RimWorld

RimWorld

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[OLD B19] Animal Gear
   
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Jul 19, 2018 @ 2:51pm
Sep 21, 2018 @ 9:44am
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[OLD B19] Animal Gear

Description
Version 0.9.7 - B19

Rimworld 1.0 (1.0.X) Version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1541438907

B18(0.18.0) Version:
https://steamcommunity.com/sharedfiles/filedetails/?id=1335482979

This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1445465112

Description:

Requires at least HugsLib 5.0.0

Load order
// HugsLib
//----If used---- CombatExtended
// Animal Gear

Makes it possible for animals to have "gear" / clothes like normal colonists.

What they should wear can be set through outfits in the animal tab (like normal colonists). The animals go and equip the items on their own after that (if they can reach them etc. like colonists).

You can set "Nudist" or dissallow items and they will take them off (sometimes you have to edit the "Nudist" outfit when adding new clothes-mods).

I always felt that something like this was missing and it was very hard to have animals participate in an attack without to much of a risk of beeing hurt or dying








Short tutorial: "How to make gear":

- Get the mod "Animal Gear Basic" to have an example.

- To get an item in the game, you only need the XML with the item-infos and the matching textures
(a basic one for the item on the ground and 3 per animal)
- Important parts in the XML:

1. For which bodypart is this piece of clothing for example wolfs: "\AnimalGear\Helper\Bodies_Animal_Quadruped.xml_Info"
one item of clothing can only be for animals that all have this bodypart!
<groups> <li>Neck</li> </groups>
and then in your XML:
<bodyPartGroups> <li>Neck</li> </bodyPartGroups>

2. This defines that this is an item only for animals and which specific animals can use this item,
in this case the timber and artic wolf (each needs a set of textures, even if they are in this case the same)
You can find the excact names in "\RimWorld\Mods\Core\Defs\ThingDefs_Races\"
and in this case "Races_Animal_WildCanines.xml" <defName>WolfTimber</defName>
<tags> <li)Animal</li> <li)WolfArctic</li> <li)WolfTimber</li> ... </tags>

- There is a texture at "\Mods\AnimalGear\Helper\ItemName.png"
that can be helpful to see how the item shows up on the animal or as a placeholder when testing

- As animals don't have seperate head-textures, clothes have to be drawn different then for pawns
(see "dogscarf_Husky_south.png" for example)


(If you have different life-stage or female graphics defined,
the mod looks for them first like this [normalDefName]_[lifeStageIndex]_female
for example "item_WolfTimber_0_north.png" instead of normally "item_WolfTimber_north.png"
for the youngest version otherwise it uses the normal texture. You still need to define all 3 textures for this variant!
)
Popular Discussions View All (2)
5
Oct 9, 2018 @ 1:31pm
Mod Support (Help with creating new gear)
Dylan
2
Oct 4, 2018 @ 1:09pm
Difference in Thrumbo Gear and Armor
Trainman
71 Comments
Dylan  [author] Oct 17, 2018 @ 1:30pm 
Dylan  [author] Oct 15, 2018 @ 9:33am 
@"The" SeanMacLeod - :D good point
"The" SeanMacLeod Oct 14, 2018 @ 6:51pm 
Oh yeah, I forgot about that, and about a possible melee bonus for hoof strikes. I would imagine that being kicked by a shoeless horse might be slightly less injurious than a shod kick......
Dylan  [author] Oct 14, 2018 @ 6:10am 
@graylkafka & "The" SeanMacLeod - Maybe they could have a slight speed increase - I will put it on the list to look into ^^
"The" SeanMacLeod Oct 13, 2018 @ 6:31pm 
Horseshoes are primarily for preventing excessive wear of horses' hooves and reinforcing then against breaking. Does RimWorld have a mechanic for animal hoof weardown or breakage?
Magcha Oct 13, 2018 @ 6:39am 
Would you think about horseshoe? It should suit for most of animals has hoof.
If our pawns can set the gears up for animal, that would be better.
Dumbledood Oct 12, 2018 @ 10:36am 
Yes!
Dylan  [author] Oct 8, 2018 @ 1:18pm 
@Zerithos - I have opened a discussion here and put the patch for you in there - it seemed to work OK with your mod. You should change 'About\Preview.png' in your mod, it is the image from my mod ^^

https://steamcommunity.com/workshop/filedetails/discussion/1445464518/1732089092459286669/
Zeri Oct 8, 2018 @ 12:45pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1534132871
File's up. I'll start a discussion there, I suppose.
Zeri Oct 8, 2018 @ 12:19pm 
@Dylan, thanks for replies. I'll parse most of this once I'm back from classes and continue proper work then. The protection from the armor in question neither shows up on gear-tab nor actually protects the Drake when shot; I made sure it wasn't something finicky with the animal itself by giving it natural armor and taking a few shots. I'll try putting the mod up online now for testing. :Kayto: