Stellaris

Stellaris

33 ratings
Crisis Managers
 
Rate  
Favorite
Favorited
Unfavorite
Description
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot enough support for the reported bugs.

Summary
These mods are tools for customizing everything of the crises and crisis-like events.
You can make crisis easier, harder or more characteristic.
Crisis Managers are separated to some editions for compatibility with other mods.
Click here to show compatibility information and recommended DLCs of each edition.

There are so many configurations in these mods, and it may take long time to set all of them.
User templates of configurations can be made as mini-mod, and then you can start game smoothly.
Detailed description is written in End-Game Edition.

The configuration menu of these mod can be opened by !Mod Menu, made by had.
So, you should subscribe and enable it for using Crisis Managers.

By the way, 2 compatibility patches have been released. Please subscribe them as necessary.

日本語化パッチは、こちら。全editionを一括して日本語化します。/ Japanese Localization Patch is here.
Items (6)
Crisis Manager - End-Game Edition [BETA]
Created by NaK1119
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot...
Crisis Manager - Mid-Game Edition [BETA]
Created by NaK1119
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot...
Crisis Manager - Sleeper Edition [BETA]
Created by NaK1119
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot...
Crisis Manager -- Total War Pack
Created by NaK1119
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot...
Crisis Manager -- Player Crisis Pack
Created by NaK1119
Caution: Meager Debugging
I cannot spare time for test play and debugging of this mod for the time being.
This means, although I will do minimum update of this mod for new version of Stellaris, any serious bug may remain in this mod and I cannot...
!Mod Menu
Created by had
This is a mod resource for mods that use Mod Menu.

Corrently supported mods:
...
< >
5 Comments
Chosen Mimes Nov 4, 2018 @ 1:42am 
Ah alright. Thank you for clarifying.
NaK1119  [author] Nov 4, 2018 @ 1:16am 
@Chosen Mimes
Only spawning can be done (if a mod to do this is made), but deleting cannot.
Playable Guardian was able to do that, though it does not support latest version of Stellaris.
Chosen Mimes Nov 3, 2018 @ 5:01am 
so there is no way of spawning a let's say enigmatic fortress system the way you spawn an l-gate system via mod menu?
NaK1119  [author] Nov 3, 2018 @ 1:17am 
@Chosen Mimes
Strength of Levaiathans can be modified by Dynamic Difficulty

About the number and a kind of them, I wish I could, but I have no idea to make such a mod.
You know my mods modify every parameters after galaxy generated, but Levaiathans and their stellar systems are created on galaxy generated. Moreover, there is no way to delete the stellar systems.
Chosen Mimes Nov 2, 2018 @ 4:46pm 
could you do a Leviathan manager? a way to control how many, which and how strong leviathans spawn?