This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC
Languages: English
Players: Single-player
Apr 30, 2013 @ 10:59am
Jan 26, 2016 @ 7:41pm

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Recent Announcements View All (5)
Stonehearth Alpha 10 Released

At long last, we've added lakes and ponds to the world generation. You can dig moats, channels, and the like – the water behaves largely as you would expect. Of course, there’s still much more to come with this feature: rivers, behavioral improvements, using water as a resource, and more.

Multi-story buildings

We’ve made major upgrades to the building system. You can now create multi-story buildings (time for the tower of your dreams?) using the slab, wall, and roof tools – check out the new building designer interface.

There are other building improvements as well – new building patterns and materials, and smarter hearthling behavior around construction.

Combat Improvements

Chapter Two of the Goblin Campaign is here – if you're able to defeat the first camp, the goblins will return with new enemies and new characters. We've also beefed up the goblins across the board, especially the boss. Finally, the undead now wander randomly at night. Sleep well.

UI Improvements

Based on your feedback, we’ve updated several key UIs in the game: the main menu, the building editor, and the citizens management pane (click on a hearthling and the camera will focus on him or her – get to know your townspeople!).

Performance Improvements

Your settlement can handle twice as many hearthlings as Alpha 9 – now up to 40 settlers can populate your village. Mining large regions and building long roads will occupy much less CPU time.

Stonehearth Alpha 9 Released
  • 64-bit Client! We are now shipping both 64-bit and 32-bit versions of the game.
  • New Harvesting Commands: clear, cancel harvest, and loot (for stealing from goblins)
  • Combat Rebalance. Each individual goblin is now much more of a threat
  • Combat Scenarios. The goblins now organize themselves into structured raiding camps.
  • Combat Music! The music will now change when one of your hearthlings sees an enemy.
  • Shops. Travelling merchants will visit your town every now and then.
  • Autosave

I've added the Alpha 9 trailer to this page. We're expecting Alpha 10 to land in about 4 weeks, and will include massive improvements to the building system, water, and more monster types.

Release date: Late 2015
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.

Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s built to be moddable at every level, from your city, to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.

Build and Grow Your City

The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders.

Once you've achieved a foothold in the world, it will be up to you to write the destiny for your people. You’re going to have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.

Level Up Your Settlers

All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your little guys work at a job they will gain experience and levels. Some jobs, when they meet certain pre-requisites, can upgrade into entirely new jobs with new capabilities

Usually to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a tech tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.

Epic Boss Fights!

As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city.

Player Driven Legacy Through Modding

We LOVE mods and want to make it as easy as possible to author and share mods.

Want to see a new kind of sword in the game? You can model it, define it’s stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.

As a modder you’ll be able to do basically anything that we as developers can do: introduce new items and monsters, write new scripted adventures, influence the AI, you name it. It goes back to that original pen and paper RPG experience, where “the game” is a collaboration between the core ruleset and the stories crafted by the gamemaster.
Popular Discussions View All (164)
Jul 31, 2015 @ 5:44am
Apr 6, 2015 @ 12:02pm
Steam user hate
Jun 9, 2015 @ 9:02am
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[BD]GetIT Dec 14, 2015 @ 1:58am 
nAture Oct 30, 2015 @ 5:41am 
Well pretty strange game
Sandt Oct 29, 2015 @ 7:57am 
Sandt Oct 29, 2015 @ 7:57am 
Sandt Oct 29, 2015 @ 7:56am 
actually they have been updating. Check out their Twitter page or their website.

they just haven't been updating on steam it seems... or not updating the "news" part of steam.
Smash-It Steve Oct 28, 2015 @ 3:40am 
What a shame.
FQYPW Oct 13, 2015 @ 5:30am 
Last update was on May Update 10 Alpha....
It says release late 2015...
Late 2015 started now and its still in Alpha phase 10 and not even Beta yet.
I guess this game is abandoned by the devs
BilboBagginsFU2 Sep 18, 2015 @ 5:03am 
awesome game ! i have played it and if it is a bit quirky that does not take away the fact that it is an awesome game !:steamhappy:
FunnyOwl Aug 24, 2015 @ 11:27am 
:AresHelm::sparta:хорошая игра:sparta::AresHelm:
Prifter Aug 13, 2015 @ 3:02pm 
Looks sick:steammocking: