War for the Overworld

War for the Overworld

Not enough ratings
True Mystical Journey. Enhanced Edition. Skill : Above Average - Very High.
   
Award
Favorite
Favorited
Unfavorite
Custom Campaigns: Custom Campaign
File Size
Posted
Updated
64.320 MB
Aug 30, 2018 @ 10:47am
Aug 14, 2019 @ 6:35am
4 Change Notes ( view )

Subscribe to download
True Mystical Journey. Enhanced Edition. Skill : Above Average - Very High.

Description
You are fresh Underlord named Tayriel who was summoned by Chaos Lord himself for his plan to train the Ultimate Underlord. Fight against other Underlords and learn new skills and tricks which will help you progress further. Prove Chaos Lord that you are the best!

25 levels of Fun and Challenge. Good Luck!
< >
79 Comments
Green.Sliche  [author] Feb 16 @ 8:42am 
AI probably acts too passive in early levels ( level 1 - 5 ). In later levels, it should perform much better.

The fog of war aspect could be introduced in next major patch ( probably when I will upgrade this campaign to Golden Edition ). For now, map is covered with grey FoW to prevent some difficulty issues.
Herpes Herring Feb 16 @ 8:04am 
Yeah nevermind literally fixes itself from 4 onwards aha
Herpes Herring Feb 16 @ 5:07am 
Hey so i've just done the 3rd level, really liking the maps so far, only issue I have is that it seems the enemy keeper in each level so far doesn't actually do anything, they just sit there waiting to be attacked and by the time I get there, their minions always seem to be rebelling? Normally from a lack of a tavern from what I see. In fairness this seems to be a case with most AI keepers on most of the campaigns i've tried? Do they get more active further into the campaign? Also, is there a way to unreveal the map? I like not knowing where i'm digging or at least having to use prophecy. Other than those points, solid campaign and i'm going to continue to smash it :)
Green.Sliche  [author] Nov 30, 2019 @ 4:33pm 
Is there a particular level where you are stuck at? You can use an easy mode which should make level simple enough for to complete it.

Press Scroll Lock button and type GreatStuff. This unlocks debug console. f4 + f7 reveals the map entirely and f4 + k kills the target that your hand of evil is pointing at.
cherndon77 Nov 30, 2019 @ 4:20pm 
hmm not really to be completly honest im stuck, but i dont know how to do the debug console.
Green.Sliche  [author] Nov 30, 2019 @ 3:38pm 
Unfortunately currently there is no such possibility. Levels are all packed together into custom campaign pack. Is there any reason you want a separate level? If you want to complete it quickly, you can use debug console and manually kill objectives by pointing at them with hand of evil and clicking combination of f4 + k.
cherndon77 Nov 30, 2019 @ 3:19pm 
is there way to download these levels one by one?
Green.Sliche  [author] Oct 21, 2019 @ 12:56pm 
Yes, I also have access to beta builds and closed stuff. It's well known that 2.0.7 version editor is very broken at moment but no update will arrive yet since devs are busy working on their next game and there's no patch ETA yet.

Because of that, I'm very careful when it comes to using Editor and updating my content. Quite often, I have to repair my own maps because they get corrupted during load, making a simple change hours worth of work. Basically working in editor right now is quite painful and should be minimized as much as possible.
Dorfs Oct 21, 2019 @ 12:51pm 
Interesting. Did not know about that about the stability of the editor. Usually the devs are very responsive in discord. Have you talked to them there already?
Green.Sliche  [author] Oct 21, 2019 @ 10:32am 
To be fair, I wouldn't deny myself the pleasure of playing campaign for this reason. Also due to how unstable current version of WFTO's editor is, I tend to do massive patching less frequent, which means it may take too much time before I release one for this campaign. I often hesitate to touch WFTO's editor because it tends to break levels far too often. Simply speaking, unless something urgent is reported, I'd choose to wait for dev patch which will bring WFTO's editor to somewhat-stable state first.