Arma 3
477 ratings
Radio Animations for Task Force Radio
Data Type: Mod
File Size
0.012 MB
Aug 15, 2018 @ 7:30am
Jul 5 @ 1:28pm
8 Change Notes ( view )

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Radio Animations for Task Force Radio

Radio Animations for Task Force Radio
made by KokaKolaA3

How to use
Escape > Addon Options> KKA3 TFAR Animation Settings
Select one of the Animations. (disabled by default)

Serverside forcing of Animations

KokaKolaA3 - Animations, configs, UI, scripts
Speedo - UI, scripts

ACRE Version:

This Addon is made by KokaKolaA3.

You are not allowed to:
-upload the material for public download purposes. (This includes, but is not limited to: Steam Workshop, Websites, Repositories.)
-remix, transform, or build upon the material.
-use this material in any commercial way.

You are allowed to:
-reverse engineer the material for educational purposes.

Exceptions may be granted upon contacting KokaKolaA3.
If someone (User/Community/Server) violates this license,
or any other license of Addons that are being used, any Exceptions that have been granted, will be revoked automatically.
Exceptions can also be revoked by KokaKolaA3 without any reason or clarification at any time.

Anyone associated with Kane/Caiden or A3PL is not allowed to use those files!

A list of Servers to whose Exceptions have been granted, can be found on KokaKolaA3's Steam Profile:

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Kola  [author] Jul 25 @ 9:09am 
I will update the server side forcing of certain anims in the next update.

You will be able to force the player to use one of the animations, but he can decide himself which exact one.
As second option you will be able to force the player to use the Auto function.

The pastebin config is obsolete.
Alexis [Smith] Carc Jul 25 @ 6:07am 

I looked at your pastebin to force the animation but there is another way because specifying the classnames of each outfit and vest that we own on a server is very long. I would also like that he cannot choose the animation and what to force if he uses a radio with a bullet-proof vest or without for example.
By thanking you.
Kola  [author] Jul 6 @ 9:57am 
Yup, that's already done, will put it in the next update, I totally forgot about it.
Probably in 2-4 days.
Kal Blackwing Jul 6 @ 9:31am 
Are there any intentions to address/fix the player's head 'twitching' after releasing the radio key for the earpiece animation?
Kola  [author] Jul 5 @ 1:30pm 
-fixed MP compatibility
(you need to whitelist "playActionNow" in CfgRemoteExec.hpp if it's not working for you)
Kola  [author] Jul 5 @ 3:42am 
I think he's talking about the animation only being visible to him, not anyone else.
A friend had the same issue, haven't tested it yet, but will check later.
It's an easy fix, but Gestures should always be global, except if BI changed something.
Arma Thurs or Fri Jul 5 @ 2:41am 
Are you sure everyone actually went into the options and chose an animation to play?
Kola  [author] Jul 4 @ 7:10pm 
Not sure why it's not working in MP.
Will fix asap
Max Shadow Jul 4 @ 6:36pm 
Is there a way to make it work for everyone using a radio? It only shows the animation if I use the radio.
Kola  [author] Jul 1 @ 5:04am 
I'm uploadinga fix right now