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Crisis Manager -- Total War Pack
File Size
0.008 MB
Sep 1, 2018 @ 8:11pm
Jun 12 @ 4:00am
18 Change Notes ( view )

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Crisis Manager -- Total War Pack

In 1 collection by NaK1119
Crisis Managers
6 items
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot enough support for the reported bugs.

Space expansion of end-game crisis factions are so slow because their very slow construction of starbases.
If this mod is applied, Starbases of end-game and Horde crisis factions are created without construction ship and they expand faster than vanilla.
  • A starbase of empires is seized by crisis factions instead of being destroyed, when the factions defeat the starbases in a space combat.
    • Empires can seize back the starbase by defeating starbase of crisis factions.
  • A starbase of crisis faction will be build without a construction ship as soon as their military fleet enters unowned stellar system
Although 1st feature is similar to total war, it is not considered as war. So, the crises does not displease pacifists.
Basically, this mod independence from other editions of Crisis Managers and can be used alone or together.
However, End-Game Edition is useful if you want crisis factions to expand even faster.

I hope Prethoryn returns to their past glory.

日本語でのMOD説明 / Description of this mod in Japanese

Version Information, Change Log, Required DLC/mod
Ver. 1.10d (this mod)
For Stellaris 2.3.0/2.3.1
Change logs: written in the log page of End-Game Edition

Required/Recommended DLC: none
Required DLC/mod: none
Recommended mod: Crisis Manager - End-Game Edition
Other editions of this mod: Click here

Latest update
Change logs of this mod are written in the log page of End-Game Edition

Install/Uninstall for Saved Game
This mod can be installed/uninstalled anytime even if any crisis is ongoing.

Features (Details)
  • Crisis factions do not destroy starbases when they defeat the starbases.
    Instead, they get control and ownership of the starbases.
    • Although this is similar behavior to total war, the game system does NOT consider it a war.
    • Design of the starbase is changed to the one of crisis factions.
    • All claims in this system lapse. (Unavoidable specification)
  • Same as above, an empire gets back control and ownership of a starbase when they defeat the starbase of crisis factions.
    • The starbase will be outpost, even if it had been a citadel before it was seized by crisis factions.
    • Claims and former owner are ingored. An empire defeating the starbase gets ownership.
    • A starbases defeated by Sentinels or Cybrex is given back to former owner.
  • A starbase of crisis factions is completed as soon as their construction ship or military fleet enter unowned stellar system.
    • Crisis fleets do not spend a time for waiting construction ship.
  • Above features is applied to both of end-game crisis and Horde crisis (Great Khan)
    • The features do not applied to Gray Tempest because they do not have starbases.
  • (Regrettably, inefficient expansion algorithm of crisis factions' AI is not improved by this mod.)

Compatibility Information: Click here to show details
This mod might be incompatible with the mod modifying end-game crisis and/or Horde crisis.
Because, this mod modify their country_type.

This mod checks county_type when a starbase is defeated.
So, this mod may possibly be incompatible with the mod that add new county_type.
* Most (but not all) of mods that expands playable empire do not modify country_type, and they are compatible with this mod.

Other Information
  • Old version of this mod for Stellaris 2.1 is here.[]
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Deviant Nov 17, 2018 @ 2:40am 
Dessanu Consonance
Another possible outcome of the L-Gate activation is finding an empire called the Dessanu Consonance inhabiting the entire L-Cluster. Upon discovery the Dessanu will provide the empire that opened the gate with one of each L-Cluster Strategic Resource. Their only request is that no ship will enter the factory trinary system at the heart of the L-Cluster and that they are not asked about the Nanites. The Dessanu will never leave the L-Cluster even if they become hostile, nor will they build new fleets. (I just now found out that the desan does not leave the l cluster under any circumstances! So the question disappears, since this is a gameplay feature.)
NaK1119  [author] Nov 16, 2018 @ 10:57pm 
What do you mean "Deseny"? I'm not good at English, sorry.

I'm afraid it's too difficult for me to add starbases of Gray Tempest, because...
- It is difficult to keep compatibility with other Crisis Managers since this feature can't be toggled at in-game settings.
- I have no skill to create 2D/3D graphics and, for example, I can't make graphics of construction ships for Gray Tempest.
Deviant Nov 15, 2018 @ 10:47am 
Are you going to add the possibility of total war Deseny?
Are you going to add star bases Gray Tempest?
NaK1119  [author] Sep 18, 2018 @ 4:12am 
キノコさん Sep 17, 2018 @ 3:04pm 
NaK1119  [author] Sep 8, 2018 @ 2:59am 
Thanks. I'll try to make this mod compatible with Zenith after I complete update all my mods for Stellaris 2.1.3.
xnadu27 Sep 6, 2018 @ 2:41pm 
The Zenith developer
NaK1119  [author] Sep 6, 2018 @ 8:37am 
Ah..., I've not heard of Kolyn. Who is he?
CaptainKampfkeks Sep 5, 2018 @ 4:35pm 
Couldn't you get in touch with Kolyn? I'm sure he'll be more than happy to help out, provided he has the time to do so. Looks promising otherwise!
NaK1119  [author] Sep 2, 2018 @ 5:28am 
Zenith adds some of new "country_type" for empires.
This mod checks them when the empires defeat starbase of crisis factions.
For making this mod compatible with Zenith, it is required to define types of starbase and some other for each country_type added by Zenith.
However, I don't understand Zenith sufficiently for making compatible version of this mod.