War for the Overworld

War for the Overworld

True Mystical Journey. Enhanced Edition.
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Green.Sliche  [author] Aug 14 @ 7:01am 
Upgraded current version to Enhanced Edition.

1. Redesigned and tweaked every level. Some received visual improvements. Every level got content changes.
2. Fixed visual errors missed during previous revision.

Introducing Brand New 4 Stages of Difficulty. You can choose between Easy, Normal, Hard and Very Hard. Pick one you are comfortable with at the start of the match and enjoy.
Green.Sliche  [author] Jun 6 @ 7:05am 
I suppose you used save / load. It is still the source of many problems in the game. I'd suggest trying to do save every 30 minutes instead or try to beat the level in one go.

Regarding advice : I'm pretty sure you can beat the level yourself, simply use the starting advantage you have and expand quickly.
hvonmarkham Jun 5 @ 8:37pm 
Finally got to level 25! I've really enjoyed the campaign and learned many new strategies. I am impressed with the level design, always interesting and challenging.

I have hit a number of bugs with lvl 25 however, including:
- enemies teleporting into my dungeon randomly (1-2 at a time)
- on game load, previously laid defenses stopped working (well of souls, aureate monolith)
- spirit chamber no longer lets me drop restless spirits onto minions on the pedestal

I tried rebuilding the defense, rebuilding a new spirit chamber, and even torturing a new spirit to drop but nothing works. No idea what to try for the teleporting enemies. All I can see is that they port in near a moongate but not out of the moongate.

I'll try the level from the start and hope it works for me. After coming through 24 levels I'd hate to quit now. Any tips to minimize the chance for bugs would be much appreciated. Regardless, I wanted to thank you for all your work and effort into this campaign. Thank you!
hvonmarkham Apr 23 @ 6:21pm 
Thanks Green.Sliche -- I'll give the level another go with a fresh start.
Green.Sliche  [author] Apr 23 @ 2:04am 
It could also be that Empire destroyed your opponent. This is possible and technically is intended should that ever happen.
Green.Sliche  [author] Apr 22 @ 9:47pm 
Restart the level / game.

You probably got a game glitch. You are supposed to destroy the core, not claim gateways for victory. If this still happens, I'll investigate again.
hvonmarkham Apr 22 @ 9:36pm 
Hi -- enjoying the campaign so far but think I either did something wrong or hit a bug. In level 4 with the objective to Destroy Guruk's Core, when I take out the first Empire gateway the narrator says "An Enemy's core has been destroyed" and the level ends. This doesn't seem right as the vast majority of the level is still untouched (including Korvek's core), but I can't get to any of the other areas without going through the Empire gateway (all other areas are blocked by stone blocks). Is it that I needed to claim the gateway instead of destroying it? Any tips appreciated, and thanks a lot for the campaign!
onyxdog07 Mar 30 @ 11:47am 
Not bad... Not bad at all :D
Green.Sliche  [author] Mar 24 @ 5:46am 
You're welcome. :)
Underworldlady Mar 24 @ 2:21am 
Very very awesome c:steamhappy:ampaign, as good as the original ones. Thanks for putting so much love into this, so Dungeon Keeper addicted Players like me can go on enjoying this game!!!:steamhappy:
Green.Sliche  [author] Jan 5 @ 6:34pm 
Good to know you enjoyed the Campaign.

Save / Load bug is the sad part which I'm afraid I can't fix, only devs can.
Primopb Jan 5 @ 5:22pm 
Finally completed the last level it took me 31/2 hrs but WOW just an Awesome Campaign Difficult but Awesome, my only critism is when i loaded a save on any level the enemy instantly attack full force which meant i had to complete each level using no saves but other than that a great campaign
Green.Sliche  [author] Jan 1 @ 11:07am 
You're welcome.

Feel free to ask for tips if you have trouble with remaining levels.
Primopb Jan 1 @ 11:05am 
Finally done it 2hrs 38mins, Great level with the use of specific tactics, Thank you
Green.Sliche  [author] Jan 1 @ 6:21am 
I'm glad to hear you are enjoying this campaign.

Many levels here require different approach from time to time. Do not forget that Empire troops are hostile to everyone, you can use that to your advantage if you lure them at your opponents. This should give you more time and in some cases even win you the level entirely if done correctly.
Primopb Jan 1 @ 6:19am 
Thank you ill have a go again
Primopb Jan 1 @ 6:19am 
Sorry i should of started my last comment with YOUR MAPS ARE AWESOME i have played nearly everyone and have thoroughly enjoyed them all
Green.Sliche  [author] Jan 1 @ 6:18am 
There's titan in the middle of the map. If you manage to save him, he will join you and help you win the fight.
Primopb Jan 1 @ 6:02am 
Have really enjoyed playing this campaign although i am currently stuck on level 21 as the AI attack instantly before im able to get sufficient creatues or defences in place have tried several different ways and they always attack straight away with a strong army, level 10 imps and creatures
Yeuo Dec 28, 2018 @ 1:57pm 
Awesome :D I'm go try tomorrow ^.^
Green.Sliche  [author] Dec 25, 2018 @ 10:04am 
Reworked level 25 ( Final Level ). Now more glorious, difficult and entertaining.

1. Gave Every AI pre-made dungeon. The decision comes from the fact that AI was performing too unreliably and quite often too poorly due to map's specific design. Now, AI players have decent home and will be capable of building and maintaining an army.
2. Added extra safety measure to reduce AI's self-destruction tendency. AI players will still try to screw their dungeon every now and then but the loss will be minimal. No more rebeling units or lots of empty spaces and sold rooms ( for map like this, it was too crucial ).
3. Expanded some space around AI. Should help them navigate a bit better.
4. Added 4 Neutral Nether Shrines. Removed 5 Gold Shrines instead.

I recomend people who already completed the campaign to replay this level again. You will notice the difference and hopefully enjoy the change.
Green.Sliche  [author] Dec 25, 2018 @ 7:07am 
Level 25 gets reworked a bit, update shall be published soon.
Yeuo Dec 24, 2018 @ 11:07pm 
Okay :D In my attempt I think it was because they didn't have a lot of room to build in? What I mean is that they have their small area but then it was all open so maybe it messed with the ai? I'm not sure :D maybe they just digged all of it! Was fun anyway :D
Green.Sliche  [author] Dec 23, 2018 @ 11:39am 
Last level actually has 4 Master AI players teamed up together. It can be either easy or very hard, depending on how AI does behave.

In general each AI has like 3 or more build orders. This means in the same level, the same AI may perform differently. I can't really do much there, although this also offers varity and gives people chance to win after few tries. Guess luck is also involved.
Yeuo Dec 23, 2018 @ 9:26am 
Yay, all done :) it was pretty fun, sometimes a bit challenging! even more when you run at 150% speed all the time -.- completely forgot! probably why I had such a hard time!
I don't remember much of the start other than it unlocks room after each mission so if you are new it doesn't drown you in information, the mid campaign was a bit slow, it just felt like the start, just biigger map ( the ai wasn't really attacking me at all =/) it becomes fun again when it starts attacking you, sometimes on multiple front! Sometimes the ai just rushes you right away (they most often starts with a base built) so it's kinda hard, it happened to me if I restarted a map, so restarting the game if you loose might be a good idea! I'm curious of the ai difficulty on the last scenario, it was super easy, I was expecting a fight :D
Yeuo Dec 23, 2018 @ 8:03am 
I'm not sure how to use them to my advantage in like 10 minutes or so, maybe I got lucky/unlucky, they faced the 2 archon from the empire ( at least I think, I heard the notification for 2 archon lost but the enemy keeper still had theirs) and gave me time to get more defense up, I could prob have played better also!
I don't understand why their tactis vary so much from game to game ( speaking of the same map, after a restart)
On last level now, will take a small break first !
Green.Sliche  [author] Dec 23, 2018 @ 3:20am 
I can't guarantee AI stability if you do load the level from save file. It's also quite known issue for some maps, feel free to report it.

Regarding AI room management - known. They tend to screw their own dungeon from time to time. Can't do much there, only devs can fix this.

For certain missions I'd recommend playing in different manner. Sometimes AI players are too strong for you to go on from start. It's wise to prepare and look for other ways of getting level done. Also remember that on many levels there's Empire forces present, use them to your advantage.
Yeuo Dec 23, 2018 @ 1:14am 
The level just before you get the titan, I had both of them dig to me right away and had to face 2 army + titan at 10 minutes, I don't think it's possible to beat that, I had to restart that mission ( mission 19 I think? or 20) until they actually loose their titan against the computer to have a chance, I think I could have done if only one lost theirs, I could do it after I restarted the game also, might be something there :D or maybe I haven't figured out the right way to play it yet
had to split the post)
Yeuo Dec 23, 2018 @ 1:14am 
Sometimes loading creates some bug too ( maybe due to big map or playing for too long) and memory leak or something? had the game take about 70% of my ram on a 16 gb :l
There is some level with lava where the enemy keeper just do not do anything like it doesn't know how to use stone bridge, they also constantly sell half or some room to build something else and that leaves a lot of room too small to do anything, I don't understand, I feel like you should let them start with dungeon digged out but not build, would give a little more time to prepare
Yeuo Dec 23, 2018 @ 1:13am 
I was reading the comment and I got a level where succubs didn't spawn either, it was the first one were two keeper are allied, big white base in the middle all surrounded by lava
I'm not done yet, i'm having trouble in the first level were you get the titans atm, they attack at 10/15 min sometimes just blue sometimes teal too and I don't have enough to deal with their 2 archons yet :C
Green.Sliche  [author] Dec 9, 2018 @ 10:29am 
You will need to create one using WFTO's Editor. If you aren't familar with it, I suggest trying on new and blank map.
Endrix Dec 9, 2018 @ 10:05am 
How do I activate this trigger?
Green.Sliche  [author] Dec 9, 2018 @ 9:44am 
Certain trigger allows you to add lots of units into gateway spawn pool. Unfortunately that also means that you will be getting less units of same type and many of those you may not need unless you disable some, which kinda makes their addition to the pool pointless from start.
Endrix Dec 9, 2018 @ 8:03am 
Available from the gateway? I don´t know how.
Green.Sliche  [author] Dec 9, 2018 @ 5:36am 
The larger the pool of units is, the harder it becomes for you to get or hoard the units you do desire.

It is possible to add those units via editor via triggers of course. I won't do that here though ( balance-wise ) but if you wish, you can try importing my campaign and adding those manually.
Endrix Dec 9, 2018 @ 5:34am 
I don´t trink so about the spezial minions. Stronger minions = more and stronger enemies.

I would like it to play a campaign with special minions :)

Maybe it was possible to make special minions available at the map editor? A thing for the developers. Or you only find a few as neutral minions.
Green.Sliche  [author] Dec 3, 2018 @ 11:47pm 
More likely Save / Load mechanic itself it causing the issue. I'd recommend doing numerous saves at different intervals.

Regarding AI gold - it gains gold with Avarice or other normal means. It isn't ''rewarded'' with free gold by triggers. I also doubt this aspect is the source of problem, unless AI has large amount of sentinels and keeps healing them all non-stop, which could be AI problem and be worth reporting at bug report section.

In any case if you see that map always gets broken after being loaded, then I'm very afraid but thats WFTO bug itself. You may report it and include your save / map or link to my campaign, or try beating it without using load function. No matter what I'll do, it likely won't fix such problem from my side.
nuffi Dec 3, 2018 @ 8:49pm 
Saving in Mission 19 is not possible. First time loading an savegame of this map, i got an error message, second time (started the game and saved direct at the beginning), the core/throne of the isle in the middle was instanly killed and after that, the other keeper rushed me, killed my core but the game did'nt end. So there might be something wrong with this map - or the map editor is just extremely bugged as you say.

Another thing: It feels that the KI has infinite gold as sometimes it heals sentinels for minutes without running out of gold (with my full army around it). Is that the case?
Green.Sliche  [author] Dec 2, 2018 @ 11:01am 
Thank you for giving it a try.

Levels are designed in a manner where things can happen without player's activity, like AI players defeating each other. Still each level is dynamic and outcome of the level may vary, meaning one level can be played in numerous ways.

Regarding Save / Load - I can't do much about it since it's game mechanic and loading level may indeed result into buggy behavior of certain elements. I can only hope the bugs didn't ruin anyone's experience with this campaign in any way.

Stogy Dec 2, 2018 @ 8:59am 
Since my English is too bad it has to do the Google translator, I hope it works.
The campaign is very well done, very extensive.
I'm a slow player and took 2-4 hours per mission
25 missions are 50 to 100 hours of play time.
The omission of some game elements and creative map design require a sometimes new approach. Sometimes very tricky, often challenging. Partly very successful mission design, often kill the KI keeper each other, which I find very amusing.
Towards the end Extremely tough bosses who have it in them, often had to catch me and wait until the enemy AI Keeper defeated them or were defeated by you.
I think the campaign was too extensive, less would have been more. 20 missions, a little streamlined, would have been better.
Sometimes after loading a game stand, solid blocks are created anywhere on the map, blocking paths, portals, or crystals.
For all War of the Overworld enthusiasts I have a very clear download recommendation. A very good, successful campaign.
Green.Sliche  [author] Dec 1, 2018 @ 2:22pm 
I haven't added those sadly because when Campaign was made, such option was not present.
Also currently those units aren't well suited for Campaigns because they aren't well balanced.
Endrix Dec 1, 2018 @ 10:17am 
You get in this campaign only the normal minions or the special minions like molden skarg, screecher, magma weaver, too? I would like it to play with the pinkeye in one scenario :steamhappy:
Green.Sliche  [author] Nov 24, 2018 @ 9:21pm 
You're welcome. :)
nuffi Nov 24, 2018 @ 6:09pm 
Holy! This is the campain the main program was missing. Its like this is the real game. Thx for all the hard work in here.
Green.Sliche  [author] Nov 14, 2018 @ 12:45pm 
I checked level 6 and indeed Succubus are locked there. This level introduces the torture chamber and imprisonned succubus is the reward you can get if you are quick enough. If not, you can still use torture chamber for spirits which will help you with scouting. In next levels you will be able to attract succubus without much trouble.

Possession spell is locked out of campaign due to all bugs and abusive tactics that can be used with possession in general. I believe this campaign can be played without use of Possession Spell since the level design doesn't really require this spells mechanic for general progression.

Level 1 - 5 are ''educative'' levels where you are given with minimum amount of content and levels don't use other types of terain, like lava / liquid gold. Also progression there is easier and levels are generally smaller compared to next ones. Also more opponents get introduced the farther you progress, as well as AI difficulty gets increased after level 12.
Partyreaper Nov 14, 2018 @ 11:48am 
I should also say that I am really enjoying the campaign, was getting a little boring the first 5 levels because it seemed that the levels followed the same sort of maze pattern but L5/6 switched it up right at the perfect time.
Partyreaper Nov 14, 2018 @ 11:46am 
Also, did you intend to not allow the possession spell?
Partyreaper Nov 14, 2018 @ 11:26am 
Golden star L6
Green.Sliche  [author] Nov 13, 2018 @ 9:12pm 
Could you tell which level it is? I need the number / name.
Partyreaper Nov 13, 2018 @ 6:31pm 
Succubi don't spawn on first level where you get torture chamber. Built 5x7 Torture Chamber and none will spawn. If this was intentional, it might need a revisit because the enemy dungeon keeper takes the shortest path to the player dungeon and will take those 3 imprisoned succubi before player even gets to them.