Arma 3
152 ratings
Napf Island A3
Data Type: Mod
Mod Type: Terrain
File Size
1,737.152 MB
Jun 28, 2018 @ 12:05pm
Apr 22, 2019 @ 11:43pm
2 Change Notes ( view )

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Napf Island A3

The original Napf created by Momo and yours truly.

Originally made for Arma2, ported to Arma3 by Nixon (

Momo's description from the original 1.0 release:

"After 2.5 years of work, I finally finished my Napf Island. It is a terrain for Arma2 OA that is 20.4km on 20.4km in size. While the norh part is rather flat and is the home of most of the big cities, the south is dominated by mountains, forests and wilderness. The map is based on real elevation data from a region in Switzerland, but the towns, roads and forests are highly fictionalized.

- Two big citys, 3 airfields, a lot of medium sized towns
- Several small islands off the main land, one of them houses a big military base
- A massive Water Dam with an electrical grid emerging from there
- Diverse landscape from the flat north with agriculture and bigger towns down to the high mountains of the south
- Tested in Multiplayer without serious bugs

Included .pbo files:

Credits & Thanks:
- My Clanmate Flattermann who became more and more a co-author
- Hotzenplotz from URR-Clan for his help with Visitor and Photoshop
- AngryInsects-Team for Beta-Testing and moral support (visit
- All clans and mods who played the Beta-Version, which motivated me to go on with the project
- Mondkalb for his buildings
- Bushlurker and others for many helpful posts in the Editing-Section of the bi-Forums
- shezan74 for WorldTools
- Marseille77 for the GermanWaysigns Addon.
- BIS for making Arma2"

Disclaimer stuff:
Any unauthorized modification of the released files is not allowed without any written permission by the author(s).
You are using those files at your own risk.
Author(s) of those files are not liable for any damage or loss of data caused by using of those files.
Usage of those files is also prohibited for any commercial purposes.

Popular Discussions View All (1)
Jan 3 @ 7:48am
Napf Winter - Snowfall
< >
Crashpilot ELMO Dec 22, 2020 @ 5:08pm 
well invisible walls on the roads if that would be removed it would be perfect
BonerLord///Jack May 15, 2020 @ 7:34pm 
Map pic?
Haunsie Appmann  [author] May 6, 2020 @ 4:30am 
If you're missing CAData check if you have CUP Terrains enabled. It's possible though that the CUP team made some changes in their file structure.
Damage Inc. May 4, 2020 @ 3:30am 
I also can't seem to find a exile.napf.pbo file
Damage Inc. May 3, 2020 @ 3:53pm 
Well, I tried to run this map on the server.. not sure what Im doing wrong.

Warning Message: Addon 'sk_pond_50x' requires addon 'CAData'

Haunsie Appmann  [author] May 3, 2020 @ 1:33pm 
You should be fine using these mods on Napf
Damage Inc. May 3, 2020 @ 8:58am 
Just getting my feet wet with running an Arma3 Server.
I always enjoyed the NAPF Map in Arma2 and I am thinking of running NAPF on Arma3.
My question is, are there issues with various Mods running this map? Namely DMS, Occupation, the RHS series, etc.
tetroglinday Jan 20, 2020 @ 11:23am 
On this map the sun isn't in right position on the sky. In current state his coordinates namely longitude and latitude is like in Madagascar.
A patch like that can solve this problem.

class CfgPatches {
class tu_Napf_c
units[] = {};
weapons[] = {};
requiredVersion = 1.03;
requiredAddons[] = {"Napf"};
class CfgWorlds
class CAWorld;
class Napf: CAWorld

The longitude and the latitude is taken from real Napf place.
Fuzzle Jan 16, 2020 @ 6:07pm 
@Dack Janiels You'd just need to have the Napf Winter mod loaded and make sure its signed so it forces clients to run it as well.
Dack Janiels Nov 17, 2019 @ 2:51am 
I have an Exile server with regular Napf.
How can I switch to Napf Winter ?