Arma 3
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Napf Island A3
   
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
1,737.152 MB
Jun 28, 2018 @ 12:05pm
Apr 22, 2019 @ 11:43pm
2 Change Notes ( view )

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Napf Island A3

Description
The original Napf created by Momo and yours truly.

Originally made for Arma2, ported to Arma3 by Nixon (http://www.sncgaming.com/)


Momo's description from the original 1.0 release:

"After 2.5 years of work, I finally finished my Napf Island. It is a terrain for Arma2 OA that is 20.4km on 20.4km in size. While the norh part is rather flat and is the home of most of the big cities, the south is dominated by mountains, forests and wilderness. The map is based on real elevation data from a region in Switzerland, but the towns, roads and forests are highly fictionalized.


Features:
- Two big citys, 3 airfields, a lot of medium sized towns
- Several small islands off the main land, one of them houses a big military base
- A massive Water Dam with an electrical grid emerging from there
- Diverse landscape from the flat north with agriculture and bigger towns down to the high mountains of the south
- Tested in Multiplayer without serious bugs

Included .pbo files:
napf.pbo
kpfs_waysigns.pbo
aif_napfobjects.pbo
mbg_generic_african_buildings.pbo
mbg_killhouses.pbo
mbg_buildings_3.pbo
mbg_buildings_2.pbo

Credits & Thanks:
- My Clanmate Flattermann who became more and more a co-author
- Hotzenplotz from URR-Clan for his help with Visitor and Photoshop
- AngryInsects-Team for Beta-Testing and moral support (visit www.angryinsects.de)
- All clans and mods who played the Beta-Version, which motivated me to go on with the project
- Mondkalb for his buildings
- Bushlurker and others for many helpful posts in the Editing-Section of the bi-Forums
- shezan74 for WorldTools
- Marseille77 for the GermanWaysigns Addon.
- BIS for making Arma2"



Disclaimer stuff:
Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.

Popular Discussions View All (1)
0
Jan 3, 2021 @ 7:48am
Napf Winter - Snowfall
EO
< >
58 Comments
Jinkis Feb 13 @ 7:27pm 
Got those collision meshes on the roads, seems to be common with maps ported from Arma 2. Hopefully it can be fixed one day, that's a lot of years of work to have such a little thing make it annoyingly less operable. It's a great map!
huber.patrick2 Jan 15 @ 1:48pm 
Echt eine super Map. Kannst du mir sagen welches Model du für die Strassen verwendet hast?
Vortex Aug 8, 2021 @ 5:33pm 
Howdy! I represent an Arma 3 Starsim Unit and we would like to use your map in our Mappack that we are putting together. What would we need to do so that you would allow us to use your map?
Mediocrity Aug 3, 2021 @ 7:58pm 
Hey, Appmann, can u fix invisible walls, pls?
Winter06 Dec 22, 2020 @ 5:08pm 
well invisible walls on the roads if that would be removed it would be perfect
BonerLord///Jack May 15, 2020 @ 7:34pm 
Map pic?
Haunsie Appmann  [author] May 6, 2020 @ 4:30am 
If you're missing CAData check if you have CUP Terrains enabled. It's possible though that the CUP team made some changes in their file structure.
Damage Inc. May 4, 2020 @ 3:30am 
I also can't seem to find a exile.napf.pbo file
Damage Inc. May 3, 2020 @ 3:53pm 
Well, I tried to run this map on the server.. not sure what Im doing wrong.

Warning Message: Addon 'sk_pond_50x' requires addon 'CAData'