even faster.

I hope Prethoryn returns to their past glory.

日本語でのMOD説明 / Description of this mod in Japanese

Version Information, Change Log, Required DLC/mod
Ver. 1.10d (this mod)
For Stellaris 2.3.0/2.3.1/2.3.2/2.3.3
Change logs: written in the log page of End-Game Edition

Required/Recommended DLC: none
Required DLC/mod: none
Recommended mod: Crisis Manager - End-Game Edition
Other editions of this mod: Click here


Latest update
Change logs of this mod are written in the log page of End-Game Edition

Install/Uninstall for Saved Game
This mod can be installed/uninstalled anytime even if any crisis is ongoing.


Features (Details)
  • Crisis factions do not destroy starbases when they defeat the starbases.
    Instead, they get control and ownership of the starbases.
    • Although this is similar behavior to total war, the game system does NOT consider it a war.
    • Design of the starbase is changed to the one of crisis factions.
    • All claims in this system lapse. (Unavoidable specification)
  • Same as above, an empire gets back control and ownership of a starbase when they defeat the starbase of crisis factions.
    • The starbase will be outpost, even if it had been a citadel before it was seized by crisis factions.
    • Claims and former owner are ingored. An empire defeating the starbase gets ownership.
    • A starbases defeated by Sentinels or Cybrex is given back to former owner.
  • A starbase of crisis factions is completed as soon as their construction ship or military fleet enter unowned stellar system.
    • Crisis fleets do not spend a time for waiting construction ship.
  • Above features is applied to both of end-game crisis and Horde crisis (Great Khan)
    • The features do not applied to Gray Tempest because they do not have starbases.
  • (Regrettably, inefficient expansion algorithm of crisis factions' AI is not improved by this mod.)

Compatibility Information: Click here to show details
This mod might be incompatible with the mod modifying end-game crisis and/or Horde crisis.
Because, this mod modify their country_type.

This mod checks county_type when a starbase is defeated.
So, this mod may possibly be incompatible with the mod that add new county_type.
* Most (but not all) of mods that expands playable empire do not modify country_type, and they are compatible with this mod.

Other Information
  • Old version of this mod for Stellaris 2.1 is here.[drive.google.com]
13 Comments
TehFishey Mar 28, 2020 @ 11:48am 
A 2.6 update for this mod can be found Here ; or you could check out 惡芽のINFINI7E's awesome mod below.
seven Mar 28, 2020 @ 4:29am 
People, I have a gift for all of you. A new crisis manager plus cirisis expansion. All mid-term threat, endgame crisis and War in Haven are included. Hope you enjoy this.

Besides Deadly Tempest, Crisis Manager 2.6, this could be another choice worth a try.
https://steamcommunity.com/sharedfiles/filedetails/?id=2036051710
Deviant Nov 17, 2018 @ 2:40am 
Dessanu Consonance
Another possible outcome of the L-Gate activation is finding an empire called the Dessanu Consonance inhabiting the entire L-Cluster. Upon discovery the Dessanu will provide the empire that opened the gate with one of each L-Cluster Strategic Resource. Their only request is that no ship will enter the factory trinary system at the heart of the L-Cluster and that they are not asked about the Nanites. The Dessanu will never leave the L-Cluster even if they become hostile, nor will they build new fleets. (I just now found out that the desan does not leave the l cluster under any circumstances! So the question disappears, since this is a gameplay feature.)
NaK1119  [author] Nov 16, 2018 @ 10:57pm 
@Deviant
What do you mean "Deseny"? I'm not good at English, sorry.

I'm afraid it's too difficult for me to add starbases of Gray Tempest, because...
- It is difficult to keep compatibility with other Crisis Managers since this feature can't be toggled at in-game settings.
- I have no skill to create 2D/3D graphics and, for example, I can't make graphics of construction ships for Gray Tempest.
Deviant Nov 15, 2018 @ 10:47am 
Are you going to add the possibility of total war Deseny?
Are you going to add star bases Gray Tempest?
NaK1119  [author] Sep 18, 2018 @ 4:12am 
@キノコさん
全然気づいていませんでした(動作試験を10Mチート艦隊で行っていたため)。さすがに酷いし意図していない挙動なので、改善します。
ただ、近々に引っ越し予定があるため、修正には時間が掛かります。すみませんが気長にお待ち下さい。
キノコさん Sep 17, 2018 @ 3:04pm 
星系基地の支配権が移動した際に、一瞬で復活することが原因で「艦隊戦中にプレスリン基地破壊→耐久力数千の自軍前哨地で復活→速攻で破壊されて耐久力数万のプレスリン基地が全快状態で復活」のループで(AIが敵基地の攻撃を優先することもあり)擬似的に危機艦隊の耐久力が大幅アップ状態になっています。
基地復活に通常の戦争時のように待機時間を設けることは可能でしょうか?意図的な仕様でしたら申し訳ありません。
NaK1119  [author] Sep 8, 2018 @ 2:59am 
@xnadu27
Thanks. I'll try to make this mod compatible with Zenith after I complete update all my mods for Stellaris 2.1.3.
Chastity the Celibate Sep 6, 2018 @ 2:41pm 
The Zenith developer
NaK1119  [author] Sep 6, 2018 @ 8:37am 
@CaptainKampfkeks
Ah..., I've not heard of Kolyn. Who is he?