War for the Overworld

War for the Overworld

True Mystical Journey. Enhanced Edition. Skill : Above Average - Very High.
90 Comments
Green.Sliche  [author] Oct 9, 2024 @ 7:17am 
This campaign is more akin to Deeper Dungeons Campaign style. Levels become progressively harder with more elements being introduced but the core itself remains Skirmish-like and main objectives are your opponent Underlord's Core Destruction.
Dismellion Apr 12, 2024 @ 4:33am 
Was just fine as campaign up to level 15 then it slowly became more like skirmish-ish maps.
Still good, but no longer a "campaign" campaign after that.
Dismellion Apr 7, 2024 @ 6:54pm 
Level 6 is kind same corrdidor-ish but it gets much better.
Dismellion Apr 7, 2024 @ 12:09pm 
Well.. Unfortunately nothing mystical about this one - got bored playing this by level 5 already.
Just same narrow corridor for 5 levels, repeat. Levels time span is literally around you waiting until your gnarlings are level 5 and then you start building bridges between islands to shock troop them.. and then the next one.. then the next one.. until you basically reach Ai's dungeon core.
I can deal with the fact there is no replacement earth or possession, but some levels do not even have bombards to make a rush with them.

I will try Level 6 as it seemed a bit a different but first 5 was whatever but not enjoyable. There is nothing enjoyable in bruteforcing gnarlings in one corridor for 5 levels straight.
Green.Sliche  [author] Jan 20, 2022 @ 6:36am 
You are not supposed to kill every enemy on the map. Your objective are enemy Cores and Inhibitors. You can pit enemy with Empire troops and strike when ready.

There are no cheats involved. It is a custom campaign with custom rules. You may pick lower difficulty if you struggle with specific level at the start of the match.
CodeKiller Jan 20, 2022 @ 5:56am 
LOL !!!!!
From level 14 it just become totaly stupid !!!
How can you kill level 7+ units when you do not even have time to mine gold and recruit ???
Level 14 is bugged, you cannot free the vampire, they disapear when you capture the arena.

Big joke !!!

Cheats enabled from start of the level.
zeMantras Jun 21, 2021 @ 8:10am 
Yeah spot on, from lvl10 onwards it gets very tricky!:wftogrin: Awesome campaign have to say again
Green.Sliche  [author] Jun 17, 2021 @ 8:36am 
It's common issue when AI is on lower difficulty and isn't provided with unlimited resources, like in early levels. From level10 and beyond, it should start performing better as it's difficulty is increased one step above ( from Medium to Hard ) so it does manage it's own dungeon correctly and stops being a dummy. In any case, early levels are meant to be relatively simple, in some cases they may feel a bit too easy.
zeMantras Jun 17, 2021 @ 8:29am 
will try usually just play on normal dificulty, ill bump it up a bit in next lvl! Also the "creatures revolt over time" prob doesnt seem to be particular to your campaign, I come across this issue in many dif maps, specially in longer matches
Green.Sliche  [author] Jun 17, 2021 @ 8:26am 
AI becomes stronger the more you progress. You may also consider playing levels at higher difficulty if you wish, that will provide extra challenge to you.
zeMantras Jun 17, 2021 @ 8:22am 
curently at lvl7, the maps are great, but yeah the AI seems to be a lil too passive, or possibly the enemies creatures revolt over time, wen i finally get to assault their dungeon (after an hour or more building, yes i like to turtle) all the top tier units are all gone. Still this is very enjoyable and its way better than the official campaign in many aspects
Green.Sliche  [author] Feb 16, 2020 @ 8:42am 
AI probably acts too passive in early levels ( level 1 - 5 ). In later levels, it should perform much better.

The fog of war aspect could be introduced in next major patch ( probably when I will upgrade this campaign to Golden Edition ). For now, map is covered with grey FoW to prevent some difficulty issues.
Herpes Herring Feb 16, 2020 @ 8:04am 
Yeah nevermind literally fixes itself from 4 onwards aha
Herpes Herring Feb 16, 2020 @ 5:07am 
Hey so i've just done the 3rd level, really liking the maps so far, only issue I have is that it seems the enemy keeper in each level so far doesn't actually do anything, they just sit there waiting to be attacked and by the time I get there, their minions always seem to be rebelling? Normally from a lack of a tavern from what I see. In fairness this seems to be a case with most AI keepers on most of the campaigns i've tried? Do they get more active further into the campaign? Also, is there a way to unreveal the map? I like not knowing where i'm digging or at least having to use prophecy. Other than those points, solid campaign and i'm going to continue to smash it :)
Green.Sliche  [author] Nov 30, 2019 @ 4:33pm 
Is there a particular level where you are stuck at? You can use an easy mode which should make level simple enough for to complete it.

Press Scroll Lock button and type GreatStuff. This unlocks debug console. f4 + f7 reveals the map entirely and f4 + k kills the target that your hand of evil is pointing at.
cherndon77 Nov 30, 2019 @ 4:20pm 
hmm not really to be completly honest im stuck, but i dont know how to do the debug console.
Green.Sliche  [author] Nov 30, 2019 @ 3:38pm 
Unfortunately currently there is no such possibility. Levels are all packed together into custom campaign pack. Is there any reason you want a separate level? If you want to complete it quickly, you can use debug console and manually kill objectives by pointing at them with hand of evil and clicking combination of f4 + k.
cherndon77 Nov 30, 2019 @ 3:19pm 
is there way to download these levels one by one?
Green.Sliche  [author] Oct 21, 2019 @ 12:56pm 
Yes, I also have access to beta builds and closed stuff. It's well known that 2.0.7 version editor is very broken at moment but no update will arrive yet since devs are busy working on their next game and there's no patch ETA yet.

Because of that, I'm very careful when it comes to using Editor and updating my content. Quite often, I have to repair my own maps because they get corrupted during load, making a simple change hours worth of work. Basically working in editor right now is quite painful and should be minimized as much as possible.
Dorfs Oct 21, 2019 @ 12:51pm 
Interesting. Did not know about that about the stability of the editor. Usually the devs are very responsive in discord. Have you talked to them there already?
Green.Sliche  [author] Oct 21, 2019 @ 10:32am 
To be fair, I wouldn't deny myself the pleasure of playing campaign for this reason. Also due to how unstable current version of WFTO's editor is, I tend to do massive patching less frequent, which means it may take too much time before I release one for this campaign. I often hesitate to touch WFTO's editor because it tends to break levels far too often. Simply speaking, unless something urgent is reported, I'd choose to wait for dev patch which will bring WFTO's editor to somewhat-stable state first.
Dorfs Oct 21, 2019 @ 9:26am 
>Regarding black fog of war, it could indeed be optional, though I'm not sure if it will work well, it needs to be tested. I will consider including this in next patch for this campaign.

Awesome. I will wait to complete the campagne for this. :>
Green.Sliche  [author] Oct 20, 2019 @ 11:16am 
At later stages of campaign they will have more gold options. It's at early levels where they actually have to go for gold themselves. It could also be related to difficulty of AI, meaning that at levels before 11, their difficulty is set to medium. Even if you choose Very Hard Mode at start, their difficulty will still remain at medium. Later levels feature Hard and Master AI difficulties.

Regarding black fog of war, it could indeed be optional, though I'm not sure if it will work well, it needs to be tested. I will consider including this in next patch for this campaign.
Dorfs Oct 20, 2019 @ 11:07am 
Oh also in some maps your AI dries up a lot because they do not have acess to a gold shrine. To prevent this there could be a gold shrine added to maps that take longer. (DK1 did the same)
Dorfs Oct 20, 2019 @ 11:06am 
Could you have the map reveal optional? Maybe like added to the difficulty pick? I sometiems even play with black wall mode in which you constantly need to scout because the darkness is covering all the map again. It adds a lot immersion. :) Also i like challenges.
Green.Sliche  [author] Oct 19, 2019 @ 11:53am 
Map is covered by grey fog of war. It was left like this because black fog of war proved to be too challenging.

I suppose it can be reactivated with mutators or god mode once the level has been completed.
Dorfs Oct 19, 2019 @ 9:23am 
Nice campange so far. But is there a way to disable the revealed map? it kinda kills the immersion.
Green.Sliche  [author] Aug 14, 2019 @ 7:01am 
Upgraded current version to Enhanced Edition.

1. Redesigned and tweaked every level. Some received visual improvements. Every level got content changes.
2. Fixed visual errors missed during previous revision.

Introducing Brand New 4 Stages of Difficulty. You can choose between Easy, Normal, Hard and Very Hard. Pick one you are comfortable with at the start of the match and enjoy.
Green.Sliche  [author] Jun 6, 2019 @ 7:05am 
I suppose you used save / load. It is still the source of many problems in the game. I'd suggest trying to do save every 30 minutes instead or try to beat the level in one go.

Regarding advice : I'm pretty sure you can beat the level yourself, simply use the starting advantage you have and expand quickly.
Viconia Jun 5, 2019 @ 8:37pm 
Finally got to level 25! I've really enjoyed the campaign and learned many new strategies. I am impressed with the level design, always interesting and challenging.

I have hit a number of bugs with lvl 25 however, including:
- enemies teleporting into my dungeon randomly (1-2 at a time)
- on game load, previously laid defenses stopped working (well of souls, aureate monolith)
- spirit chamber no longer lets me drop restless spirits onto minions on the pedestal

I tried rebuilding the defense, rebuilding a new spirit chamber, and even torturing a new spirit to drop but nothing works. No idea what to try for the teleporting enemies. All I can see is that they port in near a moongate but not out of the moongate.

I'll try the level from the start and hope it works for me. After coming through 24 levels I'd hate to quit now. Any tips to minimize the chance for bugs would be much appreciated. Regardless, I wanted to thank you for all your work and effort into this campaign. Thank you!
Viconia Apr 23, 2019 @ 6:21pm 
Thanks Green.Sliche -- I'll give the level another go with a fresh start.
Green.Sliche  [author] Apr 23, 2019 @ 2:04am 
It could also be that Empire destroyed your opponent. This is possible and technically is intended should that ever happen.
Green.Sliche  [author] Apr 22, 2019 @ 9:47pm 
Restart the level / game.

You probably got a game glitch. You are supposed to destroy the core, not claim gateways for victory. If this still happens, I'll investigate again.
Viconia Apr 22, 2019 @ 9:36pm 
Hi -- enjoying the campaign so far but think I either did something wrong or hit a bug. In level 4 with the objective to Destroy Guruk's Core, when I take out the first Empire gateway the narrator says "An Enemy's core has been destroyed" and the level ends. This doesn't seem right as the vast majority of the level is still untouched (including Korvek's core), but I can't get to any of the other areas without going through the Empire gateway (all other areas are blocked by stone blocks). Is it that I needed to claim the gateway instead of destroying it? Any tips appreciated, and thanks a lot for the campaign!
OnyxDog07 Mar 30, 2019 @ 11:47am 
Not bad... Not bad at all :D
Green.Sliche  [author] Mar 24, 2019 @ 5:46am 
You're welcome. :)
Underworldlady Mar 24, 2019 @ 2:21am 
Very very awesome c:steamhappy:ampaign, as good as the original ones. Thanks for putting so much love into this, so Dungeon Keeper addicted Players like me can go on enjoying this game!!!:steamhappy:
Green.Sliche  [author] Jan 5, 2019 @ 6:34pm 
Good to know you enjoyed the Campaign.

Save / Load bug is the sad part which I'm afraid I can't fix, only devs can.
Primopb Jan 5, 2019 @ 5:22pm 
Finally completed the last level it took me 31/2 hrs but WOW just an Awesome Campaign Difficult but Awesome, my only critism is when i loaded a save on any level the enemy instantly attack full force which meant i had to complete each level using no saves but other than that a great campaign
Green.Sliche  [author] Jan 1, 2019 @ 11:07am 
You're welcome.

Feel free to ask for tips if you have trouble with remaining levels.
Primopb Jan 1, 2019 @ 11:05am 
Finally done it 2hrs 38mins, Great level with the use of specific tactics, Thank you
Green.Sliche  [author] Jan 1, 2019 @ 6:21am 
I'm glad to hear you are enjoying this campaign.

Many levels here require different approach from time to time. Do not forget that Empire troops are hostile to everyone, you can use that to your advantage if you lure them at your opponents. This should give you more time and in some cases even win you the level entirely if done correctly.
Primopb Jan 1, 2019 @ 6:19am 
Thank you ill have a go again
Primopb Jan 1, 2019 @ 6:19am 
Sorry i should of started my last comment with YOUR MAPS ARE AWESOME i have played nearly everyone and have thoroughly enjoyed them all
Green.Sliche  [author] Jan 1, 2019 @ 6:18am 
There's titan in the middle of the map. If you manage to save him, he will join you and help you win the fight.
Primopb Jan 1, 2019 @ 6:02am 
Have really enjoyed playing this campaign although i am currently stuck on level 21 as the AI attack instantly before im able to get sufficient creatues or defences in place have tried several different ways and they always attack straight away with a strong army, level 10 imps and creatures
Yeuo Dec 28, 2018 @ 1:57pm 
Awesome :D I'm go try tomorrow ^.^
Green.Sliche  [author] Dec 25, 2018 @ 10:04am 
Reworked level 25 ( Final Level ). Now more glorious, difficult and entertaining.

1. Gave Every AI pre-made dungeon. The decision comes from the fact that AI was performing too unreliably and quite often too poorly due to map's specific design. Now, AI players have decent home and will be capable of building and maintaining an army.
2. Added extra safety measure to reduce AI's self-destruction tendency. AI players will still try to screw their dungeon every now and then but the loss will be minimal. No more rebeling units or lots of empty spaces and sold rooms ( for map like this, it was too crucial ).
3. Expanded some space around AI. Should help them navigate a bit better.
4. Added 4 Neutral Nether Shrines. Removed 5 Gold Shrines instead.

I recomend people who already completed the campaign to replay this level again. You will notice the difference and hopefully enjoy the change.
Green.Sliche  [author] Dec 25, 2018 @ 7:07am 
Level 25 gets reworked a bit, update shall be published soon.
Yeuo Dec 24, 2018 @ 11:07pm 
Okay :D In my attempt I think it was because they didn't have a lot of room to build in? What I mean is that they have their small area but then it was all open so maybe it messed with the ai? I'm not sure :D maybe they just digged all of it! Was fun anyway :D